Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


11

[Free] Disposable Drop Pod

Shipwright CO

Multirole

Warp Class: 10.21 

This is a prototype for a orbital troop transport. I would like to do some testing on it as a module for ships to drop Endos onto the moon. As a free blueprint, I would like any feedback on the BP sent through Discord DM if you have ideas or possible upgrades. The pods themselves cost under 1300 credits so don't be afraid to shoot them at the moon. They will despawn quickly due to the low voxel count. Sorry for the crap Gif. [Download Blueprint From Ufile](https://ufile.io/w5i6xpdr) # Testing Information Needed - Time to impact ground from **1000m** and **500m** from initial propulsion and free-fall. - Adjustments to pod position in **Cargo-Lock** for maximum stabilization of drop pod. - Relative **speed** the mothership can travel before internal collisions with pod occurs. - Mothership stabilization designs in Yolol to **compensate for recoil** of firing pod. *[Must have thrusters facing opposite directions so the ship does not roll during pod launch (N-man's 3rd law)]* *Game:* **Shipwright** *Discord:* **Knox#9473**

Ship: 1
BP: 1
4

Sphinx

Angelwing Industries of Angelwing Empire

Fighter

Dry Max Speed: 150 m/s

The Sphinx is a super cool-looking fighter that is ALSO very much combat capable. It is heavily armored with high firepower. 10 plasma cannons work together with 6 autocannons. While the plasma cannons sheer off the enemy plating the autocannons penetrate inside to cause maximum damage. The fighter is close to being invincible. Even if you aren't an experienced fighter pilot you'll find your opponent running out of ammo before the Sphinx would blow up. Despite its heavy weight, the tier 3 thrusters make her fly at maximum speed. The ship is fully automated and very user-friendly despite its many features. It has 2 sets of turn sensitivity settings, of which both are easily adjustable with 1-1 levers even during combat(!), no need to U-tool anything. Smart, beginner-friendly crosshairs will help you land your shots! Find yourself in combat close to a safe zone, the fighter will save itself if you would lose control of the ship for any reason -like being dead-. Every single Sphinx has its own serial number. Have the satisfaction when people recognize your Sphinx without a transponder, will your number be the most famous? ;) While the Sphinx is relatively expensive, upon your purchase you don't just get one of the coolest fighters in the game, but with a luxurious fighter comes luxurious customer service. You also get 2 copies of it on the public test server (PTU) so you can practice anytime you want to get to know the fighter and get yourself skilled so you can be confident when you take your cool fighter out on the live server. It is recommended to use this ship in a squadron as it is much easier to save it if you have some friendly cover.

Ship: 15 M
10

Solar Pioneer

Happy Ship Shop

Explorer

Range: 90,000 km

This is the Solar Pioneer, a ship capable of flying over 90'000 km with a Navigation Data Logger system attached to the front The ship is designed to allow you to do the trip while being as AFK as possible **WARNING** : This is a ship that has been tested on the PTU only ( the Navigation Data Logger cannot be used in the live universe for now ). It will be updated if needed should an update send it over the voxel limit or any other related issue Here is the trip it has already done to Szellem https://www.reddit.com/r/starbase/comments/sc1f7k/awesome_trip_to_szellem_and_its_sub_moon/ Here is the trip it made to Neso and it's moon : https://www.reddit.com/r/starbase/comments/t4d95c/awsome_trip_to_nesos_moon/ Here are the screens I was able to make on Caecus and it's moon : https://www.reddit.com/r/starbase/comments/t5r86r/caecus_and_its_submoon_after_neso/ You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post in order to be able to do the trip is packs a lot of features : - 4.42 billion of propellant - speedometer - range calculator - speedometer - auto solar rotation - auto solar energy preservation ( pause the ship when the solar power is insufficient ) - estimated travel distance - aim assist - ground avoidance system ( handy for landings ) - a spare set of rods - 8 crates for emergencies - enough generators + fuel chambers to be able to run without solar for a few hours ( enough to escape the EOS shadow ) - a very big plasma to allow you to fly at 147 m/s ( more if your computer allows it ) In order to fly properly please follow these steps : - make sure you are aiming **AWAY** from the EOS belt. You do **NOT** want to end in it - make sure you have the basic crafting table fully equipped in your inventory ( **NOT** bolted to the ship ) - put 2 Exorium stacks in your **PLAYER** inventory - the 8 crates are for emergency resources. These may include more Exorium / crafting materials - Equip **ALL** the tools with ammo ( double and triple check that ) - **Make sure you have the 10 navigation chips equipped in the ship before you leave**

BP: 5 M
2

Skytanker Bundle - Stormcloud

Skytanker

Miner

No attributes :-(

https://www.youtube.com/@ColtStarbase/videos A bundle to allow you to travel to the moons belt with two super nice ships! The M2.5 is based on the M1 chassis It has fixed mining patterns and automatic drills The M4 has a fixed mining pattern and also the ability to mine with the mouse. See the posts dedicated to these ships for more details. The cards present in the sale of this bundle are as follows: Hemera Belt (Lukium / Ymrium) Mavka Belt (Targium / Lukium / Xhalium) Szelatyr Belt (Ymrium) Nehalennia Belt (Targium / Arkanium / Xhalium / Ymrium) 4 places where you can mine rare resources, some of which are very expensive at the tower on Origins stations.

BP: 50 M
7

ITC Insight

ITC Shipyard

Multirole

Primary Thrusters: 13 units

**ITC Insight** - **Single layer Charodium plated** - **Material Point Scanner for scouting/escorting miners** - **Single Laser Cannon** - **Can handle being fitted with 2x Auto-Cannons or 2x Laser Cannons if spotting for miners isnt needed.** - **Single Tripod Location if you need another endo with a weapon!** - **2hrs 30min Flight Time** - **Max Speed Ship - 150m/s** - **6.4 Thrust to weight ratio** - **Enough space inside for other additions like fuel rod holders** - **Designer: {ITC}Budz** - *Need this BP modified to your needs before purchase? Feel free to DM me on discord to discuss*

BP: 1 M
10

Shaft

Buncha Ship Designs

Hauler

Primary Thrusters: 12 units

Shaft, A Plasma Hauler meant for one thing; Getting your ores out of the belt and doing it FAST. *Update V1.8 for heat and voxel calculation change that put the ship over size budget. - 2 16 Ring plasma Engines + 10 T2 Box Main Engines - 32 Box T2+T3 Nozzles for maneuvering - 24 Box T3 Engines for braking - 18 T2 Fuel Chambers - 48 T2 generators - 24 Large Prop Tanks - Charodium Armor Plated - 1008 crates will handle up to Lukium with no durability errors. - 4 Zone Asteroid avoidance with braking. Also, has counter so you can see how many obstacles you dodged while you were away. - Heading/Pitch ISAN with 30 waypoint memory - Flight Time Display - Diagnostics Display - Transponder Ping function - press once to turn on transponder for 10 seconds. - Fill mode button - use this to switch between fuel/refuel ship. - Range: 2.5-3.5 Hours Rods Full/Empty 5.5-6 Hours Prop. Full/Empty Ship Manual: https://docs.google.com/presentation/d/1b8uD7ybiJ1udqJqhKrR_gqjCmhXnqkGIDG6AyfUb0_g/edit?usp=sharing

BP: 2 M
2

DAMk5P

Thaccus

Miner

Ore Crates: 296 crates

The DAMK5P is the latest edition of my everyday driver and a demonstration of the tools that the [NavSuite](https://github.com/Thaccus/Starbase-Nav-Suite) can provide. This function first ship has proven sturdy and reliable in the harshest conditions. They have been taken all over the universe: Elysium, Szellem, Alstel, Neso, Chemosh, Kumi, and more. From Elysium deathzones to wrangling asteroids in belts where you and the rocks are fighting gravity, this ship has seen it all. ## Software Features include: - Asteroid Avoidance: 0.2s response time code with prioritization should two opposing sides detect. It also comes with strafe arrest integration so that you stop drifting laterally after you are out of the way of the rocks. Feel free to grill me on this as safety is my number one concern. - Inertial Navigation: Ever want coordinates outside of the transmitter ranges? Want to be able to go straight back to zone 3 in a far moon belt without fuss? This ship does that. - Strafe Arrest: Does drifting laterally when you turn your ship while moving at max speed make you nervous? Worry no more, strafe arrest will quickly slow all lateral movement while maintaining forward speed. - ESTOP: How many other ships can park in gravity? This ship can do not only that, but also come to a full stop automatically regardless of your facing/velocity at the press of a button. - Vectored Speedometer: Basic speedometers are great, but this ship can tell you how fast you are moving in each ship relative axis individually as well. - Autopilot: Originally based on FixerID's autopilot system. Load a waypoint from your list and hit the Nav button. The ship goes there. - Approach: DarkyShadow's profiled motion approach script. By far the most reliable approach I have encountered. - Waypoints: 20 waypoint storage with a manual edit progress bar and copy/paste-able strings to pass to/from your friends quickly. - Galactic Alignment: Aligns you to Z+ forward Y+ up in case you want to go precisely forward into the belt. - Compass: Firestarr99's bubble compass on a text panel. - Scanning: New rock who dis? - Laser charging on fire: Just in case you forget to turn them on or get surprised, the ship automatically makes sure the lasers are charging if you try to fire. - All flight controlling software is built on a human priority control system so that you always have the final say. The ship can control the levers, but you can always override the ship just by using your normal keys. When you let go, the ship will resume any automated control. ## Hardware features include: - Four converged(500m) laser cannons, just in case you need to speak the local language. - The ability to go 150m/s with most full loads. 140m/s if you have a load full of Lukium. This thing is literally covered in thrusters. - Converging rangefinders to cover the high visibility cockpit without getting in the way. The always-on pointing lasers also double as a visual indicator of both asteroid size and distance. (note: Rangefinders do not show for those viewing the ship in Potato LOD. Pirates can't see them unless they are super close) - Laser Designator Translation Sensor for vectored speed and a Speedometer placed on a CoM so balanced that it doesn't move more than 1cm when the ship is loaded. - Dual FCU/MFC stacks for increased fuel efficiency. - 99% ducted connection with crate redundancy. Very Few pipes on the whole ship. Those wires that exist are primarily on the rangefinder cage for easy repair. - All custom bolted with an unladen strength factor of 42.069 for the memes. - Hidden bolt, high visibility dash board and cockpit layout. - Easy Access service tunnel to get through the interior of the ship. - Rotationally aligned yolol chips and fuel rod spares: No mucking about with orientation, just put the thing in the spot and get on with your life. Yolol is facing away from the cockpit for that little extra frame-rate. - Refuel point for easy prop tank refilling in the field. - Passenger seat with easy access to the reverse lever for unforeseen circumstances. - Scalable modular design. Add or remove rings to fit your needs. I like this configuration best but, I'm not your dad, do what you want. In testing the original ship flew well over 40 hours without touching the controls (or an asteroid of course) on automated flights out to ISAN limit and back to prove to myself and now you that this is a highly robust automated flight platform. Current version has been used everyday for about 6 months and all versions have a usage lifetime measured in years. Any purchasers who provide feedback that gets included into the ship get rewards scaling with value of the input(including unadvertised BP's and beta testing for future models). All code is available for review in the link at the top of the page as I believe any safety system worth its salt should stand up to public inquiry. Test flights upon request. Please do not distribute or share this blueprint.

BP: 2 M
3

[FREE] ECO 0

Happy Ship Shop

Miner

Ore Crates: 64 crates

This is the ECO 0, it's meant to be an even cheaper version of the ECO1 ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco%201%20starter%20ship ) it's a starter ship meant to be useful yet cheap ; it has 1 laser, 1 collector, a little bit of Yolol and goes 130 m/s when empty it is extremely simple and is very very cheap all components are designed to be as easy as possible to access and fix You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1

HKAS Vigour 5

[HKAS]

Fighter

Primary Thrusters: 90 units

There was once a happy player who was flying his ore ship from Origin to the Moon gate. All is good until a couple of pirates decides it was fun to shoot up his miner. The happy player becomes a sad player, and in his grief, he dived into the Ship Designer. After he borrowed parts from his friends, he created a monster to unleash on the pirates. The result is a massive heavily armored assault ship featuring 16 laser cannons, a generator that can support continuous firing, internal space for more ammo or for your battle buddies, and flat top deck for tripod weapons. If you are not short on credits and want to melt ships with your friends on a Sunday mining trip, this is the ultimate toy for you. Features: - 3 layers of Charodium - Asteroid Avoidance System - Speed ~120 - 52,000,000 propellant - Safe zone indicator - Transponder ping - 16 laser cannon - Reconstruction machine - Aim mode + laser aim sight - 6 Resource Bridge (deck) for pulling electricity for 6 tripods - 4 Ore crates for repairs, with room to fit more.

BP: 10 M
2

[Free] OSA Shantak Mk1

Open Source Armada

Multirole

Dry Max Speed: 145 m/s

A cheap well armoured tripod ship, built to provide close air support to infantry, is a cheaper PvP option than most fighters. //Download// https://github.com/Open-Source-Armada/OSA-Shantak-Mk1 //Specs// Turret turntable for a tripod gun of choice, can be rotated 90 degrees left or right, buttons can be used using Tab + Mouse cursor while on the turret. Ship has enough power gen to fire any tripod continuously. BoostMin and BoostMax act as a aim keybind without yolo (yolo is avoided where possible due to the 0.2 delay) these should ALWAYS be bound to the same key. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Boost keybind removes these limits allowing for faster pitch/yaw. This can be altered to be the more common method of aiming, having higher sense as standard, and having the ships pitch/yaw slow down for aiming. (Swap the BoostMin/BoostMax Off values with its On values, remember to set it in the pitch/yaw lever fields too) Armoured using known methods of meta plating, including big plate health, voxel armour and segmented and layered plating. Its primarily plated using char across the ship, alloys are on the side/rear armour. 145 m/s max speed using T2 thrusters, 141 with tripod + gunner. 964847.812 kg in weight. One small prop tanks for 1 million prop, 40 mins estimated flight time. 1 T1 fuel chamber, 3 T1 generators, 3 T1 enhancers, 2 hours 50 mins estimated flight time, 50 mins estimated fight time. Basic script for current Fuel/Prop times. Ground facing RFs provide readout of the distance to the surface. Uses basic FCU, no reverse, roll is performed using Roll_L and Roll_R buttons, this is to allow fast handling by isolating the roll thrusters from the FCU/MFC. Entry is through a small gap between the cockpit and thrusters. //Cost// Aeg 3.2 stacks (5524 kv) Aja 0.9 stacks (1636 kv) Ark 0.1 stacks (152 kv) Bal (Alloy) 0.1 stacks (125 kv) Bas 6.4 stacks (11048 kv) Bas (Alloy) 1.3 stacks (2162 kv) Cha 10.5 stacks (18125 kv) Exo 0.2 stacks (340 kv) Glass (Alloy) 3.6 stacks (6294 kv) Ice 0.6 stacks (1000 kv) Kar 0.1 stacks (192 kv) Kut 0.1 stacks (172 kv) Nhu 1.6 stacks (2812 kv) Vok 5.4 stacks (9277 kv) Total ore 34.1 stacks (58859 kv) Assembly cost 72627 credits Manufacturing cost 54326 credits Total cost 126963 credits //Tactics// During the recent loot crate events, it became more appealing to me to use a small, cheap tripod boat to attack infantry on the ground. Attacking the ground in a typical meta fighter is far from ideal, where as a tripod ship can get closer and deploy fire on infantry. These ships often double as scouts and troop transport. The intent with this ship is to perform a constant pylon turn around the target area, while the gunner shoots to the side at infantry. Done right, the ship is never stationary for an easy hit with explosives, and the gunner is afforded a clear sight on the ground and horizon at all times. During live testing at the loot events, not one was shot down by infantry, and only a few were lost to fighters. When engaged by a fighter, you are at a disadvantage. To engage, perform a pylon turn as usual, keeping your speed as high as possible while your gunner fires.

Ship: 1
BP: 1
4

V6 mk5

<>Phoenix Industries<>

Fighter

Dry Max Speed: 150 m/s

**V6**/**V6L** mk5 is a light fighter -Price 150.000 Credits if ores delivered - Speed: 150 m/s - Armament: **V6** 4x LaserCannon / **V6L** 2x LaserCannon - Range: 780 km - Systems: ISAN,ECO,FlyTime,SafeBAT - Plating: 50% Charodium 50% aegisium DUO plating - Fully compatible with HEAT patch. -**Prices and ores can slightly change due tweaks.**

Ship: 150 K
11

[FREE] Eco 1 starter ship

Happy Ship Shop

Miner

Ore Crates: 128 crates

This is the Eco 1 it is meant to be a pleasant starter ship. It aims to be comfortable and simple to use and allow any new player to go to bigger ships as fast and as easily as possible. This BP can be used if you have a friend / corporation player that is new to the game and that you would like to help without ruining their early game experience It's main features are : - 128 crates - 142 m/s dry - about 600 to 700 km of autonomy - 2 lasers - 1 collectors - 1 scanner It boasts as much yolol as I could possibly cram into the ship This means it has : - ISAN - Speedometer - my autonomy calculator - my scanner display system - my warning system - auto battery and generator management You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
22

Skytanker M3.1

Skytanker

Miner

Ore Crates: 616 crates

https://www.youtube.com/@ColtStarbase/videos **Ship price:** Ships are no longer sold individually. **BP:** 18M // 8M for M1 users. 4M for M2 users. (if you buy the M3 as a new customers, the M1 will be offered if you ask for her.) *Other options.* 215 x Ymrium = BP. 255 x Lukium = BP. 235 x Arkanium = BP. **Useful information:** 608 crates + 8 crates (Emergency material) 1 Tank of liquid exorium. 1 Exorium processing unit. 2 Capital Ship Super Generators. 2 Plasma thrusters (2x17 rings). 18 Large Hydrogen tanks (Propellant). 1 Large Hydrogen tank for emergency recharging with its on-board Hydrogen pump system. 48 Batteries. **9** ore collectors. **16** Mining Lasers. 1 Ore scanner. 2 Alloy Crating Furnaces (Belt Atmosphere). 1 Equipped Crafting Table (yellow) And more

BP: 18 M
2

La Garde Stock 1890 edition [France] [French] [français]

[La Garde] Yonax

Hauler

Resource Bridges: 1 bridges

The 1890 edition of Stockage is a very basic ship including the minimum to move a few meters (from a station to its capital ship for example) The ship has 1890 crates. - Style-------------⭐⭐⭐⚫⚫ - User-friendly----⭐⭐⭐⭐⭐ - Pvp--------------⚫⚫⚫⚫⚫ - Armor-----------⚫⚫⚫⚫⚫ - Firepower-------⚫⚫⚫⚫⚫ - Speed-----------⚫⚫⚫⚫⚫ Don't forget to craft the crates before the ship is manufactured to reduce costs ! ** NO MONEY ? YOU CAN BUY THIS SHIP/BLUEPRINT WITH ORES ** ==> Contact me in our faction discord : https://discord.gg/2teHJBkwMY <== **⚠️All files are safe, as they have all been checked by Google Drive's antivirus software.⚠️ **

Ship: 1.9 M
BP: 1 M

JPTech Heimdall

JPTech

Fighter

Dry Max Speed: 109 m/s

# JPTech Heimdall ## Introduction : This is a very large and expensive ship. However, it can fire rail cannons at a high rate. ## Visibility : The pilot's seat is in the nose of the ship, giving him a very wide field of vision. ## Armour : The front glass is side-facing and can withstand up to three hits in the same place from a railgun. ## Weapons : Railgun as primary weapon and laser as secondary weapon. The laser as a secondary weapon is installed as a countermeasure against sacrificial armour (to cause a durability failure and peel off the plate). ## How to buy Heimdall 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **🚀⚔-heimdal-info** channel. 4. Wait for an admin or moderator to reply.

BP: 4 M
3

Pirahplasma

Happy Ship Shop

Fighter

Dry Max Speed: 142 m/s

This is the Pirahplasma, a bunker with guns 😁 It's main purpose is to be a very, very tough nut to crack in order to allow it to face multiple opponents and tie them down in combat to prevent them from leaving / allowing your friends ship to deal as much damage as possible It has a **VERY** heavy emphasis on armour, redundancy and survivability It's main features are : - reconstruction machine - my own Yolol : hss-inertia-dampener / hss-sensitivity-control / hss-ground-avoid-system / hss-autonomy-calculator to make it easier to use - an average of 4 layers of charodium plating with spacing to limit the effectiveness of explosions - the new internal ammo to prevent explosions of the guns - a very armoured and wide cockpit to have an excellent visibility and still be safe - 2 cockpits ( second one on top ) - 30 plasma guns that shoot in a continuous stream - a disco ! ( yes, seriously, it's important to keep the crewmembers busy to prevent accidents XD ) - a range of roughly 2000 km - a speed of 142 m/s You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 4 M
2

[Free] Eco Fixer

Happy Ship Shop

Other

Dry Max Speed: 150 m/s

This is the Eco fixer : it's a ship that is meant to allow you to go and fix a broken ship It serves a very similar role as a flatbed but with a more compact design to allow you to hold more stuff in less space It will also go max speed with little to no effort It comes in two separate BP : blank and pre-equiped The blank BP is meant to be as easy to customise as possible The price of the ship is made to allow you to abandon it / use it itself for the fixing process on your ship in order to maximise effectiveness and allow you to fix your expensive ship and get it safely to a station You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post **Important** : the displayed crafting price is for the empty version

BP: 1
10

Begemot-IK

Danket

Miner

Ore Crates: 200 crates

Perfect for short-term mining of rare resources in hazardous areas or comfortable mining in a safe area, 12 lasers allow you to mine medium and small asteroids at the push of a button. The simple cockpit interface is easy to understand even for a beginner. A simple aiming system will make it easy to aim at an asteroid for approach system. Specifications: - AVOID System - Approach System - Sweep System - 200 Ore crates - 135 m/s Empty - 95 m/s full - 2 large tanks - 6 medium tanks For mining, you must turn on (MININGMODE) and then click on the button (ML) To work (AVOID) you need a working speedometer. * if it does not work, you need to press the emergency start button in the chip compartment to the right of the fuel chambers.

Ship: 3.7 M
1

Wyvern

Boltcrackers

Fighter

Primary Thrusters: 22 units

The Wyvern is a multi-purpose fighter that is focused on long range operations outside of most enemy fighters’ reach. Equipped with Charodium/Ageisium exterior armor for mid-tier balance between armor durability and speed, the Wyvern sports a separate, internal Charodium cage to house all critical device and machinery systems. During internal combat testing and valuable data from the FB siege event, the Wyvern’s hull design allows it to take a considerable amount of punishment while still remaining in the fight, making it a reliable, affordable and effective fighter. Default color scheme is: Blue. Any requests for a color scheme change will incur a 100K fee upon purchase. **Features:** - Max Speed: 138 - 4x standard gun slots and 1x underbelly gun slot allowing for weapon customization - Hull-mounted and Rangefinder reticles - Aim Mode - Reinforced cockpit glass canopy - Distributed battery placement to prevent sudden and complete power loss - Ship’s top-side frame can support half-cover while standing or ¾-to-full cover while crutching for specialized operations - Standby/Eco/Combat Generator Switch - Weapon Charge Up speed display to indicate when able to fire weapons on Combat setting via generator switch toggled to 1 - 4 lasers - Adjustable sensitivity - 1 Large Fuel Tank or 4 hours of operation time - 2 sets of spare fuel rods - Internal refueling pocket for mid flight refuels - Heat Sink and Radiator compliant - CTI compliant (Cruise mode, Transponder, ISAN V2) ** Please join our discord and submit a ticket to purchase: https://discord.gg/ndMvNTYJw7 **

BP: 750 K
5

V4 mk4

<>Phoenix Industries<>

Fighter

Dry Max Speed: 150 m/s

**V4**/**V4L** mk4 is agile personal/tiny fighter -Price 100.000 Credits if ores delivered - Speed: 150 m/s - Armament: **V4** 2x LaserCannon / **V4L** 2x Autocannon - Range: 450 km - Systems: ISAN,ECO,FlyTime,SafeBAT - Plating: 40% Charodium 60% aegisium - Fully compatible with HEAT patch. -**Prices and ores can slightly change due tweaks.**

Ship: 100 K
6

Buzzer MK2

Ring Theory

Multirole

Battery: 10,000 units

The Buzzer MK2 is a solar skateboard. Boasting a speed of 70 m/s and 6.8 hours of flight time, this little bugger can get you to where you need to be. And if you do run out of fuel, it has a resource bridge for easy refueling. This stylish skateboard may not have an FCU, but does come with a mass-shifting steering system complimented by an auto-leveling system so you can always go in the direction you wish. And if you find yourself pinned against the wall of the building right outside the SSC, the Buzzer MK2 is light enough to be picked up and carried around. Disclaimer: Currently the belt seems to block sunlight, which means this board is only useful at certain times, and probably not at all from inside the belt itself.

BP: 200 K
2

[FREE] Eco Billboard

Happy Ship Shop

Ship

Dry Max Speed: 145 m/s

This is the ECO billboard, a simple simple to allow you to broadcast whatever text you want It has a 12x12 screen that has 3 different animations : - text wrap - color change - text wave It is easy to to use and does not require any kind of Yolol knowledge, simply change the progress bar named LineX ( X being a number ranging from 1 to 12 ) and make sure that your line is 12 characters long exactly ( use spaces if needed ) Everything is configurable without having to touch the Yolol ! You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
2

Christmas Tree

PinkGoo‘s Surplus

Other

No attributes :-(

Christmas tree that can be welded to any ship

BP: 16
12

TDS Personal Shield

Temple Defense Solutions

Multirole

No attributes :-(

Contact @Drakolith#9440 on discord for purchase. When combat flows from ships to on foot, which it often does, one of these effective yet low cost shields could easily save not only your life, but the costly purchase of a replacement ship as well. Our shields offer not only defensive, but stealth, and tactical advantages as well. For defense, these shields are invulnerable to many types of small arms fire, and can even take a few hits from ship weapons. They give an advantage of stealth in that with their octagonal fronts, it is easy to mistake them for an asteroid, or in the case of being near a damaged or destroyed ship, a bit of wreckage. As for the tactical advantages, our shields also allow for zooming in with weapons while floating in space, whereas without one you cannot. In addition they offer a multitude of angles for you to peek out of, making it an absolute nightmare for anyone attempting to preemptively aim where they think you're going to peek out of, and therefore allow you to surprise your enemy from an unexpected angle. Also the personal shield variant is extremely portable as you are able to put it into your inventory, in which it only takes up one slot. Custom painting, decals, company initials, and a battle damaged or worn look are available at an extra charge, depending on the amount of changes, additions, and time required to detail them. I can spawn at many of the origin stations, if I can spawn at yours or you come to a station that I can, delivery is free, but if you are at one that I cant and don't want to do that, I can still deliver there at a small delivery fee. Please keep in mind that my timezone is CDT or GMT-5 when messaging me, but don't be afraid to send a message if its late for me, I will try to respond as fast as possible. If you venture out without a Temple Defense Solutions Personal Shield™️ expecting a fight or heading into dangerous zones, you’re heading out at a serious disadvantage.

Ship: 15 K
BP: 50 K
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