Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


Luxury Laborer

ibuildblasters

Miner

Ore Crates: 60 crates

This is something I threw together based on my old, wildly customized laborer. I got some help from THK and SilentSymphony in order to make the generators. I will probably upgrade this with ISAN and such in the bigger version. Otherwise, this is a cheap blueprint because I just want to see other people enjoy it. This is a slow, casual ship. It's completely unpractical, and essentially a show ship. I don't know why you would want this. The only reason it costs anything is so that I can know when you buy it, to see if you would want me to make a bigger and better version. If you ask I will give it to you free of charge.

BP: 1
4

Centurion Falcon MK l

JamsJelly Edition

Multirole

Battery: 100,000 units

- isan quad - doors close after 5500 thrust - upgradable hardpoints for 2 mining lasers and top reasource bridge can be replaced with collector. - refueling transfer in and out port (ducted) - Eco Generator script - Turtle, Cruise, GEN on/off - fully ducted {1 duct piece at each prop. tank and gen pipe connection} (excluding resource conatainers fully piped and cabeled) - 18 spare fuel rods - 36 Million propellant - 55 resource containers - 10 generators - 16 cooling cell slots (8 racks) - Captain Lando's style paint - top/bot fueling hatches + service hatch - arkanium/kutonium used for lights only (can be removed) - Safezone Only recommended Alternate version coming: Dedicated miner edition with 100-150 crates (tier 1 and 2 versions) Plasma thruster edition Disclaimer: This is the first ship (second frame) i have ever built in this game. I've done my best to make it work well and be fast using all the technical knowledge Y.T can teach! The ship has the slightest roll but as far as I can tell in test mode it only affects roll and not your trajectory. This is unnoticeable after leaving origin. Everything on this ship is used to balance it so it will fly well. (move it and risk it all)

Ship: 750 K
BP: 2 M
3

Starshot

Subzero Ships

Multirole

Ore Crates: 508 crates

Starshot! It's Subzero's latest and greatest ship. It's a ship with 8 rings of plasma thrust that can go 135 m/s with 508 crates! It features an expansive interior as well as a small cargo lock frame to store small parts you may find. It also comes equipped with a respawn machine and 4 mining lasers! Don't forget the asteroid avoidance! Video: https://youtu.be/0ll2WDlk4PY Automation: -A system where you can enter how far you would like to go (km) and it will tell you how long it will take to get there (minutes) based off of your current speed. -How long you have left on your propellant and Fuel -Generator Management Script -Script that makes the 4 lasers move in circles -Button to throttle generator to 100 -Asteroid Avoidance -Button where you can set a speed and it will cap the ships speed at that speed (useful for convoys) -Button that makes the lasers pulse on and off to save power -Material Scanner -Grid display to show all of your useful information! -How much distance you can cover based on your current speed and fuel time left Enjoy!

Ship: 3 M
BP: 3 M
5

Behemoth

B00MSPLAT

Miner

Ore Crates: 1,192 crates

Introducing the Behemoth, a 1144 crate moon miner. Featuring fully autonomous mining scripts, including dynamically self adjusting mining speed to account for changing ship weight, and a smart mining array that is perfectly tuned to work on any moon or location. Mining speed tolerances can be easily adjusted in the cockpit, allowing the user to choose how smooth or how fast the trench is dug. The Behemoth has 30 mining lasers, 8 collectors, and has an impressive run time of 16 hours! Price for BP: 25,000,000 credits

BP: 25 M
2

OSA Yog-Sothoth Mk1

(OSA) Bentley's Flying Circus

Hauler

Ore Crates: 800 crates

800 crate armoured hauler, made for speed in high risk environments like Elysium. 40 rings of plasma, double redundancy for prop and power, with Oni plate shielding for the pilot and the power nacelles. Can be used solo, or can be armed with heavy amount of tripods and gunners due to the ships impressive power gen. //Specs// 150 m/s max speed dry, 148 m/s wet with exutium alloy while in gravity. 40 plasma rings total. All speeds recorded at 60 fps, using both transponder settings and speedo, ship breaks speed limit when using uncapped fps settings. 19529268 kg in weight. 800 crates directly on the centre of mass. 16 large prop tanks for 192 million prop, 3 hour 15 mins estimated flight time. 16 T3 fuel chambers + 48 T3 generators + 48 T2 enhancers, gens idle at 20% while charging plasma, 3 hour flight time. Basic script for current Fuel/Prop times. Requires a repair hall to operate, it is best used between dev stations and your own with hangers. //Design// Built for speed, and to last as long as humanly possible under fire while being pursued. Two 20 ring plasma thrusters haul 800 crates, 2 oni plated power nacelles with over double the power gen needed to fly and double the expected amount of prop spread across the hull in separate prop nacelles. This redundancy and armour buys you time to escape harmful situations should any jealous pirates try to "salvage" your hauler and cargo. However no cargo ship can survive attack forever, but any attacker must also deal with the high speed this hauler travels at, with no speed loss for all ore/alloy out of gravity, and only goes 2 m/s under max speed in gravity carrying exutium alloy. To add further security, the high weight capacity and power gen allows for a more liberal use of tripods should you have the players to act as gunners, meaning an attacker must also face return fire. Because of the max speed, the pursuing ships must also be max speed, limiting the ship in size making it killable by tripods, or expensive making the attacker invest more capital to attack you. But finally if all this fails, and the ship is brought to a standstill, all explosive components are placed away from the cargo, ensuring that possible recovery of the ship/cargo is possible. Unlike some who prefer to deny the pirate the chance at cargo, I prefer to leave it intact, so that I may attempt to recover it myself, and engage in further PvP. Due to the size of the ship, any attacker will have to commit time and resources to recover it or transfer the cargo away, giving you the chance to turn the tables. As a final added bonus, the ship can take off the moment the plasma has finished charging, having enough gens and battery's to launch the moment you need too, some fighters can not even gen fast enough to pursue if both are spawned at the same time. Sold as Bp. Contact forgetemplar on Discord or Bentley in game to buy today. //Discord// SOONtm

BP: 5 M
6

Haulzilla MK5

Hyperion Trading Co.

Hauler

Dry Max Speed: 150 m/s

Haulzilla MK5 is Optimized from the ground up to do one thing, Speed! This ship has hours of maximizing voxel space for performance! Using a new method to bolt crates together, saving more space for more engines! Using this unique stack design, we use 20% fewer bolts per crate than our leading competition! We told our endo engineers that we must transport 800 crates full of *Exorium* at top speed at no expense! *150ms test using Nav Settings/ISAN 160 Bounces* *Working on acquiring 800 stacks of max heavy ore but I'll say roughly 145. SSC crates are filled to 30k for testing and hit max speed according to ISAN bounces at 156, but I need to verify it live.* This Mecha of a hauler is equipped with the following 1. Tripple Plasma 11 rings. 3 Plasma Body, 96 superconductors, 36 superconductor structs. 2. 162 rear Triangle Thrusters 3. 800 Ore Crates 4. Quad ISAN Nav 5. Avoidance Ready *In the testing phase, Working on new systems* 6. 500M stopping distance with front assist thrusters 7. Can hit max speed before leaving Arma Save Zone. 8. Can Enter Low orbit max speed going to Arma from Gate 9. 614km Range. *Range can be extended if you don't plan on moon hauling but this has a full time balanced warp core* Discount for Repeated customers Discount with purchase Fueldorah, Package Deal 1175000 Haulzilla MK-1 variant available without a Warp Core. Adds another 200km to range

BP: 1 M
2

[Free] OSA Zoog Mk2

Open Source Armada

Other

Dry Max Speed: 148 m/s

Cheap and disposable stealth skiff, made without FCU/MFC to shave print cost. Made as a disposable ship and assault pod for up to 2 people, there may not be a cheaper, more stress free way to zerg into the fight. For a total of 4 stacks of t1 ore, and a print cost of 22 001 credits print without crafting parts, i can confidently say it does not get cheaper than this for brave one way trips. For good measure, i made a 5 pod launcher variant, giving you possibly one of the most affordable stealth bombers to have fun with. //Download// https://github.com/Open-Source-Armada/OSA-Zoog-Mk2 //Specs// Comes unarmed for scouting or with 5 missiles for bombardment. LaunchMissile+ and LaunchTube+ are your missile triggers, bind both to the same key, this system uses no yolo and is a simple way to cycle and launch missile tubes. 148 m/s max speed using T1 manoeuvre thrusters, no trails. 68277.5234 kg in weight without missiles, 74437.3047 kg armed with missiles. One small prop tanks for 1 million prop, 40 mins estimated flight time. One T1 fuel chamber + one T1 generators, gens must be ran at max to fly. Roll is performed using Roll_L and Roll_R buttons. This ship has no FCU/MFC, it is manually balanced, and uses direct lever control. See attached photo of bindings for this ship. This is done to make the print cost incredibly low, and further make a cheap ship cheaper. //Tactics// Zerging the enemy has been, and always will be a strong method to win, low to no cost attacks with handheld weapons is the simplest form of combat. It is also the basis for station assault, so i made the Zoog. Cheaply printed even without tech tree unlocks, fast and stealthy, can be used by anyone as a easy trip into combat. Has two pilot seats for pilot to fly based on preference, doubles as a passenger seat to allow two endos per trip. The missile variant takes full advantage of the near zero cost of the hull, allowing you to deploy 5 missiles with next to no ship cost attached, it is basically the launcher and missiles. Ideally the launcher will be used to breach stations during siege, but I also expect it to be used as a risk free way to deploy some missiles.

Ship: 1
BP: 2
27

Skytanker M2.5

Skytanker

Miner

Ore Crates: 616 crates

https://www.youtube.com/@ColtStarbase/videos **Ship price:** **BP:** 10M // 4M for M1 users. (if you buy the M2 as a new customers, the M1 will be offered if you ask for her.) **Useful information:** 608 crates + 8 crates (Emergency material) 1 Tank of liquid exorium. 1 Exorium processing unit. 2 Capital Ship Super Generators. 2 Plasma thrusters (2x17 rings). 18 Large Hydrogen tanks (Propellant). 1 Large Hydrogen tank for emergency recharging with its on-board Hydrogen pump system. 48 Batteries. **9** ore collectors. **16** Mining Lasers. 1 Ore scanner. 2 Alloy Crating Furnaces (Belt Atmosphere). 1 Equipped Crafting Table (yellow)

BP: 10 M
15

Leviathan MK5

Hyperion Trading Co.

Miner

Ore Crates: 400 crates

**Starbase May Update** This is the biggest mining ship you will see around.....ok maybe not the biggest but it's definitely unique and robust! This monster Ship hosts a whopping 485 ore crates, 16 Mining lasers, Quad-Isan, All crafting tables, 4 Ore Collectors, and a host of automated mining scripts. This ship was designed for DZ Mining in mind, Gota go for those T10s! Reinforced Aegisium front end with upgraded Plating to make asteroid strikes a lot less catastrophic. Will take quite a beating if flown properly. 2 Mode Generator Script with Full Ship shutdown 3 Separated laser banks to optimize mining conditions depending on roids. 1 Automatic Mining script "DeathRoll" 1 Sweep Laser Script for bigger roids 1 Focus Script to Focus lasers to point. 1 Mining Shutdown Script to turn everything off with one switch! Can resist quite a bit of incoming fire, But does have an exposed underbelly. Due to this batteries are compartmentalized to explode only within themselves. In most cases, the ship is still able to fly even if only operating on a single battery bank with multiple connections for backup. Roughly 5 hours of mining time for me. I get a good play day out of it before needing to replace rods. This includes me just drifting sorting boxes and maximizing inventory. I would say a good travel distance is within 1200km depending on how aggressive you are with mining lasers. Room for plenty of YOLO expansion. List of things not complete AAS AutoGen+ **The generator has an auto script but has not finished programing the indicator lights to properly light up to show fuel % Like the ship and get good hauls? Tips appreciated keeping BP low priced!

BP: 275 K
3

V7 mk3

<>Phoenix Industries<>

Fighter

Dry Max Speed: 150 m/s

**V7M**/**V7**/**V7L** mk3 is agile medium fighter -Price 250.000 Credits if ores delivered - Speed: 150 m/s - Armament: **V7M** 2x Plasma 4x Laser / **V7** 6x Laser / **V7L** 6x Autocannon - Range: 790 km - Systems: ISAN,ECO,FlyTime,SafeBAT - Plating: 80% Charodium 20% aegisium duo/tri plating - Fully compatible with HEAT patch. -**Prices and ores can slightly change due tweaks.**

Ship: 250 K
2

YF-7000

[HKAS]

Fighter

Dry Max Speed: 150 m/s

Space is dangerous, and the YF-7000 is built to survive in this harsh environment. Commissioned by Omaya#2070, this well armed and armoured fighter is now available for the public. Armed with 8 laser cannons and plated with 3 layers of armor, this might be the fighter you are looking for.

BP: 10 M
10

Debug Ship

Debug

Ship

Assembly Cost: 0 credits

This is a debug ship. please ignore it.

16

CS. Polaris V2[Free BP]

Cafe Incorporated

Miner

Ore Crates: 100 crates

**CS.Polaris v.2** is upgraded from the v.1 with Upgraded ore capacity, speed and runtime. --- **Key Points** * Mono Isan * 30 mil propellant * Turtle mode * Cruise * Two mining Lasers * 100 Ore Crates --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

10

Solar_Longrange mk1

Supahffej

Ship

Flight Time: 100 hrs

The pinnacle of affordable, long range, solar space exploration is finally here! Solar_Longrange mk1 is the solution for affordable high speed long range deployment! Boasting 450,000,000 propellant this ship can 100% sustain power from the sun! **INCREDIBLE 73,500km range** **144m/s with included t3 nozzles - refit t2 nozzles for even more cost savings!*** Extremely cost effective compared to other long range ships! $499,000 to print! This ship design has traveled to unknown 1 and its satellites! Proven design with important life/ship saving features! -afk mode makes sure your ship won't turn due to glitches, desync, and connection issues -solarspin mode rotates the ship on axis to keep the sun within 10 degrees of the panels -Easily accomodates removable warp core -Easily accomodates crafting benches to extend your range to inifnity! -Dedicated LARGE refuelling tank/system to refill propellant in the field!

Ship: 1.5 M
BP: 250 K
1

Eselin H

Ark's Sparks

Hauler

Ore Crates: 216 crates

Model Number: HHBRS-077D\ Name: Eselin H\ Type: Blockade Runner Hauler\ Features: - Speed: 150 m/s (dry, boost level 2), 135 m/s (wet, 26k mass, boost level 3) - 216 crates - Small frontal profile for squeezing through asteroid fields - Multiple boost settings The Eselin H is a small and fast 216-crate hauler. It is targeted mainly at fledgeling companies building towards capital ships and also traders plying their wares in contested space, with the speed to keep pace with interceptors in a straight line and the advantage of a small frontal profile making asteroid collisions far more unlikely despite its sizable crate count. It comes with variable boost levels similar to the Holsteiner B, allowing sets of thrusters to be switched off for fuel efficiency. It can easily hit 150 m/s on boost level 2, but boost level 3 will be needed when loaded down. An extra set of modular thrusters will be designed at a later date that can be welded onto the sides to further increase wet speed, sacrificing the profile slightly. The ship is already overgenned as is and can support even more thrusters.

BP: 3 M
12

Void Runner[Free BP]

Cafe Incorporated

Miner

Ore Crates: 73 crates

The Void Runner is a mining ship built by Cafe.inc. The Void Runner is setup with 2 mining lasers 73crates, auto approach, and scanner. To get the blue print just join the discord below Check out our discord at discord.gg/aVWPZVU for more ships

1

STARBOMB [Explosion] [Nuke] [FR] [France] [français]

[La Garde] Yonax

Ship

Assembly Cost: 8,686,907 credits

I made the biggest explosion possible in Starbase using the exorium tank which has the largest explosion zone. - Style-------------⭐⭐⭐⭐⭐ - User-friendly----⭐⭐⭐⭐⭐ - Pvp--------------⭐⭐⭐⭐⭐ - Armor-----------⚫⚫⚫⚫⚫ - Firepower-------⭐⭐⭐⭐⭐ - Speed-----------⚫⚫⚫⚫⚫ *Shoot the red tanks* I challenge you to do better than me ! I very strongly recommend using it in the ship designer, as it can have an impact on the experience of other players on the live server. ** NO MONEY ? YOU CAN BUY THIS SHIP/BLUEPRINT WITH ORES ** ==>Contact me in our faction discord : https://discord.gg/2teHJBkwMY <== ⚠️All files are safe, as they have all been checked by Google Drive's antivirus software.⚠️ ⚠️Warning: computers with poor performance can suffer, so keep them safe!⚠️

BP: 100 K
4

Drake

Netsmage

Multirole

Ore Crates: 680 crates

(SHIP IS CURRENTLY UNDERGOING TESTING WITH BUGFIXES AND HEAT MECHANIC) Hello everyone, First off, thank you to everyone in the community who has helped me with all the questions here and there. There is a lot to know and learn in this game and I would not have completed this ship without the communities help! This is the 4th iteration of the original ship that I started with. It has 774 Solar Panel's that I have seen peak over 17,000 which is around 13.6 free generator's and no added heat! I have been mining at the Moon with this ship and have been mining purely off solar, and never touch the fuel rods. Obviously this is circumstantial, but its been my experience playing and flying this ship for the past two weeks. I have been out mining with it in Zone5 before this iteration and it was able to do over 2200km without needing to refil propellant. With this current iteration, I have made several modifications to it. Updated Asteroid Approaching so you can point at an Asteroid and have the ship take you to it safely with visual indicators Upgraded all Generators and Fuel Chambers from T2 to T3. Added additional coverage on Enhancers for heat reduction and fuel rod efficiency. Added 4 additional Robotic mining arms that retract/extend from within the body of the ship. Added additional range finders to blind spots I found by smashing into asteroids. Updated the ISAN to v4 which supports 15 Waypoints "I know v5 is out, but I personally hardily use it." Refined the Status screen to show errors, warp class, and status on mining bay doors opened or closed. Added the 'Wiggle' system, which makes the mining arms wiggle :) "You can turn this off to force the lasers to converge for manual use" Added safety features to ensure mining arms do not activate from within the belly of the ship when its retracted. Refined the efficiency of the ship further. Added laser velocity control "how fast it moves side to side" So what is this ship and why is it called the Drake? For those that have played Star Citizen, you will know Drake. Drake makes solid ships that well, don't look the best! It may not look like an Origin ship, but man is it functional. With previous versions of this ship I have smacked head on into asteroids with the Plasma's engaged going around 130m/s at the time "speed depends on what you are hauling" and the worst that happened was I lost a solar panel. This ship has been very good to me, and it is capable of getting out there several thousands of Kilometers. Stats on ship can be found here: https://starbase.codes/ship_calc?d=XQAAAAKkAAAAAAAAAABu__43tIT8BajB_dXx72XfazfOGSYXGWlpMVaIWV5ETMtzMrj7PFkI9CPagQ4SAtT35AAZkTl8z16eA_16MRS2xsJzrbBbjev6zet_eGSN5Rjh81-oyqFoPGbc3EbGybyBlHwz9eabSK-_QhTo2Ba85w5oQQ_czwscNThkx0wyTugq70iUgQRluO26lHCcf_-UkwAA Keep in mind those flight time numbers are based on 100% use and without Yolo script efficiency aid. Also the max speed when loaded also depends on what you are hauling. I have seen varying speeds 'using the transponder method' of 120~130m/s consistently. This is a great ship for being able to get out there, do some mining or exploring. Ship is not being sold as BP, the "1" that was placed in the listing was to satisfy the listing criteria. Again I am not selling the BP. Images of the ship can be seen at the following links: https://youtu.be/mTVyAzft_bA https://ibb.co/RQ0yTHD https://ibb.co/bJmNkYX https://ibb.co/7y59zVt https://ibb.co/Df77mPK https://ibb.co/8dR8nqw https://ibb.co/xCgvvg2 https://ibb.co/Z1CspYQ https://ibb.co/6Nhc6tj https://ibb.co/GT58d69 https://ibb.co/XJQP05q https://ibb.co/h81xySL https://ibb.co/bKRcQVk https://ibb.co/yBYR9rM https://ibb.co/fxQsY9B

Ship: 30 M
BP: 30 M
3

StoreCore MK1

AcE Tech

Other

Ore Crates: 2,048 crates

**Running out of storage? But wanna do so in style?** **We got ya!** **Presenting the "STORECORE"** Besides practical it will give you bragging rights that outshine other storage solutions... like: "But does your store core has a T2 generator?" or "My Storage solution has a whole bunch of yolol chips!" =^.^= ## **Practical Stuff : ** ___ - 2048 crates of storage. - Bolting an ore/alloy in the center pillar exceed building budget preventing the core from being able to move/getting stolen or bumped. - Info Pannels containing : - Show/Log its contents(makes it easy to track its content if station does not have 2048 spaces left) - Show free space left (if you keep log of its content) - Show total number of times the core has been accessed (handy for activity tracking in groups) - Show total time the core has been loaded in. ## **The good stuff :** ___ - Spherical look fit nicely in any station/capship design. - When entering you will be greeted with a unique color atmosphere on a full glass walkway - Identify your (multiple) storecores by bolting an ore/alloy block in the rotating mid pillar. Any other good idea's or modifications, please let me know :) **Contact for BP** Discord : AcE Krystal᲼#3832 Discord Server : https://discord.gg/3DjWsSwc in-game : Acekrystal

BP: 1 M
2

Bellow [Medium Fighter]

Shipwright Co.

Fighter

Primary Thrusters: 8 units

Medium fighter! Solid controls. Features: Long sustainability, solid DPS with 8 laser cannons! Rangefinders act as aim assist when gun script is on! Overthrusted for damaged state! (Disable safe mode) Baltium Beams for Armor, and Bastonium plated for weight and armor! Looks like a comet when in flight! Separate ammo containers for 8 guns! 8400 total laser ammo! Autonomy (HLA based) for range! 2.5 Engines! Efficiency + Speed! 2.5 Generators, total of 12k EPS! Tips for use: Make sure "Guns" is on before engaging in combat, ship requires fully spooled generators to ensure maximum DPS output! All controls are behind pilot seat. Notes: Ship has no resource bridge as of right now for using tripods, you can add one if you want to, but is specifically designed to be used solo. For purchase, message NoPlansMade on discord and provide screenshot of your IN GAME MAIL sending me the credits! All updated BP's provided for free upon request, if you send me back a custom one that is on you! Recommended: Craft engines, weapons (storage as well), generators, and other items as necessary to reduce cost!

BP: 1.25 M
24

ITC LIDD (ITC Light Infantry Deployment Dropship)

ITC Shipyard

Fighter

Primary Thrusters: 14 units

**LIDD** - **Charodium plated, 2-3 layers in places.** - **2 Rotating Auto-Cannons. Can also turn 90 degrees up or down** - **Supports 4 connected tripods** - **Seats 8 endos and one pilot** - **6.5 thrust to weight ratio with 4 tripods equipped** - **2hrs 15min runtime at max juice** - **14 T1 Box Thrusters (Main)** - **2 T1 Triangle Thrusters (Reverse)** - **20 Maneuver Thrusters** - **4 Resources Bridges** - **2 T1 Fuel Chambers** - **6 T1 Generators** - **2 Spare Fuel Rods** - **Advanced Yolol Scripts & Eco scripts for a longer non-combat flight time** - **Designer: {ITC}Budz** - *Maybe a MK2 soon? T2 everything? Plasma Launchers and Missiles? We will see! let us know if you want that!* - *Need this BP modified to your needs before purchase? Feel free to DM me on discord to discuss*

BP: 1.5 M
2

[FREE] Eco logger

Happy Ship Shop

Explorer

Range: 1,500 km

This is the Eco logger, it is based on the chassis of the eco2p ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco2P ) and is designed to allow you to get coordinates within a 1500 km range for as cheap as possible even in dense asteroid belts 150 m/s 😁 The range can be increased with little to no difficulty You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
2

Galileo Shuttlecraft (USS Enterprise NCC-1701-A)

Moon Designs

Ship

Warp Class: 1.34 

The Galileo shuttles were the most spacious shuttles in Starfleet, capable of carrying six passengers, and still had enough space for standing Endos, if needed. As for propulsion, they were capable of traveling at impulse speed, and thanks to two smaller sized warp nacelles, they were also capable of traveling at warp speed… But nothing faster than warp factor 147.9, since any greater speed would completely tear the shuttle apart. These early shuttles didn't have any defensive weapons, like Phasers installed, so they were in no way good for combat, and were therefore only used for transportation of passengers, when the ship's transporter was for any reason not an option. The shuttles only had one single windshield, at the front, and accommodated 2 Fuel Cells, and 11 Million Propellant.

BP: 500 K

JPTech Heimdall

JPTech

Fighter

Dry Max Speed: 109 m/s

# JPTech Heimdall ## Introduction : This is a very large and expensive ship. However, it can fire rail cannons at a high rate. ## Visibility : The pilot's seat is in the nose of the ship, giving him a very wide field of vision. ## Armour : The front glass is side-facing and can withstand up to three hits in the same place from a railgun. ## Weapons : Railgun as primary weapon and laser as secondary weapon. The laser as a secondary weapon is installed as a countermeasure against sacrificial armour (to cause a durability failure and peel off the plate). ## How to buy Heimdall 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **🚀⚔-heimdal-info** channel. 4. Wait for an admin or moderator to reply.

BP: 4 M
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