Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


Small Cargo Crate *Blueprint Now Available"

Intergalactic Cargo Supplier Corporation

Multirole

Item Crates: 4 crates

SMALL CARGO CONTAINER 1.92m x 1.2m x 0.2m ## This all purpose small cargo container is perfect for transportation of smaller items to avoid the mess of bolting things to your ship. It is easily adaptable to any ship and each order comes with a shelving system for the crates. They are best used for stacking, and the containers snap easily into the shelving system. ## ***Blueprint now available*** Minimum Order: 4 Units (1 unit = 4 cargo crates & 1 shelf) Price without parts or ore: 12,000.00 each. Price with parts or with ore: 10,000.00 each. **Details:** **Dimensions:** 1.92m width 1.2m beam 0.2m height. **Examples of full cargo load:** 40 Control Table 48x72cm or 231 YOLOL Chips or 18 Memory Relays or 36 Network Relays or 9 Flight Units or 100+ ammunition clips for small arms and tools. **Ore Required:** Ajatite Ore: 269kv (0.2 Stacks) Bastium Ore: 771kv (0.4 Stacks) **Shelving Parts:** Beam Straight 384cm X 4 Beam Straight 192 x 9 Beam Straight 96 x 6 Beam Straight 72 x 4 Beam Intersection A 36cm - 3 connection points x 8 **Cargo Container:** Plate Basic 72x144 x 2 Plate Basic 36x144 x 1 Plate Basic 36x72 x 2 Plate Basic 12x48 x2 Plate Basic 36x48 x2 Plate Basic 12x36 x2 Plate Basic 24x36 x1 Beam Straight 48cm x 11 Beam Straight 24cm x 6 Beam Corner 36cm x 4 Beam Straight 48cm x 4 Grab Handle x 1 Hinge A 48x48 x 1 Hinge Rod 12x48cm x1

Ship: 12 K
BP: 50 K
2

[FREE] Long Range Avoidance Ship

Silverstar Spaceships

Multirole

Battery: 240,000 units

# The LRAS (Long Range Avoidance Ship) Is a free avoidance ship made for navigation data logging, transport and exploration. Simply have the navigation module in you inventory and assemble it once you have arrived. Features Normal system info, eco mode, cruise, supercruise, trutle, diffrent levels of avoidance stop when obscructed to full afk automation, station/capship area available for claiming light, warning lights, fully customizable Setup To activate cruise mode press the big blue cruise button as well as the others down to the left and enjoy! Known bugs None. # Blueprint and many other ships https://github.com/Se-sSi/Simon-s-Starbase-ships

Ship: 185.13 K
BP: 46.43 K
1

[FREE] ECO Brawler

Happy Ship Shop

Fighter

Dry Max Speed: 135 m/s

This is The ECO Brawler, a very well armoured ship deigning to take a beating and fight back It's designed as a corporation ship : it is reasonably cheap and designed to accommodate up to 8 tripod weapons The ship has 16 autocanons and a full charodium armour with an average of 2 plates thick and much more at the front Max speed of the ship is about 135 m/s You can download it for free here : https://discord.gg/Vx5p5NVgRV

BP: 1
7

Crafting Corner

Shipwright CO

Other

Battery: 80,000 units

The "Crafting Corner" is a crafting station with comfort and functionality in mind. Options for different Lights/ship colors are available with the purchase of ship but can be self changed with BP. The Crafting Corner has all your essentials for mass crafting and Yolol chip editing. Including a Yolol rack cluster to share code or to edit with your company mates. Advanced flight unit is installed on the ship for directional movement. The ship is made for travel only around the station. Station-to-station travel is possible but not recommended. Chopping the Ship into a module for use elsewhere with the BP is encouraged. If you read this far, I will give a free stack of Arkanium to cover the cost as it is the most expensive material. Assembly cost: 33,315 Manufacturing cost: 36,401 Total cost: 59,715 In-Game: Shipwright Discord: Knox#9473

Ship: 100 K
BP: 180 K
3

P.12 Sidewinder MkII tier 2

Neunzehn's Replica

Multirole

Ore Crates: 0 crates

**_This is the tier 2 version of the [P.12 Sidewinder MkII](https://sb-creators.org/makers/Neunzehn%27s%20Replica/ship/P.12%20Sidewinder%20MkII)._** Ship price is 490000 with ore. 3.2 stacks of glass are also needed besides the listed ores. Buy now and receive a free copy of the blueprint for the MkI(the old model). Small outfit requirements like livery can be accommodated for free.

Ship: 1.15 M
5

DAMk4P

Thaccus

Miner

Ore Crates: 272 crates

The DAMk4P is a tried and true workhorse. This function first ship has proven sturdy and reliable in the harshest conditions. They have been taken all over the universe: Elysium, Szellem, Alstel, Neso, Chemosh, Kumi, and more. From Elysium deathzones to wrangling asteroids in belts where you and the rocks are fighting gravity, this ship has seen it all. That being said, this is an old model. [The latest edition is the DAMk5P.](https://sb-creators.org/makers/Thaccus/ship/DAMk5P) ## Software Features include: - Asteroid Avoidance: Single line (0.2s response time) code with prioritization should two opposing sides detect, feel free to grill me on this as safety is my number one concern. - Approach: DarkyShadow's profiled motion approach script. By far the most reliable approach I have encountered. - Waypoints: 20 waypoint storage with a manual edit progress bar and copy/paste-able strings to pass to/from your friends quickly. - Autopilot: Originally based on FixerID's autopilot system, all you have to do is load a waypoint from your list and hit the Nav button. The ship goes there. - Galactic Alignment: Aligns you to Z+ forward Y+ up in case you want to go precisely forward into the belt. Also comes with alignment vector progress bars so that you can manually align to whatever orientation you like. - Compass: Firestarr99's legendary bubble compass on a text panel. It's a home run and everyone who has seen it has loved the visual feedback of where their waypoints are. - Scanning: New rock who dis? - Laser charging on fire: Just in case you forget to turn them on or get surprised, the ship automatically makes sure the lasers are charging if you try to fire. - Automatic AAS on Cruise and Cruise cancel on full brake - Speedometer: MoriWatari's CargoLock frame speedometer. Reliable and accurate. - All flight controlling software is built on a human priority control system so that you always have the final say. The ship can control the levers, but you can always override the ship just by using your normal keys. When you let go, the ship will resume any automated control. - High density memory backup fields for button states: 8 memory chips worth of fields for less than the mass of one chip and its lightest chip slot. Standalone BP available [here.](https://github.com/Thaccus/Starbase-Nav-Suite/blob/main/Extras/MemorySocket80.fbe) - Room for 24 more yolol/memory chips: I built for 40 and only use 16 ## Hardware features include: - Four converged(500m) laser cannons, just in case you need to speak the local language. - The ability to go 150m/s with all but the heaviest of loads. - Converging rangefinders to cover the high visibility cockpit without getting in the way. The always-on pointing lasers also double as a visual indicator of both asteroid size and distance. (note: Rangefinders do not show for those viewing the ship in Potato LOD. Pirates can't see them unless they are super close) - Dual FCU/MFC stacks for increased fuel efficiency - 99% ducted connection with crate redundancy. Very Few pipes on the whole ship and wires primarily on the rangefinder cage for easy repair. - All custom bolted with a strength factor of 42.069 for the memes. - Hidden bolt, high visibility dash board and cockpit layout. - Easy Access service tunnel to get through the interior of the ship. - Rotationally aligned yolol chips and fuelrod spares: No mucking about with orientation, just put the thing in the spot and get on with your life. - Refuel point for easy prop tank refilling in the field. - Passenger seat with easy access to the reverse lever for unforeseen circumstances. - Scalable modular design. Add or remove rings to fit your needs. I like this configuration best but, I'm not your dad, do what you want. In testing this ship has flown well over 40 hours without touching the controls (or an asteroid of course) on automated flights out to ISAN limit and back to prove to myself and now you that this is a highly robust automated flight platform. In practice, this ship has been used everyday for months. Thank you to everyone who has tested this ship, and a special thanks to Sinsidious for his exceptional dedication to the testing and development of this craft. Any purchasers who provide feedback that gets included into the ship get their choice of several rewards scaling with value of the input(including unadvertised BP's). All code is available for review as I believe any safety system worth its salt should stand up to public inquiry. Test flights upon request. Please do not distribute or share this blueprint.

BP: 500 K
4

[free] Eco 3

Happy Ship Shop

Multirole

Ore Crates: 500 crates

This is the Eco 3, a 500 crates mining ship meant too allow you to get resources easily, reliably and safely It's meant to be a ship that is going to enable you to get resources in hard to get area, in order to enable you do do so it has the following features : - 1400 km range - 10 mining lasers - 16 auto canons - 2 collectors - 500 crates - 150 m/s dry and 120 m/s wet - a very, very reliable AAS Please not that even though it is well armed, the armor is very minimalist. The weapons are meant to be a last measure to show that you are not an easy target and will not go down without a fight There are also a lot of Yolol to help it : - hss-ground-avoid-system - hss-autonomy-calculator - hss-aas - hss-advanced-scanner - hss-sensitivity-control - hss-warning-system - hss-inertia-dampener The high thrust capacity of the ship also gives it a good moon mining capacity Overall it is meant to be as cost effective as possible and allow you to get the need resources for other ships / capital ships / stations Downlooad it for free here : https://discord.gg/aagGvhzbne

BP: 1
1

HSM Fox

Serilian

Multirole

Ore Crates: 432 crates

The HSM Fox is a medium sized longrange miner with the ability to save jumppoints. The Aim for the fox is to search new farm grounds. Save the Jumppiont and fly a few kilometer. Use the Isurance Transfer to your capital ship. Jump to your Ship. and Use than the Onbord Resurrection Machine on the Fox and bring the Fox back home. With a load of Ice and 4 Stacks you can increase the range to 16000km. 12 Mininglaser 4 Orecollektor 40 Fullchambers and 88 generator t2 with 88 t3 enhancer 432 Crates 16 way unique Avoidsystem Propellant refullstation (research large propellant tank necessary) all workbenches 99% forward thrust efficiency

BP: 2.5 M
4

Marauder

Happy Ship Shop

Fighter

Dry Max Speed: 111 m/s

The marauder is a heavy fighter with a mean attitude It has 30 plasma cannons as main armament and is very, very heavily armoured The plasma cannons can be shot either 5 at a time or all at once The cockpit is at the top at the back and is behind vertical 144x576 glass The generators are protected by an extra layer of armour and heatsinks The max speed of the ship is 111 m/s You can find more about it here : https://discord.gg/C2drtGjT3T

BP: 8 M

Landspeeder

Stuintech

Other

Battery: 10,000 units

Stylish transport with room for 4, cheap and easy to use Includes: - 3 mode gear shift (Off, Slow, Normal) keeps generator and thruster settings evenly matched - Hover mode with adjustable height works great on moon and on stations - Control levers and Yolol hidden in center console, easily reachable by driver - Large doors on the sides keep fuel rods hidden - ISAN - Full instruction manual on passenger side

Ship: 300 K
BP: 500 K
2

Galileo Shuttlecraft (USS Enterprise NCC-1701-A)

Moon Designs

Ship

Warp Class: 1.34 

The Galileo shuttles were the most spacious shuttles in Starfleet, capable of carrying six passengers, and still had enough space for standing Endos, if needed. As for propulsion, they were capable of traveling at impulse speed, and thanks to two smaller sized warp nacelles, they were also capable of traveling at warp speed… But nothing faster than warp factor 147.9, since any greater speed would completely tear the shuttle apart. These early shuttles didn't have any defensive weapons, like Phasers installed, so they were in no way good for combat, and were therefore only used for transportation of passengers, when the ship's transporter was for any reason not an option. The shuttles only had one single windshield, at the front, and accommodated 2 Fuel Cells, and 11 Million Propellant.

BP: 500 K

tester

JamsJelly Edition

Ship

No Image
No attributes :-(

BP: 2.5 M
2

Behemoth

B00MSPLAT

Miner

Ore Crates: 1,192 crates

Introducing the Behemoth, a 1192 crate moon miner. Featuring fully autonomous mining scripts, including dynamically self adjusting mining speed to account for changing ship weight, and a smart mining array that is perfectly tuned to work on any moon or location. Mining speed tolerances can be easily adjusted in the cockpit, allowing the user to choose how smooth or how fast the trench is dug. The Behemoth has 30 mining lasers, 8 collectors, and has an impressive run time of 16 hours! Price for BP: 25,000,000 credits

BP: 25 M
2

Lance

geegor

Ship

Battery: 40,000 units

75000 + Ore or 200420 total. The Lance is a small handheld dual mining laser setup. The Lasers converge a bit less than 20 Meters away. The Lasers pulse by default, but this can easily be changed if you have the power to support them. You will need a Cargo lock frame or cargo lock beams to transport them with your ship as The Lance is too large to fit in your inventory. You also must link the Lance to another ship with a properly configured resource bridge, or it will run out of power.

Ship: 75 K
2

Gloria Class 2250

Lucky Industries

Other

Ore Crates: 12 crates

# Lucky Industries proudly presents: Gloria Class 2250, is a high-end passenger liner. A high-tech ship with advanced functionality, impressive top speed, high levels of redundancy, and passenger protection. Plus, it looks stunningly beautiful! Designed with invisible bolting tech, no bolts are visible inside & outside, not even on displays. While plain looking initially, a lot of functionality is hidden from view and protected by movable armor plates until extended. I'm proud to present you this high-end masterpiece, which did require several months of effort and many hundreds of hours to design, program, and optimize: ##Links: [- Ship Walkthrough Video](https://youtu.be/h6U_KGDV_yg) [- Gloria Class 2250 - User Manual ](https://drive.google.com/file/d/1QWE0FMVcceZy8RqVD932A-zJdkQkQbuR/view?usp=share_link) ##Feature List: Designed for a crew of 2+ (but possible to operable solo) 48 Passenger Seats Top Speed of ~150m/s (game limit!) Hidden, extendable Weaponry (2 pilot-controlled Railguns, Turret with 4 Laser Repeaters) Double layers of Light Armor protect passengers. Heavy armor for all vital components. Extendable Armor protecting Bridge, Passenger seats, and Plasma Engine Good range with 34 Mio Units of Gas Advanced Navigation Suite Pilot Assist for automated asteroid avoidance Fully walkable interior with 3 decks Password protected access Landing capability Lucky Industries - “Invisible Bolting” tech (no bolts visible inside & outside) Lucky Industries - High Redundancy Design You can find a complete manual with links to videos of the ship here The ship will safely allow you to travel from one place to another. Big boarding ramps allow convenient access. Your passengers will enjoy the view while traveling looking through (protected) side windows while seated. Your crew enjoys the advanced navigation suite, allowing import and export flight plans to guide them to their destination. Automated asteroid avoidance helps prevent accidents while AFK. Arrive safely and conveniently! Your landing gear will allow the ship to touch down safely at the destination, allowing for convenient disembarking. Being capable of reaching maximum speed ensures short travel times and the ability to escape. Nonetheless, this innocent-looking ship is perfectly capable of combat, extending hidden weaponry and a heavy turret. High redundancy ensures the ship remains functional and combat-ready - even if batteries, fuel tanks or heaven forbid - a whole reactor block - get blown up. Ideal for guilds hosting events. The ship is also designed for boarding or landing operations, however, keep in mind that being lightly armored and avoid exposing the ship to extended direct fire. Note: For custom paint jobs, or alternate variants (e.g. you may sacrifice speed for a heavy-plated warship variant) please get in touch with me and I'll gladly consider your requirements.

BP: 21.9 M
26

[FREE] Stocker

Egomaniac

Miner

Ore Crates: 232 crates

The Stocker is a 232 ore crate capacity mining ship. It is designed as a direct upgrade for those who have outgrown the [Rigger](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Rigger). The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/stocker/blueprints/stocker.fbe) Website: https://starbase.egotech.space/ships/stocker The Stocker (v1.1.0) is also available to buy in game at Scenery Showroom of Rando 4 Ship Shop at stations with Rando ship shops. # Videos | Channel | Video | | --- | --- | | [Krawll Unchained](https://www.youtube.com/channel/UCCqloSZ0VHn0BCFhIlJNS8A) | [Starbase - Community Ship Showcase - 3 Ships by "Egomaniac" ( The moon Crasher) 😉😁](https://www.youtube.com/watch?v=RXAccUqcWhI) | # Features The ship has the following features: - 232 ore crates - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Four mining lasers on turrets that point towards asteroids with sweeping - Two ore collectors that point towards asteroids - Material scanner that will point towards asteroids - Approach and auto mine functions - Two external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 32 T2 generators with 12 T2 fuel chambers and 20 spare rods on racks - Radiators and heat sinks that provide more than adequate cooling - 12 medium and 22 small propellant tanks with 70,000,000 units of propellant - Estimated flight time of 6 hours and range of 3,000km - Propellant time and fuel time panels - 104 batteries - 38 T2 box and 104 T2 triangle thrusters providing forward thrust - 32 T2 triangle thrusters providing braking thrust - 32 T2 triangle thrusters for maneuvers - Basic crafting bench to craft refills - Extra two small propellant tank with its own resource bridge for emergency refueling - Two extra hardpoints (all cabled and piped) - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 34 rangefinders - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips, with two subnetworks setup

6

Explorer

Happy Ship Shop

Explorer

Ore Crates: 8 crates

This is the explorer, it is a pair of ships capable of achieving a theoretical autonomy of 120'000 km at a speed ranging 140 m/s to 150 m/s ( before and after using the propellant of the secondary ship ) The main ship is equipped with a towing beam and pulls a modified [hss-moon-racer](https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20moon%20racer) containing 1.3 billion worth of propellant Once the main ship has used that amount of propellant, the moon racer's propellant is transferred to the explorer and the beam holding the propellant tanks are un-weld in order to detach them. This in turn allows you to keep the moon racer as a scout ship and allows you to have fun without risking your main ship when you wish to explore your destination The explorer is equipped with a coordinate machine, a ground avoidance system, an autonomy calculator and a travelled distance estimator You can check the ship on my discord here : https://discord.gg/B7whJZSHUQ Aurora trip with the Explorer : https://www.reddit.com/r/starbase/comments/u9o5q0/awsome_trip_to_aurora/

BP: 5 M
2

[FREE] Eco logger

Happy Ship Shop

Explorer

Range: 1,500 km

This is the Eco logger, it is based on the chassis of the eco2p ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco2P ) and is designed to allow you to get coordinates within a 1500 km range for as cheap as possible even in dense asteroid belts 150 m/s 😁 The range can be increased with little to no difficulty You can download it for free here : https://discord.gg/kNUYFjU6gU

BP: 1
2

The Brutalizer

Brutal Builds

Fighter

Dry Max Speed: 130 m/s

Ever want to Gate camp in style with friends? Escort a hauler? provide backup in the heat of things? Well look no further. With this battleship you can do just that, fitted with a mix of x4 laser and x4 plasma cannons, you can swoop in and hit where it hurts. and not only that, but you can also do it with friends! the brutalizer sports X4 dedicated tripod points with ports, 2 rear chase, and 2 front/side. some specs: Armor: 4-5 layers of charodium minimum all round, with some vital places covered in as much 5-7 layers. hand crafted Spall armor as well as fully armored thrusters for added protection. being used as armor themselves. A very thick Cockpit window, fully armored and sealed interior. - Control redundancy: a complete set of controls tucked away in the ship should the ones in the cockpit get shot up so you can keep blasting. - Easy access Rod Maintenace and Repair - Wire and pipe redundant: Hand-Layed along beams with no hull/plate clipping for easy repair. (NO DUCT's) - Laser ammo container - 1270km of flight range - self-sustaining coolant dissipation with 2 extra racks for emergency that will kick in when needed incase of damage to radiators. - More then enough heat syncs for battle - 15k eps - simple control table with adjustable slider for fuel chamber output - fully redundant battery blow-out system. - 100% hand bolted - Perfectly aligned - decent speed for the absolute unit that it is - It looks cool ;] - ores + credits Discord BruticusX#6669

BP: 5 M
2

SCORPION

Danket

Hauler

Dry Max Speed: 150 m/s

Ship: 1 M
BP: 8 M
1

PLASMAX-1600 V2

Acoustic

Hauler

Primary Thrusters: 21 units

Yup. It hauls 40000 mass crates. - Beams made of Tallium - 1600 crates - 21 plasma rings - Range 1h 30min - Speed 155m/s empty, 40000 mass 69m/s - Break / Backwards thrust as a button for efficiency - Proper maneuverability with 12 T3 Box thrusters - Simple generator limit fuel save yolol - Rangefinder cruise stop function for AFK station runs - Did I already say 1600 crates? Other Yolol credit to: Ouroboros flashy buttons module, Rodtime screen and ISAN Blueprint free download: https://cdn.discordapp.com/attachments/1190318372907384842/1190318376074088568/PLASMAX-1600-mk2.fbe https://discord.gg/7mvzhZ6c9x

4

[FREE] Trebler

Egomaniac

Miner

Ore Crates: 534 crates

The Trebler is a 534 ore crate capacity mining ship with three automated rotating laser drills for mining operations. It is designed to be a short range, high capacity and high efficiency miner used out of a capital ship. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/trebler/blueprints/trebler.fbe) Website: https://starbase.egotech.space/ships/trebler # Features - 534 ore crates - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Three automated rotating drills with three mining lasers each - Nine ore collectors - Material scanner with display of materials in stacks - Approach and auto mine functions - One external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 36 T2 generators (with 36 T1 and 36 T2 enhancers) with 12 T2 fuel chambers and 24 spare rods on racks - Radiators and heat sinks that provide more than adequate cooling - Four large propellant tanks with 48,000,000 units of propellant - Estimated flight time of 2.5 hours and range of 1,200km - Propellant time and fuel time panels - 290 batteries - 126/142 T2 triangle thrusters providing forward thrust - 48 T2 triangle thrusters providing braking thrust - 64 T2 triangle thrusters for maneuvers - Basic crafting bench to craft refills with meter upgrade plus tools bench - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 125m/s when empty

3

BBQ X-Wing edition [ Star wars ] [ FR ]

[La Garde] Yonax

Fighter

Primary Thrusters: 16 units

This ship is a reborn of the original BBQWing mk4.1 built by Doktorbbq in a brand new** X-Wing** version. Many modifications were made to modernize the ship. An addition of **armor plates**, a remake of the anti-brust mode which can now **fire** the X-wing **indefinitely**. New ammunition storage have been added of **4200 laser shots** and a lot of heat sink. Some aesthetic changes to make the ship conform to Star Wars and some Yolol optimizations. ==>To buy the blueprint contact me in our faction discord : https://discord.gg/2teHJBkwMY <== *Systems :* - The ISAN2 Mono technology developed by the Collective - Infinite firepower mode with 1 laser shot at a time (every 0.2 seconds) or 8 laser shots at once. - The laser cannons are adjusted to the maximum range for a better convergence point. - Togglable Fire desync script desyncing all 8 lasers once approaching maximum heat. - Ore Scanner - Maintainance acces *This ship was put on the market with the permission of the original creator : https://sb-creators.org/makers/BBQ%20Meats%20%26%20Utensils/ship/%5BFree%5D%20BBQWing%20mk4.1*

Ship: 1.95 M
BP: 2.9 M
13

Leviathan MK5

Hyperion Trading Co.

Miner

Ore Crates: 400 crates

**Starbase May Update** This is the biggest mining ship you will see around.....ok maybe not the biggest but it's definitely unique and robust! This monster Ship hosts a whopping 485 ore crates, 16 Mining lasers, Quad-Isan, All crafting tables, 4 Ore Collectors, and a host of automated mining scripts. This ship was designed for DZ Mining in mind, Gota go for those T10s! Reinforced Aegisium front end with upgraded Plating to make asteroid strikes a lot less catastrophic. Will take quite a beating if flown properly. 2 Mode Generator Script with Full Ship shutdown 3 Separated laser banks to optimize mining conditions depending on roids. 1 Automatic Mining script "DeathRoll" 1 Sweep Laser Script for bigger roids 1 Focus Script to Focus lasers to point. 1 Mining Shutdown Script to turn everything off with one switch! Can resist quite a bit of incoming fire, But does have an exposed underbelly. Due to this batteries are compartmentalized to explode only within themselves. In most cases, the ship is still able to fly even if only operating on a single battery bank with multiple connections for backup. Roughly 5 hours of mining time for me. I get a good play day out of it before needing to replace rods. This includes me just drifting sorting boxes and maximizing inventory. I would say a good travel distance is within 1200km depending on how aggressive you are with mining lasers. Room for plenty of YOLO expansion. List of things not complete AAS AutoGen+ **The generator has an auto script but has not finished programing the indicator lights to properly light up to show fuel % Like the ship and get good hauls? Tips appreciated keeping BP low priced!

BP: 275 K
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