Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


3

[FREE] The thrusticle

Silverstar Spaceships

Hauler

Item Crates: 0 crates

# Behold, The Thrusticle! A free 1024 crate hauler with a autopilot (Nav Suit) and many other features such as a smart generator script. # Crates are expandable! Simply add more on the inside or outside! You can add hundreds of crates! # Setup Make sure to let the generators spool up for about 15 seconds before going full thrust with the plasmathruster active. # Known bugs None. # Link to the ship ## As well as many other of my ships: https://github.com/Se-sSi/Simon-s-Starbase-ships # Questions? Dm me on Discord: se-ssi#0295 Enjoy!

Ship: 3.1 M
BP: 288.31 K
2

Lance

geegor

Ship

Battery: 40,000 units

75000 + Ore or 200420 total. The Lance is a small handheld dual mining laser setup. The Lasers converge a bit less than 20 Meters away. The Lasers pulse by default, but this can easily be changed if you have the power to support them. You will need a Cargo lock frame or cargo lock beams to transport them with your ship as The Lance is too large to fit in your inventory. You also must link the Lance to another ship with a properly configured resource bridge, or it will run out of power.

Ship: 75 K

JPTech Nano-C

JPTech

Multirole

Dry Max Speed: 150 m/s

# JPTech Nano-C ## Introduction This ship can reach a speed of 150 m/s. There is a resource blitch on the nose. By connecting it, you can fire the Tripod weapon. ## How to buy Nano-C 1. Join the JPTech Discord Server Click here! 2. Please check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **🚀-nano-c-info** channel. 4. Wait for an admin or moderator to reply.

BP: 200 K
3

Mantis

Happy Ship Shop

Multirole

Dry Max Speed: 150 m/s

The mantis is a ship that shares many common points with the hss-brochet This one however is a bit more armoured and implements the mouse-controlled-turrets allowing you to control the ship independently from it's turrets. This, combined with the firepower of 28 autocanons makes it absolutely deadly against small pirate fighters This ship does require a bit of configuration, check the youtube video in order to see how to set it up properly : https://youtu.be/GBht7wObRBw You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 4 M
6

Wolf Miner

ChienLoup

Miner

Ore Crates: 640 crates

The WolfMiner can mine in Belt or Moon ! He have 19 000 object warning if you have a little computer. This ship is a Frensh ship. 640 crates 48 t2 Chambers 144 T3 generator 150 m/s Empty 130 m/s full eos zone 1 110 m/s full lukium 144 Enhenser t2 6 Collector 14 Large propellant tank 1 Reconstruction machine 1 belt furnace 1 moon atmosphere furnace T3 thrusters rear T2 maneuvre Thrusters 4 Autocanon Lasers 11 Mining Laser too belt 21 Mining laser too Moon 1 Gyroscop

BP: 25 M
7

Scarab SRV

Turkeysandvich

Multirole

Item Crates: 0 crates

!Heat Ready! Designed as a support vessel for the LLROE fleet, this ship excels in it's job as both a fuel tanker, and a search and rescue ship. Features include: - 90 million propellant in cargo tanks, 8 million in main drive tanks - Automatically toggled fuel controls, so you don't burn your cargo traveling, and don't transfer your main drive tanks to your target - Space for up to 18 extra fuel rods - Automated fuel transfer system, to maintain balance and not end up with an off-axis center of mass - Integrated ISAN 2 Quad and waypoint system - Intuitive MFDs with detailed status reports on your ship - Easy access to all ship internals, for repairs if necessary - Asteroid avoidance system - Easy to bolt on ore stacks for repairing others if necessary, can support up to 16 ore stacks with minor speed penalties - Extensive YOLOL automation, for ease of use

Ship: 900 K
12

Fafner MkI 830

Ark's Sparks

Multirole

Ore Crates: 830 crates

Name: MMHDXL-053D Fafner 830 Type: Superheavy Miner Features: - 830 crates - 12-laser drill system - Dry speed: 143 m/s - Darkyshadow's profiled PID approach system - Heavy automation allows the ship to be flown with a single pilot - Dual-mode asteroid avoidance - choice of stopping and waiting for pilot input, or autonomous dodging - Full interior The Fafner won't beat a Ghidorah's crate count or endurance, but the strength of the ship lies in the advanced 12-laser drill that dominates its front. This drill is capable of efficiently demolishing an entire T10 asteroid in 1 minute with no additional user input beyond pointing the ship at the center of the asteroid and hitting the PresetAuto button, and has power settings available if you prefer to be thriftier with your power when mining smaller asteroids. A large ship like this is absolutely needed to capitalize on the increased size of asteroids since build 869. Spare fuel rods are carried internally, and it has enough of them for a full rod change and a little more. It has a full interior, with enough space to bring some friends with you on your way out into the belt. In recent times, this ship has been superseded by the Fafner MkII, but it remains in production as a lower cost belt-only miner carrying a 12-laser drill. There are plans to modernize it though.

Ship: 6 M
5

Moon Bike [Free BP]

Cafe Incorporated

Explorer

Range: 70,000 km

Here is the moon bike from Cafe.Inc. The moon bike is a vessel for traveling to other moons or reaching back your cap ship with over 70000 km you can reach serval moons at a low cost. --- KeyPoints * 1 Large Propellant * T3 Generator with T3 Enhancer * Run the generator limit at 3.63 * No MFC or FCU for maximum efficiency * 1 T2 Triangle thruster with T3 nozzle and T3 converters --- To get the Free blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

2

Rat Mk2

Meta Tech

Other

Battery: 10,000 units

Meta Tech presents its 1st ship the RAT! An agile racing scooter great for small spaces and hopping origins in style - Forward: 2 tier3/3 tri @ 780,000 thrust - Backward: 2 tier3 Maneuver @ 104,000 thrust - Maneuver: 8 tier3 ~104,000 thrust / 6 directions - Cargo Beam Hud - Forward Range Finder - Hover(Coming Soon) - Auto Breaking+Break Lights - Honk @ endos!

Ship: 1 M
BP: 3 M
10

Solar Pioneer

Happy Ship Shop

Explorer

Range: 90,000 km

This is the Solar Pioneer, a ship capable of flying over 90'000 km with a Navigation Data Logger system attached to the front The ship is designed to allow you to do the trip while being as AFK as possible **WARNING** : This is a ship that has been tested on the PTU only ( the Navigation Data Logger cannot be used in the live universe for now ). It will be updated if needed should an update send it over the voxel limit or any other related issue Here is the trip it has already done to Szellem https://www.reddit.com/r/starbase/comments/sc1f7k/awesome_trip_to_szellem_and_its_sub_moon/ Here is the trip it made to Neso and it's moon : https://www.reddit.com/r/starbase/comments/t4d95c/awsome_trip_to_nesos_moon/ Here are the screens I was able to make on Caecus and it's moon : https://www.reddit.com/r/starbase/comments/t5r86r/caecus_and_its_submoon_after_neso/ You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post in order to be able to do the trip is packs a lot of features : - 4.42 billion of propellant - speedometer - range calculator - speedometer - auto solar rotation - auto solar energy preservation ( pause the ship when the solar power is insufficient ) - estimated travel distance - aim assist - ground avoidance system ( handy for landings ) - a spare set of rods - 8 crates for emergencies - enough generators + fuel chambers to be able to run without solar for a few hours ( enough to escape the EOS shadow ) - a very big plasma to allow you to fly at 147 m/s ( more if your computer allows it ) In order to fly properly please follow these steps : - make sure you are aiming **AWAY** from the EOS belt. You do **NOT** want to end in it - make sure you have the basic crafting table fully equipped in your inventory ( **NOT** bolted to the ship ) - put 2 Exorium stacks in your **PLAYER** inventory - the 8 crates are for emergency resources. These may include more Exorium / crafting materials - Equip **ALL** the tools with ammo ( double and triple check that ) - **Make sure you have the 10 navigation chips equipped in the ship before you leave**

BP: 5 M

[Free] OSA Ghast Mk2

Open Source Armada

Multirole

Dry Max Speed: 150 m/s

Latest variant of the Ghast, now with 20 missiles for bombardment. Since its release the Ghast has been used as my test bed for missile and torp testing before committing to a specific new design. When the 5 pod launcher was finally added, they easily attached to the Ghast, and was very reliable (for missiles anyway). The default scout variant has also been updated with some of the new additions made on the launcher variant. //Download// https://github.com/Open-Source-Armada/OSA-Ghast-Mk2 //Specs// Comes unarmed for scouting or with 20 missiles for bombardment. LaunchMissile+ and LaunchTube+ are your missile triggers, bind both to the same key, this system uses no yolo and is a simple way to cycle and launch missile tubes. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. 150 m/s max speed using T2 manoeuvre thrusters, no trails. 104255.96 kg in weight without missiles, 131225.469 kg armed with missiles. Two small prop tanks for 2 million prop, 1 hours 10 mins estimated flight time. One T1 fuel chamber + Two T1 generators, gens idle at 14.5% for 8 hours 30 mins idle time, estimated flight time 2 hours 30 mins. Basic script for current Fuel/Prop times. Uses basic FCU, roll is performed using Roll_Left and Roll_Right buttons, this is to allow fast handling by isolating the roll thrusters from the FCU/MFC. //Tactics// Despite the very hindersome bugs launchers and their munitions have, the 5 pod launcher is surprisingly reliable. Reliable enough for them to be mounted onto the cheap, fast and stealthy hull of the Ghast, making it a fun and easy way to deploy the max amount of missiles onto a target. Unfortunately all missiles/torps have a chance of failure on launch due to bugs, and the ordinance itself is well known to fail at hitting moving targets, limiting there use. Where I personally see use, even if bugs are fixed, is in station bombardment and breaching. Small or large bombers may be a key aspect to siege warfare, and thus I believe small, cheap and stealthy bombers will be very valuable in the possible future. The Ghast has excellent range for a tailless ship, and can carry all its missiles at max speed. Low tech components keep the potentially one way mission more cost effective, missiles are only cheap to a point. Could possibly be used to ambush stationary ships, like surface miners.

Ship: 1
BP: 2
3

Bandit

Happy Ship Shop

Fighter

Dry Max Speed: 111 m/s

This is the bandit, it's a variant of the hss-marauder ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/Marauder ) with 18 lasers and 12 autocannons rather than the 30 plasma cannons. This makes the ship way cheaper to print as it does not require as much Arkanium All other stats should be almost identical Please note the the price of the BP is 4'000'000 rather than 8'000'000 if you already have the Marauder You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 8 M
2

SCORPION

Danket

Hauler

Dry Max Speed: 150 m/s

Ship: 1 M
BP: 8 M
2

YF-7000

[HKAS]

Fighter

Dry Max Speed: 150 m/s

Space is dangerous, and the YF-7000 is built to survive in this harsh environment. Commissioned by Omaya#2070, this well armed and armoured fighter is now available for the public. Armed with 8 laser cannons and plated with 3 layers of armor, this might be the fighter you are looking for.

BP: 10 M
1

Baudroie

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

The Baudroie is a hunting / interceptor / ambush ship It is designed to inflict heavy damage on bulky / armoured targets as fast as possible using 6 railguns The railguns shoot one by one and the ship has enough power to sustain the firing for about a minute before needing a 10 second pause to recharge the battery It is based on the same chassis as the Mantis and shares many common points The railguns have extra layers of armour to increase durability and are turned vertically to reduce visibility loss You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 3.5 M
4

Drake

Netsmage

Multirole

Ore Crates: 680 crates

(SHIP IS CURRENTLY UNDERGOING TESTING WITH BUGFIXES AND HEAT MECHANIC) Hello everyone, First off, thank you to everyone in the community who has helped me with all the questions here and there. There is a lot to know and learn in this game and I would not have completed this ship without the communities help! This is the 4th iteration of the original ship that I started with. It has 774 Solar Panel's that I have seen peak over 17,000 which is around 13.6 free generator's and no added heat! I have been mining at the Moon with this ship and have been mining purely off solar, and never touch the fuel rods. Obviously this is circumstantial, but its been my experience playing and flying this ship for the past two weeks. I have been out mining with it in Zone5 before this iteration and it was able to do over 2200km without needing to refil propellant. With this current iteration, I have made several modifications to it. Updated Asteroid Approaching so you can point at an Asteroid and have the ship take you to it safely with visual indicators Upgraded all Generators and Fuel Chambers from T2 to T3. Added additional coverage on Enhancers for heat reduction and fuel rod efficiency. Added 4 additional Robotic mining arms that retract/extend from within the body of the ship. Added additional range finders to blind spots I found by smashing into asteroids. Updated the ISAN to v4 which supports 15 Waypoints "I know v5 is out, but I personally hardily use it." Refined the Status screen to show errors, warp class, and status on mining bay doors opened or closed. Added the 'Wiggle' system, which makes the mining arms wiggle :) "You can turn this off to force the lasers to converge for manual use" Added safety features to ensure mining arms do not activate from within the belly of the ship when its retracted. Refined the efficiency of the ship further. Added laser velocity control "how fast it moves side to side" So what is this ship and why is it called the Drake? For those that have played Star Citizen, you will know Drake. Drake makes solid ships that well, don't look the best! It may not look like an Origin ship, but man is it functional. With previous versions of this ship I have smacked head on into asteroids with the Plasma's engaged going around 130m/s at the time "speed depends on what you are hauling" and the worst that happened was I lost a solar panel. This ship has been very good to me, and it is capable of getting out there several thousands of Kilometers. Stats on ship can be found here: https://starbase.codes/ship_calc?d=XQAAAAKkAAAAAAAAAABu__43tIT8BajB_dXx72XfazfOGSYXGWlpMVaIWV5ETMtzMrj7PFkI9CPagQ4SAtT35AAZkTl8z16eA_16MRS2xsJzrbBbjev6zet_eGSN5Rjh81-oyqFoPGbc3EbGybyBlHwz9eabSK-_QhTo2Ba85w5oQQ_czwscNThkx0wyTugq70iUgQRluO26lHCcf_-UkwAA Keep in mind those flight time numbers are based on 100% use and without Yolo script efficiency aid. Also the max speed when loaded also depends on what you are hauling. I have seen varying speeds 'using the transponder method' of 120~130m/s consistently. This is a great ship for being able to get out there, do some mining or exploring. Ship is not being sold as BP, the "1" that was placed in the listing was to satisfy the listing criteria. Again I am not selling the BP. Images of the ship can be seen at the following links: https://youtu.be/mTVyAzft_bA https://ibb.co/RQ0yTHD https://ibb.co/bJmNkYX https://ibb.co/7y59zVt https://ibb.co/Df77mPK https://ibb.co/8dR8nqw https://ibb.co/xCgvvg2 https://ibb.co/Z1CspYQ https://ibb.co/6Nhc6tj https://ibb.co/GT58d69 https://ibb.co/XJQP05q https://ibb.co/h81xySL https://ibb.co/bKRcQVk https://ibb.co/yBYR9rM https://ibb.co/fxQsY9B

Ship: 30 M
BP: 30 M
9

HKAS YF-404 Egoist

[HKAS]

Fighter

Primary Thrusters: 56 units

High speed and highly mobile, the YF-404 Egoist is the go to fighter if you want to enter a fight with style and win. Featuring 7 lasers and more fuel storage, this fighter and get to the battlefield, and get back, while wowing your enemies doing so - 3 hours flight time - 6 extra fuel racks - ISAN Mono - Laser sight - Weapon Power Down system - Highly Maneuverable - Aim mode

Ship: 4 M
BP: 10 M
15

BGK-1096 "Zvezda" [Updated 05.05.22]

Argent Shipyard

Hauler

Ore Crates: 1,096 crates

**Changelog:** **[UPDATED 05.05.2022] - Added New Heat System** **BGK-1096 "Zvezda" (Bolshoy Gryzovoy Korabl) - is a fast, maneuverable, compact and cargo-lifting cargo ship, designed by the Russian engineer GreenSeven from the Argent corporation.** ---------------------------------------------------------------------- **1. Original Version:** **Stock Color: Blue and white.** **Price: Blueprint only cost - 7,000,000 (Discount! Before - 12,000,000)** **Credit only cost - [Due to the ore crisis, the price is not calculated]** **Credit and ore cost - 3,000,000 + ore** **Specs:** **• Speed when empty 150 m/s** **• Speed when full 100 m/s** **• 192 main thrusters T2** **• 6 Resource ports** **• 16 Rangefinders** **• 1096 Resource Crates** **• 8 Large Propellant Tanks (72000000 prop) ** **• 40 Generator Units T2** **• 40 FuelChambler Units T2 (12000000 fuel)** **• 16 Heatsinks** **• 64 Radiators** **• ISAN Quad (All ISAN systems)** **• Transponder** **• Avoid System** **• Approach System** **• Fuel time - 240 minutes (4 hours) flight time.** **• Fuel propellant time - 309 minutes (5,1 hours) flight time.** ---------------------------------------------------------------------- **2. Differences of Mk2 Version (It was created at the request of a corporation):** **• 1024 Resource Crates** **• 20 Large Propellant Tanks (180000000 prop) ** **• 40 FuelRods in Chamblers and 80 FuelRods is Reserved (2 reloads)** **• Fuel time - 600 minutes (10 hours) flight time.** **• Fuel propellant time - 772 minutes (13 hours) flight time.** ---------------------------------------------------------------------- *It is also possible to make an individual or corporate color of the ship, any style you want !!! **When ordering, you can simply make any individual changes to the ship's drawing. Any modifications and additions you want.

Ship: 3 M
BP: 7 M
4

Handheld Plasma Cannon

Shipwright CO

Multirole

Power: 30,000 eps

# **Plasma Cannon** Nicknamed, **"Lapis"**. Which can also be swapped out for a autocannon **"Lazuli"**. Blind spots are no more. Have a gunner that cant hit the broad side of a hauler with mounted guns? Have a passenger that just munches on food while you are busy avoiding asteroids? Give them one of these. Now you can aim with raw mouse input to accurately lay down angular fire onto ships. This compact device has a **custom cargolock beam cradle** that can easily snap and stow this weapon for quick racking/un-racking. *(Only included if requested for 8k)*. The Cannon fires when the rangefinder on the rear is tripped, so you can use your **mouse wheel** to move the device closer while holding it with **"E"** Check out other creations by Shipwright CO. and DM me for ship/tool requests and we can work something out. # Carogolock Cradle build cost **Ajatite:** 0.01 **Bastium:** 0.2 **Kutonium:** 0.1 **Nhurgite:** 0.01 **Vokarium:** 0.1 **Total cost: 2493** *Game:* **Shipwright** *Discord:* **Knox#9473**

Ship: 45 K
BP: 85 K
9

Shaft

Buncha Ship Designs

Hauler

Primary Thrusters: 12 units

Shaft, A Plasma Hauler meant for one thing; Getting your ores out of the belt and doing it FAST. *Update V1.8 for heat and voxel calculation change that put the ship over size budget. - 2 16 Ring plasma Engines + 10 T2 Box Main Engines - 32 Box T2+T3 Nozzles for maneuvering - 24 Box T3 Engines for braking - 18 T2 Fuel Chambers - 48 T2 generators - 24 Large Prop Tanks - Charodium Armor Plated - 1008 crates will handle up to Lukium with no durability errors. - 4 Zone Asteroid avoidance with braking. Also, has counter so you can see how many obstacles you dodged while you were away. - Heading/Pitch ISAN with 30 waypoint memory - Flight Time Display - Diagnostics Display - Transponder Ping function - press once to turn on transponder for 10 seconds. - Fill mode button - use this to switch between fuel/refuel ship. - Range: 2.5-3.5 Hours Rods Full/Empty 5.5-6 Hours Prop. Full/Empty Ship Manual: https://docs.google.com/presentation/d/1b8uD7ybiJ1udqJqhKrR_gqjCmhXnqkGIDG6AyfUb0_g/edit?usp=sharing

BP: 2 M
2

OSA Cthulhu Mk1

(OSA) Bentley's Flying Circus

Fighter

Dry Max Speed: 150 m/s

Tournament winning 1k joust fighter, with 4 rails with staggered charge and max speed. Piloted by myself and Scipion during the Starbase 3vs3 Ship PVP Tournament. Hits hard, fly's fast and can take punishment with its min-maxed armour. //Specs// Three Bp's provided, 1k tourney variant, 1.2k live variant, 1.5k live variant. 4 railguns with a staggered charge system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Sensitivity settings are adjustable from a yolo chip located in front of the pilot seat, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Materials and components are on the high end, the 1k tourney variant uses corrium, making it exceptionally expensive, I recommend the non corrium variants for production. 150 m/s at 60 fps, overthrusted for high acceleration, highest speed I have reached is 160 m/s at 140 fps (uncapped) 999998.25 kg for 1k variant, 1158852.88 kg for 1.2k variant, 1429843.25 kg for 1.5k variant. 1 small prop tanks for 1 million prop, 20 mins estimated flight time. 4 T3 fuel chamber, 12 T3 generators, 6 T3 enhancers 50 mins estimated fight time. Uses premium FCU, no reverse, Roll_L and Roll_R are your keybinds for roll. Entry is through a small gap above the pilot seat. //Design// After testing the Xothian with Pinkgoo in prep for the upcoming tournament, we became addicted to railguns and jousting. I had 2 rails vs Pinks 1, so Pink matched me, then he made his overthrusted to hell. This led to a arms race of speed and railguns until i started fresh with a new design. This led too the Cthulhu, a 4 rail monster that quickly set a new standard of firepower. My teammates then matched this ship, the Terrorbird, the Raymond and the Glaveo all furthered our arms race, all overgunned with 3 to 4 rails, and each trading armour for firepower and speed. I can confidently say that the force multiplier of so many railguns plus the rapid top speed of a light craft such as this can devastate any foe not practiced in team fighting and jousting. Jousting and speed buy you the time to apply strategy and tactics to a very chaotic situation. Im selling this Bp knowing that i may have to face this in future tournaments and live combat, and that some may even share it without consent, but i honestly value competition and participation above all else. Here is a link to Scipion's view including multiple fights in his personally tailored Cthulhu. https://youtu.be/R-IGqqT3Xdk Sold as Bp. Contact forgetemplar on Discord or Bentley in game to buy today. //Discord// SOONtm

BP: 15 M
9

skull logo

Happy Ship Shop

Ship

No attributes :-(

Discord : https://discord.gg/DbBpmGb6fR Skull logo, the backplate is 576x576 in size You can use it on any ship to give it a bit more personality You can use any material you want to fit your needs ( BP uses bastium ) When you buy this BP you get ALL the skulls, no need to choose one

BP: 200 K
2

Stargazer Shuttle [Free]

Shipwright Co.

Multirole

Battery: 100,000 units

A shuttle for going between Origin, or going deep into the Eos belt to Markka and beyond! Has 18M Propellant, and quite a bit of thrust! (Max speed) Speedometer included. Features: Lots of YOLOL -- Autonomy by Happytrigger, Speedometer by Moriwatari, Autonav by Standpeter, Compass by Firestar99 18M Prop! Go a while :) Automatic waypoint system. Looks awesome. Should also mention there is some legacy stuff on here, but totally up to you whether or not you want to replace it, specifically the speedometer. ---- For purchase message me in game or on Discord! NoPlansMade Intended purpose of ship is either exploration, and transportation for stations out at 900KM+ from Origin. 1500KM+ Range on Rods (*2) 3500KM+ Range on Gas Be sure to take it with you on Capitals for easy transport around your stations! If your frame rate is high enough the ship caps out at 155-157! (Edit: Currently free to recieve, please contact me for it if you want.)

BP: 1
14

[FREE] Rocker Duo

Egomaniac

Other

Battery: 800,000 units

The Rocker Duo is a asteroid hauling ship that is bascially two [Rockers](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Rocker) mashed together. It is designed to be used in the safe zone and haul small asteroids. It uses two tractor beams to position asteroids into two sets of five compartments of cargo lock beams in a circular pattern so it can hold up to ten asteroids. It has load automation to approach and load asteroids in the right order as well as a material scanner that gives estimated credits for selling the asteroids. Loading of asteroids is the slowest compared to the [Rocker](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Rocker) and [Hexxer](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Hexxer) but it can hold the most asteroids (10 vs 5 or 6). The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/rocker-duo/download/?ref=sss) Website: https://starbase.egotech.space/ships/rocker-duo The Rocker Duo (v1.1.0, with thruster fix from v1.0.2) is also available to buy in game at Central Showroom of Rando 2 Ship Shop at stations with Rando ship shops. # Videos | Channel | Video | | --- | --- | | [CrispyChestnuts](https://www.youtube.com/channel/UCZuFhUb3UwEfSiUvIZJJ55Q) | [Crispy demos the Rocker Duo (and Rocker) by Egomaniac](https://www.youtube.com/watch?v=SI1ndXVzCmE) | # Features The ship has the following features: - Standard Cruise function - Turtle and Sloth function with adjustable rates - 24 T2 generators with eight T2 fuel chambers and 16 spare rods on racks - Radiators that provide more than adequate cooling - Four small and four medium propellant tanks with 20,000,000 units of propellant - 80 batteries - 24 T2 box and 56 T2 triangle thrusters providing forward thrust - 124 T2 manuever thrusters - Two tractor beams which will load asteroids into two sets of five compartments with cargo lock beams - Load automation that will load asteroids into the right container in the right order - Material scanner that will output the materials in stacks as well as the estimated credits you will get for dropping the asteroid off at Origin stations - Rangefinder to help judge forward distance and for approach - Resource bridge for refueling - Pretty much max speed 150m/s when empty It is not very lucrative, but here is an estimated breakdown of 45Mv asteriods (with a rough breakdown of 35Mv shell and 10Mv core) from the safe zone I got during testing. | Material | Volume | Credits | | --- | --- | --- | | Ice/Vokarium | 45Mv | 36k | | Ajatite/Charodium | 45Mv | 58k | | Valkite/Bastium | 45Mv | 27k | | Ice/Nhurgite | 45Mv | 56k |

Search
Filter
  • Updates

  • Sold As

  • Role

  • Features
Clear