Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


143

Sutler Mk2

Spiral Designs

Multirole

Ore Crates: 256 crates

Fastest miner of its class. **150 m/s even with full cargo with light ores**. - State-of-the art automatic asteroid avoidance system tailored specifically to this unique ship design. - 6 hours of flight time, 3000+ km range. - Automatic laser pattern for mining. - Fast auto-approach system. - Incredible attention to details and fully polished interior. This ship is built upon the foundation of Sutler Mk1P. It is the ship you all know and love, but better. **It's bigger, it's faster, and it's much safer**. If you ever wanted a premium model of the original -- this is it. - Compass navigation system by Firestar99 / ISAN - Warp capable - Generators powerful enough to sustain uninterrupted laser fire. - Enough batteries to fully support cold start of lasers and engines. - All workbenches -- Heatsink updated

BP: 900 K
97

Sutler Mk1P

Spiral Designs

Multirole

Ore Crates: 160 crates

(Long distance prospector) Max speed miner with 160 crates, capable of going 130-140m/s with full cargo. Has flight time of ~12 hours and range of ~7000 km. Warp ready. Cold start to max speed. Outfitted with 4 mining lasers and automatic mining script with adjustable pattern. Can sustain constant laser fire on warmed up reactor. Has an automatic collision prevention system with decent RF coverage. Specs: -160 crates -150 m/s unladen (130-140m/s Full, depending on the ore) -Compass by Firestar99 -Warp Core -12 hours of flight time -32 Medium Propellant tanks -30 T2 Generators, 5 enhanced chambers -(5+35) Fuel rods total -48 Batteries -4 mining lasers, 1 collector, ISANv2.5(Q), Ore Scanner, All workbenches -Thrusters (All T2 Triangle): -114 Main -24 Maneuvering -16 Reverse -Decent RF coverage for collision prevention -3 Resource bridges -3 Passenger sits -Automatic mining script with adjustable pattern -Automatic collision prevention system -Total mass(unladen): 5806t

BP: 600 K
9

Skytanker A1 Alien

Skytanker

Other

Warp Class:

https://www.youtube.com/@ColtStarbase/videos **Ship price:** Ships are no longer sold individually. **BP:** 30M **FREE BP FOR SKYPRIESTS.** The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). **Useful information:** 2 crates (Exorium) 10 Fuel chamber T3. 30 generators T3. 6 Plasma thrusters (6x3 rings). 40 Thrusters triangle T2. 2 Large Hydrogen tanks (Propellant). 1 Equipped Crafting Table (yellow) // 1 Equipped Crafting Table (blue) // 2 Equipped Crafting Table (red).

BP: 30 M
10

TriMoon [FREE]

Silverstar Spaceships

Multirole

Ore Crates: 0 crates

# Behold the TriMoon! A free fast cutting edge moon miner. Perfect for getting all of the precious moon ore. The ship features a full automated mining process that will go as deep as the ship itself within 30 minutes. The ship also has a full grid display cockpit with many cool features for you to play around with. # Super cheap and super fast! This super fast and cheap moon miner will make a giant hole shown in the thumbnail in under 2 hours! # Setup Controls: Bind "FD" + and - for forward thrust Bind "BD" + and - for backward thrust # HOW TO 1: Face the ship towards the ground 2: Activate turtle mode 3: Activate align and look at the pitch and yaw panels to the right. 4: Gently tap pitch and yaw accordingly to get the panel values as close to zero as possible (use the universal tool to see if you are going in the correct direction if you are having issues) 5: Deactivate align mode 6: Activate mine mode and the ship will now automatically dig in to the ground until you stop it 7: Once at desired depth deactivate mine mode and activate clear mode 8: Once satisfied with a large enough hole deactivate the clear mode. 9: Done! You can now harvest all of those juicy ores or get another ship down the hole and continue making the hole bigger. Enjoy! Note! You can mine the ore whilst digging/clearing the hole. This is actually recommended to make sure that no ore is going to touch the ship. Also note that if you de-load the area any exposed ore will most likely disappear. For example when logging out and when leaving the area. # Aligning: Press "Align" and look at the "pitch" and "yaw" values to the right to align the ship to the surface. When done with the alignment press "gyro" to reset the gyro in case you accidentally touch the controls. # Mining: Press "Mine" to enter mine mode and let it do its thing (make sure the ship is clear of any debris). When the ship is at your desired depth deactivate mine mode. To open up the hole click "clear" to clear the hole. (make sure the ship is clear of any debris) # Known bugs If ship looses power scripts might act up # Blueprint and more of my ships https://github.com/Se-sSi/Simon-s-Starbase-ships Enjoy!

Ship: 258.98 K
BP: 59.26 K
3

Brimark

Deamonum

Multirole

Ore Crates: 288 crates

this ship was created to make mining has very long distance with that capacity of 216 million properlant is it 11h of fuel road with the rods of spare. with this 10 laser mining no more T10 will resist you the ship can embark 4 t10 I advise you to mine next to a station or a transporter for an optimal use. specs: 145 m / s empty, 288 ore crate, Box thruster T2 nozzle T3 52, laser mining 10, ore collector 2, fuel chamber T2 24, generator T2 72, thruster triangle T2 nozzle T3 90, radiator base 12, radiator expansion 96, 216 million propellant, 169 Battery, basic crafting bench, advanced crafting bench, too l& weapons crafting bench.32 spare fuel roads, warp class: 1,616, Mode Navigation 45% of thruster power, Mode turle, Mode cruise, Speed mater for réel speed, compass, ship diagnostic, transponder, auto approche, ore scanner, simple Button green inside safe zone red outside safe zone, Fuel_time : fuel rods and propellant, system ACAS with for self avoidance. Each time the Blueprint is modified, I give you a new Bp version.

BP: 300 K
10

Torpillo

Ouroboros

Fighter

No attributes :-(

The Torpillo is a heavy fighter capable of inflicting high damage with these missiles. It's main features are : - 8 Lasers - Missiles - Armour ( wings aegisium + body charodium) - Speedometer - Range calculator - ISAN quad - 2 resource bridges - Range finder aim assist - 148m/s

BP: 2 M
19

Ore Bullet

Pirat

Multirole

Ore Crates: 720 crates

Heat updated! A special feature of this ship is a very flexible and fine-tuned control - 12 customizable management sensitivity profiles. Improved avoid system - you can set your speed, automatically brakes, evades, and then continues on your way. The standard so-loved approach that will take you to the asteroid with love and care The "Radar" system that will show on the screen in which direction the asteroid was seen and will give an audible notification Compass system, with a speedometer. It will show you the current location of the ship as well as guide you to the location you set. The ship is able to power 12 lasers without additional waiting from absolute zero, but I still attached a Pulse to it, now it's fashionable... A resource scanner with a convenient script that does not turn off immediately as soon as you turn it on -_- A good overview with great functionality, stylish front armor for the pilot's panel. The lasers are also equipped with armor. RangeFinders perform well as booking "Backward" thruster:D replace them is not a problem! A basic machine with all the improvements is pre-installed on the ship, the resources for its installation are already part of the ship Selling only bluprint Assembly cost without craft items 3kk Asembly cost with craft items 450k https://www.youtube.com/watch?v=OhdlYYf6VRc

BP: 990 K
11

[FREE] Moon9 80 Miner

Moon9

Multirole

Ore Crates: 80 crates

I've moved on to other games for now so I'm making my blueprints available for free: https://drive.google.com/file/d/1LJA4-UY30EzLu1wkQ8fg9jA0mRHrwON0/view?usp=sharing Fully loaded, made for frequent danger zone flyers. Low footprint (width and height), equipped with loads of useful scripts, ISAN, Forward/Back Flight, Power Management, Approach, Material Scan (AS) with stacks displayed, Asteroid Collision Avoidance System (ACAS), Turtle mode, Full power mode. Bind a key to AS for scan and Approach to simultaneously enable both systems. When the asteroid is in range, punch LASER and the magic starts. Two front white lights turn on, Approach and Scan are disabled, 4 lasers start making circular patterns, and two collectors engage. 30 seconds after you disable the lasers, the collectors will disengage and the mining light will shut off. This ship was built with accessibility in mind. There is a rear bay with accessibility to batteries, hydro tanks and rear engines. There is a front bay for easy access to front wiring and a crafting table. There are engine bay doors on the top for access to the top of the generator stack and sockets. Ship is decked out with 12 tier 1 generators, 4 core chambers and 8 racks for extra cores. 12,000,000 Hydrogen from 12 small hydro tanks, a whopping 42 batteries that keep the 4 lasers blasting away for 16.5 seconds, none of this pulsing nonsense. If pulsing is your thing, there is an extra chip bolted to the wall to the right of the YOLOL stack, just slot it in and adjust the names of your lasers to "Las1" and "Las2", the lasers will continually alternate firing.

BP: 1

No. 52 "The Record of the Time"

Vintage Incorporated (Barkhan)

Fighter

Dry Max Speed: 156 m/s

This is your captain speaking: you are going down. You are all going down. Together. This 2.8 kiloton 4-rail fighting vehicle is an investigation into the tactical applications of using orthogonal thrust, and is maybe the ugliest thing to come out of vintage to date. Purchase of the ship entitles you to a walkthrough of the manual of arms and limited technical support. The vehicle is designed around an 8x24E3 power supply, unitized into a dense ball inside four "bucket plates." This generator supports 80 T3 triangle thrusters and four railguns with a rate of fire of one volley every 7-10 seconds (constrained by an anti-starvation system for railgun power cycling and maximum effective rate of fire). This is a "front-to-enemy" fighting vehicle: Armor is 100% oninum, including the railing segments on the front, which each can individually completely absorb a rail cannon hit. Attitude control is handled through six buttons corresponding to your keyboard which are "direct bound" to the thrusters on the tail boom. The FCU is only involved in the balance of the main and orthogonal thrust, granting the design additional flexibility compared to the current meta, and additional resilience compared to a naive implementation with mavs on the nose. For further information, inquire within: https://discord.gg/Y5rb44YHxd and ask for "Barkhan" in #ship-sales This is going to be some day.

BP: 7 M
25

[FREE] Shifter

Egomaniac

Miner

Ore Crates: 450 crates

The Shifter is a 450 ore crate capacity mining ship with a spacious interior allowing for multi crew operations. The controls, tools and features are similar to the [Stocker](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Stocker). The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/shifter/download/?ref=sss) Website: https://starbase.egotech.space/ships/shifter The Shifter (v1.1.0) is also available to buy in game at Central Showroom of Rando 1 Ship Shop at stations with Rando ship shops. # Videos | Channel | Video | | --- | --- | | [Flames_Yue](https://www.youtube.com/@flames_yue550) | [EGOTech Shifter Asteroid Miner Showcase](https://www.youtube.com/watch?v=xvv7hNlfqLY) | # Features The ship has the following features: - 450 ore crates - Spacious double level interior - Two additional seats for co-pilots - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Two automated rotating drills with four mining lasers each - Six ore collectors - Material scanner with display of materials in stacks - Approach and auto mine functions - Two external and four internal resource bridges - Auto generator rate script with adjustable minimum rate - 36 T2 generators (with 40 T1 and 16 T2 enhancers) with 12 T2 fuel chambers and 48 spare rods on racks - Radiators and heat sinks that provide more than adequate cooling - Nine large propellant tanks with 108,000,000 units of propellant - Estimated flight time of 4 hours and range of 2,000km - Propellant time and fuel time panels - 216 batteries - 42 T2 box and 124 T2 triangle thrusters providing forward thrust - 48 T2 triangle thrusters providing braking thrust - Eight T2 maneuver and 72 T2 triangle thrusters for maneuvers - Basic crafting bench to craft refills with meter upgrade plus the other two benches - Extra two small propellant tank with its own resource bridge for emergency refueling - Two extra hardpoints (all cabled and piped) - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 35 rangefinders - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 135m/s when empty

8

[FREE] AutoVex

Fate SSC

Fighter

Primary Thrusters: 4 units

The AutoVex is a FREE 2-Autocannon, low-cost fighter ship designed by me, Vexus! This ship is made to be a low-cost, short-range fighter ship. It has (2) Tier2 Box Thrusters, (2) Tier2 Triangle Thrusters, for a combined thrust of 1.76M thrust. At a weight of around 248k tons this gives a thrust to weight ratio of over 7, achieving max speed of 150m/s or greater. The total ore cost, including nominal assembly cost of this ship, is around 130k credits, making it affordable for anyone to fly. The open-style cockpit is wrapped in glass - one of the more costly materials used to make the ship (but easy and cheap to produce on your own!) - for great vision in almost every direction. The balance of the ship is superb, requiring zero maneuvering thrusters. Four "roll" thrusters are used for manual roll control using YOLOL (ensure you bind Roll keys in the ship flight control editor while on the pilot chair by pressing V while in the chair). Other features include: - Compact, easy to use and read console buttons - Rangefinder aiming point at the front of the ship controlled by RF button on console - Standby mode for keeping guns and generators hot when you expect the possibility of action, along with an Info button for changing those values to your desired levels (SbGun is gun charge limit, SbGen is generator limit) - Armed mode for putting all systems (generators and gun charge limit) at 100% - Cruise mode for long distance flying - Turtle mode for a bit more control in tight spaces - Transponder for meeting friends or alerting them to your location during a fight - Precision mode for precise aim, along with the ability to modify button values to achieve a precision you prefer (PValue sets a precise lever min/max, and LeverMoveSpeed changes LeverBindsMoveSpeed of levers to that value; Roll lever is unaffected) - Propellant cut-off button, acts as an "off" button preventing the ship from being used without disabling the button, or to ensure a propellant leak can be fixed before you lose it all - Durable, with mostly Aegesium plating, larger plates and a heavy armored front for withstanding direct fire. Charodium plating is used on the underside for both defense from ground troops as well as (and mainly for) weight balancing - Heat and electricity balance allows for constant autocannon firing non-stop - Weapon ammo container explosions don't disable your ship; make your way home and craft new guns as needed. Watch this ship take multiple rocket launcher hits: https://www.twitch.tv/videos/1488970787 - Easily swap to Laser Cannons or Plasma Cannons, though usage will be limited due to a single battery; still, you could repair or refit with weapons you find in the field, just make sure you re-name the proper fields (Fire and Charge) - Exceptional thruster efficiency - Resource bridge for refueling propellant anywhere you go - No hard to obtain ores needed - FREE! A little getting used to: going hot by pressing Armed and activating full thrusters from idle will sap your battery quickly. Warm up gens with flight, or Armed/Standby mode while stationary, and then continue on your way. Either way the custom generator script will work it all out for you! Note: To ensure maximum cost reduction when buying the custom ship from the SSC, either buy or make the weapons, which include 2x autocannon barrel, 1x autocannon structure, 1x autocannon structure mirror, 1x mounted weapon body, 1x mounted weapon body mirror, and 2x full autocannon magazines. This reduces the assembly price dramatically! Always pre-craft weapons! To get this free blueprint, join my Discord and check the pinned messages in the Starbase channel. Instructions on how to import blueprints are posted there as well if you're unfamiliar with how to do it. Please come back and leave a Like if you liked the ship! Discord: https://discord.gg/Q7ydGZwVaP Check me out on stream at: https://www.twitch.tv/VexusOnTwitch

Ship: 130 K
BP: 1
3

Black Persica

B00MSPLAT

Miner

Ore Crates: 336 crates

Introducing the Black Persica, a sleek and elegant deep belt diver. With its compact frontal silhouette, AAS, and automatic waypoint navigation, dive deep in to the belt with confidence, collect your ore, than return to base at a push of a button. The Black Persica is a modular build, and can be customised upon request (additional cargo, crafting area etc) Specs: - 4 Mining Lasers - 3 Ore Collectors - Ore Scanner - 48 T3 Generators with T2 Enhancers - 105 Batteries Ship Features Include: - Fully labelled ergonomic cockpit - High density Asteroid Avoidance System (AAS) - Automatic waypoint navigation - Asteroid auto approach - Multiple mining modes, including a comprehensive automatic mining pattern

Ship: 20 M
BP: 2.5 M
2

AAzathoth

CODE.

Multirole

Ore Crates: 1,040 crates

Posted with permission from original developer This is a modification for the Azathoth that includes an asteroid avoidance system, a detachable ponder, and a few other changes. The original Azathoth was great, but not having AA hurt quite a bit. This fixes that. It's free here https://drive.google.com/file/d/1QB9b6PM2EqYCuSPrrxzrch_luYzw7rGp/view?usp=share_link If you find any issues, or have any suggestions let me know. Turn on the avoidance with the "ACAS" button The original Azathoth is here https://sb-creators.org/makers/Open%20Source%20Armada/ship/%5BFree%5D%20OSA%20Azathoth%20Mk3

Ship: 1
BP: 1
11

[FREE] Eco 1 starter ship

Happy Ship Shop

Miner

Ore Crates: 128 crates

This is the Eco 1 it is meant to be a pleasant starter ship. It aims to be comfortable and simple to use and allow any new player to go to bigger ships as fast and as easily as possible. This BP can be used if you have a friend / corporation player that is new to the game and that you would like to help without ruining their early game experience It's main features are : - 128 crates - 142 m/s dry - about 600 to 700 km of autonomy - 2 lasers - 1 collectors - 1 scanner It boasts as much yolol as I could possibly cram into the ship This means it has : - ISAN - Speedometer - my autonomy calculator - my scanner display system - my warning system - auto battery and generator management You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
15

[Free] Self Destruction Device

Luciferium

Other

No attributes :-(

Since more and more videos popup about Self Destruction devices and players in the comments ask about how it works. Here it is and for free. The Self Destructor doesnt require any power, thats because the Yolol inside the Torpedo is executed even when no power is available. Most players dont seem to know that, lol. This is no fancy design, i mean why would you paint a target at a crucial device? The Torpedo will detonate by itself if its removed from the launcher or if the launcher is hit or unlocked. It will also start its countdown if the buttons are damaged or removed. So the yolol is basically not accessible from the outside and one would have to cut into it and that would always trigger an explosion no matter from which side one tries. Even disconneting the torpedo launcher from the rest of the destructor will activate it. The only option an attacker has is to cut the whole thing out of the ship and move it quickly (for grabbing it is to many parts). For that he only has 60 Seconds. Thats the Coutdown. The self destructor is activated by setting :Trigger to 1. It can be disarmed with a password of your choice thats hardcoded in the yolol chip and by then turning the :Disarm handle. As said the destructor needs zero energy, so you dont need to connect it with your ship, but if you do then you can trigger and disarm the destructor from anywhere in your ship. Just dont forget your password. The Self Destructor can also be activated from a far with a laser designator if you know the right frequency, so you should set a uniquo to it. https://www.youtube.com/watch?v=RZjP8oyalFE Message me in Discord for the free blueprint

2

Dagger

Spiceworks

Fighter

Primary Thrusters: 4 units

Light Fighter

BP: 215 K
7

Deep Core [FREE]

Roman Shipyard

Multirole

Ore Crates: 720 crates

The deep core is a dual purpose moon and asteroid miner! Featuring a whopping 30 lasers and an extremely reinforced frontal area, this ship was made to mine moons! This ship came from an idea that a tunnel bore ship would be needed to dig down in order to reach the up and coming ore deposits on moons located deep underground. (It also doubles as an asteroid miner, but due to its lethargic straight-line speed, I wouldn't recommend it.) I am cautiously opening up blueprint sales for this ship due to the fact that moon mining is only on the PTU as of now, but I doubt it will substantially change before it makes its way onto the live servers.

2

V12 mk4

<>Phoenix Industries<>

Fighter

Dry Max Speed: 148 m/s

**V12** is a light cruiser - **Price highly depend on actual ore prices !!** - Enough room for Recon. machine - 4x Resource bridge ( for tripod gunners ) - Speed: 149 m/s ( 135 without plasma ) - Range: 1.050 km - Despite the size still very agile - Armament: 24x LaserCannon - Systems: ISAN;ECO;FlyTime;SafeBAT;Kompas - Plating: 80% Charodium 20% aegisium TRI/QUAD plating - Fully compatible with HEAT patch. -**Prices and ores can slightly change due tweaks.**

Ship: 14.5 M
1

Super Workant

Duh idk

Ship

Ore Crates: 1,024 crates

- Inspired by Abhorrent Mu. A 25 laser, 3x Large gen 1024 crate mining rig. - no yolol attached, shared for sharing purposes - Credit to Sigmur for making the plasma thruster module - turn the twist handles to turn the gen on(no gen reg script) - the front array isn't rly hooked up to anything...oh well blank canvas - empty racks on the back right section between the machinery and the tanks - download the blueprint [here](https://drive.google.com/file/d/1FFRov28CRQ4J5TWVItDEqYFy_BZ7BTMc/view?usp=drive_link).

4

Solar_Minimum

Supahffej

Explorer

Ore Crates: 0 crates

The latest in the line of my solar ships. The Solar Minimum is the cheapest way to travel! Coming in around 120m/s for an incredible 146 hours flight time - you can travel over 57,000 km to distant moons! Ship includes an essential 'afk' mode which will deal with several ship/server/connection issues to make sure you fly straight as an arrow! Solar rotate script will rotate the ship without changing course to keep the maximum solar power to the sails! This is a barebones ship. No maneuvering thrusters at all needed! She is intended to fly for days in one direction to deliver your starbase or go where no one has gone before! Get crazy and min max it if you want for more range!

Ship: 1 M
BP: 250 K
4

DragonHaul576P

Dragon_Ventures

Hauler

Primary Thrusters: 234 units

The next gen haulers From Dragon_Ventures are here! With the support of our amazing customers and their feedback, combined with 100's more hours of SSC, YOLOL and gameplay to draw upon, we have created an even better hauler than our last-gen 480! As a thank you, returning customers of the Dragon_Haul_480 will receive a 500,000 credit discount on all models. This craft was created with the intention of offering 3 models for any customer to find one to match their gameplay style, and deliver exceptional performance to boot The 3 models are P-retty, E-fficiency and M-ining/military) (M model coming soon)! P model purchases include the E versions (E2 and E3) as a bonus, and can upgrade later to the M model for only 500,000 more! This is the P model, which is short for Pretty Plates! The target customer of this version is for players who do not care about pure stats, and want a nice looking ship that can still do it's job! This is perfect for running hauling runs with your mates to markka and killing time out and about in the belts! She is a bit on the chunky side, but due to her T3 propulsion and maneuver thrusters she is just as responsive as lighter craft! This also enables her to withstand assault for a couple seconds more than the E model, giving you time to react to the threat! All models include the new 2.0 system of Asteroid avoidance, which has been updated to handle more edge cases, and fit onto one chip, whilst maintaining the same .6-.8 detection time of previous iterations! It will automatically cut throttle, hit the breaks and strafe away from the threat. Afterwards it will resume it's previous thrust, so you don't have to manually interact with it! But that is not all the protection you have! A 1 meter gapped and plated grille also defends your precious bits from the cold, hard, uncaring rocks, so anything your AA misses, it will catch for you! It also doubles up as a shroud to cover up the ugly look of hundreds of rangefinder beams. Also in the P model is a live editing YOLOL work station, and crew accessible controls , allowing your crew (or yourself, the AA is pretty good) to walk around the ship and do more than stare at the clouds ahead. The bifurcating generator doors for the front and rear bay separate the exploding bits from the crew, reducing the chance of accidentally blowing yourself up with misclicks. Repairability was also considered, so engine clusters and the front rangefinders are all able to be accessed from behind the grille of the ship, and the cargolock is perfect for bringing spares along. All models include Cargolock frame to haul items and spare parts to where they need to go, all 3 crafting benches and ISAN navigation waypoint system, which can be operated from both the pilot seat and cabin. An avoid counting system lets you know how much frustration you have avoided while AFK, as well as blinking lights and sounds while the AA is avoiding if you are nearby so you can watch it go! A warp core is included by default, but can be stripped before printing your ship for additional space, which you can cram more ore crates, fuelrods, prop, a cargolock or more into! Blueprint Files will be delivered in a .rar file so you can choose which models and version to build, as well as a bundled user guide .txt so you can have common questions answered! This model's speeds as measured by transponder hide settings are as follows: --Dry speed is ~135 m/s with 920 meter stopping distance. --wet (14,000) speed is ~110 m/s with 650m stopping distance --wet (24,600) speed is ~92 m/s with 550m stopping distance 5893 km Rod range, 36 gen units, 12 chambers w/ t1 enhancers. 24 backup rods 1801 km propellent range with 9 large prop tanks. More can be added in the access halls/warpcore room if you need more range w/o a pit stop.

BP: 2 M
5

MAWS4

Happy Ship Shop

Miner

Ore Crates: 400 crates

This is the MAWS4, it's the successor to the MAWS3 It has 400 crates "only" and 142 m/s at dry speed What it lack on speed and crates it more than makes up for in armour, redundancy, features and weaponry This is a ship that will do it's absolute best to take very good care of you In order to do so it has 2 cockpits : one with very thick armour and a second one with very good view. A third one is available as spare parts if needed I also features a reconstruction machine, a fast travel, the 3 crafting benches and 16 autocannons Due to the lack of AAS, it's best usage is in the 1 zone of the Elysium belt as this allows it to go in / out of the belt at will and still get precious resources ( Arkanium namely ) while still protecting you from the pirates It also packs a lot of features such as : - ground avoid system - 12 mining lasers with patterns - auto power management - range / autonomy calculator - advanced scanner - warning system You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1.8 M
2

Ashot Mk1

Barik

Hauler

Primary Thrusters: 96 units

Asteroid tractor to an asteroid (70-80k) For stable operation, overclocking of generators must be enabled. Астероидный тягач на один астероид (70-80к) Для стабильной работы необходимо включить разгон генераторов.

Ship: 1.3 M
1

Starship Heavy

JamsJelly Edition

Multirole

Battery: 120,000 units

Headed to mars? Well the starship heavy will get you and your family there safe and sound for a new life away from your crazy ex wife. Isan mono stabilizing fin control (no practical use) Eco Generator script Turtle, Cruise 15 spare fuel rods 84 Million propellant 8 generators 120,000 battery 94m/s Loads of room to expand fuel and propellant for long journeys or add cargo crates for item transfers, or to update into a fully livable ship for you and all your endos.

BP: 2.5 M
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