Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


4

Sphinx

Angelwing Industries of Angelwing Empire

Fighter

Dry Max Speed: 150 m/s

The Sphinx is a super cool-looking fighter that is ALSO very much combat capable. It is heavily armored with high firepower. 10 plasma cannons work together with 6 autocannons. While the plasma cannons sheer off the enemy plating the autocannons penetrate inside to cause maximum damage. The fighter is close to being invincible. Even if you aren't an experienced fighter pilot you'll find your opponent running out of ammo before the Sphinx would blow up. Despite its heavy weight, the tier 3 thrusters make her fly at maximum speed. The ship is fully automated and very user-friendly despite its many features. It has 2 sets of turn sensitivity settings, of which both are easily adjustable with 1-1 levers even during combat(!), no need to U-tool anything. Smart, beginner-friendly crosshairs will help you land your shots! Find yourself in combat close to a safe zone, the fighter will save itself if you would lose control of the ship for any reason -like being dead-. Every single Sphinx has its own serial number. Have the satisfaction when people recognize your Sphinx without a transponder, will your number be the most famous? ;) While the Sphinx is relatively expensive, upon your purchase you don't just get one of the coolest fighters in the game, but with a luxurious fighter comes luxurious customer service. You also get 2 copies of it on the public test server (PTU) so you can practice anytime you want to get to know the fighter and get yourself skilled so you can be confident when you take your cool fighter out on the live server. It is recommended to use this ship in a squadron as it is much easier to save it if you have some friendly cover.

Ship: 15 M
7

Tigra

Warios

Fighter

Dry Max Speed: 150 m/s

Cheap and durable light fighter built for PvP. This ship has very a slim profile and its wide cockpit offers great visibility. Every major component is covered in armor (including maneuver thrusters). Alternating fire feature helps hitting targets much easier. # Features - Updated with heat mechanics - 150 m/s speed - 2 layered armor (Charodium + Aegisium) - Armored weapons and maneuver thrusters - 4 laser cannons (with alternating fire) - Slim ship profile - Wide cockpit - 1.8 hours of flight time - 10 T2 box thrusters (with T3 nozzles) - Cargo lock beam crosshair - Adjustable turn rates - Redundant Wiring - Aim mode - Eco/Combat mode - ISANv2 # Pricing - 1,000,000 for the blueprint Feel free to test fly the ship on the PTU before bying. # Note - Bind Shoot1+/2+/3+/4+ to your shooting key - Weapons are activated in Combat mode (and when generators are over 50%) - Give generators time to charge at least up to 10% after spawning - Ship manual is behind the seat

BP: 1 M
16

CS. Polaris V2[Free BP]

Cafe Incorporated

Miner

Dry Max Speed: 150 m/s

**CS.Polaris v.2** is upgraded from the v.1 with Upgraded ore capacity, speed and runtime. --- **Key Points** * Mono Isan * 30 mil propellant * Turtle mode * Cruise * Two mining Lasers * 100 Ore Crates --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

2

SCORPION

Danket

Hauler

Dry Max Speed: 150 m/s

Ship: 1 M
BP: 8 M
10

TriMoon [FREE]

Silverstar Spaceships

Multirole

Dry Max Speed: 150 m/s

# Behold the TriMoon! A free fast cutting edge moon miner. Perfect for getting all of the precious moon ore. The ship features a full automated mining process that will go as deep as the ship itself within 30 minutes. The ship also has a full grid display cockpit with many cool features for you to play around with. # Super cheap and super fast! This super fast and cheap moon miner will make a giant hole shown in the thumbnail in under 2 hours! # Setup Controls: Bind "FD" + and - for forward thrust Bind "BD" + and - for backward thrust # HOW TO 1: Face the ship towards the ground 2: Activate turtle mode 3: Activate align and look at the pitch and yaw panels to the right. 4: Gently tap pitch and yaw accordingly to get the panel values as close to zero as possible (use the universal tool to see if you are going in the correct direction if you are having issues) 5: Deactivate align mode 6: Activate mine mode and the ship will now automatically dig in to the ground until you stop it 7: Once at desired depth deactivate mine mode and activate clear mode 8: Once satisfied with a large enough hole deactivate the clear mode. 9: Done! You can now harvest all of those juicy ores or get another ship down the hole and continue making the hole bigger. Enjoy! Note! You can mine the ore whilst digging/clearing the hole. This is actually recommended to make sure that no ore is going to touch the ship. Also note that if you de-load the area any exposed ore will most likely disappear. For example when logging out and when leaving the area. # Aligning: Press "Align" and look at the "pitch" and "yaw" values to the right to align the ship to the surface. When done with the alignment press "gyro" to reset the gyro in case you accidentally touch the controls. # Mining: Press "Mine" to enter mine mode and let it do its thing (make sure the ship is clear of any debris). When the ship is at your desired depth deactivate mine mode. To open up the hole click "clear" to clear the hole. (make sure the ship is clear of any debris) # Known bugs If ship looses power scripts might act up # Blueprint and more of my ships https://github.com/Se-sSi/Simon-s-Starbase-ships Enjoy!

Ship: 258.98 K
BP: 59.26 K

HoboFly

Duh idk

Explorer

Dry Max Speed: 150 m/s

- Bike made for transportation and racing,remove the chair for racing. download [here](https://drive.google.com/file/d/1tMQH3VoJQW1S8p5qGUllNZ00feZe0hMg/view?usp=sharing) - You def need to turn safemode off to fly this ship at its full speed, this ship is not meant to last any update , expect it to break beyond build922

2

JPTech Behemoth

JPTech

Hauler

Dry Max Speed: 150 m/s

Experience the power of the Behemoth Transport Ship from JPTech, boasting an astounding carrying capacity of 1680 cargo units - that's over 100 crates more than our previous model, the Nodens! But that's not all. This incredible ship has been designed with an improved speed, reaching up to 150m/s. In the world of transportation, there's only one ship that offers the unparalleled blend of speed and carrying capacity: Behemoth. Revolutionize your transportation methods today with the Behemoth, and experience a whole new level of efficiency! Please note that roll control is not possible. Luki Speed 73m/s ## How to buy Behemoth 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **πŸš€πŸ“¦-Behemoth-info** channel. 4. Wait for an admin or moderator to reply.

BP: 7 M
3

Silver Fish [Free BP]

Cafe Incorporated

Miner

Dry Max Speed: 150 m/s

Hello endos. Cafe.Inc brings new starter ship for new players that need a light fast affordable ship to get going in the universe. --- ***Specs*** * Dry Speed 150m/s * Wet Speed with 26tons 120m/s * Generator script * 10 Ore crates * 1 Resource bridge below the seat --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

3

SumseBiene

UA Shipyards

Multirole

Dry Max Speed: 150 m/s

**UA SumseBiene** *The Capship Companion** > Greetings fellow Endos UA Shipyards presents it's latest vessel perfectly fit for the avid capital ship captain. The SumseBiene comes packed with features to get YOU to your capital ship as quickly as possible. With her small cargo hold and a ship design made for light weight and utility she is perfectly equipped to serve as a mini hauler and cap ship transporter. Her long endurance powerplant also enables you, to find your moonbase position on any planet. So what are you still waiting for? Get your SumseBiene today at any UA-Shipyards retailer or spokesperson. So Long Oloneus **Price** - Option 1) - **~ 2,500,000 Cr. Blueprint License Fee ** - Option 2) - **~ 450,000.00 Cr. ~ Depending on Oreprice** fully built - Option 3) - **~ 110,000.00 Cr. + Ores** fully built **Specs** - 8 Cargo Crates - T3 Powerplant - T2.5 Engines > Range: ~ **1300km 150 m/s** / **3400km 112 m/s** > v(empty) ~ **150 m/s** > v(20t) ~ **150 m/s** > v(40t) ~ **148 m/s** - ISAN2.5-M - Delt UI. - Gyroscope - Avoidance System

Ship: 110 K
BP: 2.5 M
4

Bob Cat

Red Moon Dynamics

Other

Dry Max Speed: 150 m/s

The BOB CAT is a small stealth utility moon transport designed to be a cheap means of doing some light salvage and scouting on a moon.

BP: 1 M
2

Star Stripe [Free BP]

Cafe Incorporated

Fighter

Dry Max Speed: 150 m/s

Welcome to the Star Stripe. Cafe.inc's new fighter for all to enjoy. Armed with 8 lasers and a tops speed over 150m/s with 16 box thrusters and 6 tringle thrusters. The Blue print is Free. --- **Specs** * 8 Laser Cannons * 2 Small Propellent * 150m/s * Charodium Armor --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

2

[Free] OSA Gyaa-yoth Mk1

Open Source Armada

Multirole

Dry Max Speed: 150 m/s

160 crate early game low cost miner/hauler, made for speed in high risk environments. Made for starting players looking to get a foot in the door in Elysium. Can be easily mass produced by individuals and corporations. //Download// https://github.com/Open-Source-Armada/OSA-Gyaa-yoth-Mk1 //Specs// 150 m/s max speed dry, 130 m/s wet with exutium alloy. 4300612 kg in weight for hauler variant, 4381982.5 kg in weight for miner variant. 160 crates for for two t10s of core mat. 4 medium prop tanks for 16 million prop, 1 hour 15 mins estimated flight time. 8 T1 fuel chambers + 24 T1 generators, gens idle at 10% for 8 hours 30 mins idle time, 1 hour 30 mins flight time. Basic script for current Fuel/Prop times. Miner has 4 fixed mining lasers, 1 collector and 1 mat scanner using Happytriggers advanced scanner yolo. Requires a repair hall to operate, it is best used between dev stations and your own with hangers. //Design// Back in the "good old days" before cap ships, flying through the gate could be dangerous. While this is less of a issue these days, for newer players without cap ships looking to mine in Ely they need to pass the iconic chokepoint. Should piracy ever return to its former glory, this hauler and miner serve to help start out in spite of the danger. A new player can grind mats/credits in SZ and build a small fleet of these haulers/miners to prevent being stone aged trying to set up on Ely. I personally recommend setting a station in the Ely belt and building a small hanger to refill and repair the ships. While not meta tanked, the ship has a generous 2 layer char firewall at the rear, and a char cockpit shield, meant to make easy crit hits a little less easy. These ships are also ideal for individuals and corps to operate out of dev stations like moon city and arma. The ship can take off at 10% gens, making it possible to leave you location very rapidly from spawning the ship. T1 fuel rods are not as economic as T2, but T1 can be sustained with local nhurgite, where as T2 requires exorium to be hauled out for refills. Combined with a SZ CLF hauler to generate credits, a new player can easily fund trips to the Ely belt, and can mine the materials for better ships and there own cap ship in time.

Ship: 1
BP: 2
4

Terrorbird 3R TEEMOE

PinkGooβ€˜s Surplus

Fighter

Dry Max Speed: 150 m/s

Won the 3v3 tournament, how can it be bad? 3 Rails and overthrusted to shit Made by 2x tournament winner Pinkgoo

BP: 16
2

OSA Cthulhu Mk1

(OSA) Bentley's Flying Circus

Fighter

Dry Max Speed: 150 m/s

Tournament winning 1k joust fighter, with 4 rails with staggered charge and max speed. Piloted by myself and Scipion during the Starbase 3vs3 Ship PVP Tournament. Hits hard, fly's fast and can take punishment with its min-maxed armour. //Specs// Three Bp's provided, 1k tourney variant, 1.2k live variant, 1.5k live variant. 4 railguns with a staggered charge system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Sensitivity settings are adjustable from a yolo chip located in front of the pilot seat, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Materials and components are on the high end, the 1k tourney variant uses corrium, making it exceptionally expensive, I recommend the non corrium variants for production. 150 m/s at 60 fps, overthrusted for high acceleration, highest speed I have reached is 160 m/s at 140 fps (uncapped) 999998.25 kg for 1k variant, 1158852.88 kg for 1.2k variant, 1429843.25 kg for 1.5k variant. 1 small prop tanks for 1 million prop, 20 mins estimated flight time. 4 T3 fuel chamber, 12 T3 generators, 6 T3 enhancers 50 mins estimated fight time. Uses premium FCU, no reverse, Roll_L and Roll_R are your keybinds for roll. Entry is through a small gap above the pilot seat. //Design// After testing the Xothian with Pinkgoo in prep for the upcoming tournament, we became addicted to railguns and jousting. I had 2 rails vs Pinks 1, so Pink matched me, then he made his overthrusted to hell. This led to a arms race of speed and railguns until i started fresh with a new design. This led too the Cthulhu, a 4 rail monster that quickly set a new standard of firepower. My teammates then matched this ship, the Terrorbird, the Raymond and the Glaveo all furthered our arms race, all overgunned with 3 to 4 rails, and each trading armour for firepower and speed. I can confidently say that the force multiplier of so many railguns plus the rapid top speed of a light craft such as this can devastate any foe not practiced in team fighting and jousting. Jousting and speed buy you the time to apply strategy and tactics to a very chaotic situation. Im selling this Bp knowing that i may have to face this in future tournaments and live combat, and that some may even share it without consent, but i honestly value competition and participation above all else. Here is a link to Scipion's view including multiple fights in his personally tailored Cthulhu. https://youtu.be/R-IGqqT3Xdk Sold as Bp. Contact forgetemplar on Discord or Bentley in game to buy today. //Discord// SOONtm

BP: 15 M
2

OSA Yog-Sothoth Mk1

(OSA) Bentley's Flying Circus

Hauler

Dry Max Speed: 150 m/s

800 crate armoured hauler, made for speed in high risk environments like Elysium. 40 rings of plasma, double redundancy for prop and power, with Oni plate shielding for the pilot and the power nacelles. Can be used solo, or can be armed with heavy amount of tripods and gunners due to the ships impressive power gen. //Specs// 150 m/s max speed dry, 148 m/s wet with exutium alloy while in gravity. 40 plasma rings total. All speeds recorded at 60 fps, using both transponder settings and speedo, ship breaks speed limit when using uncapped fps settings. 19529268 kg in weight. 800 crates directly on the centre of mass. 16 large prop tanks for 192 million prop, 3 hour 15 mins estimated flight time. 16 T3 fuel chambers + 48 T3 generators + 48 T2 enhancers, gens idle at 20% while charging plasma, 3 hour flight time. Basic script for current Fuel/Prop times. Requires a repair hall to operate, it is best used between dev stations and your own with hangers. //Design// Built for speed, and to last as long as humanly possible under fire while being pursued. Two 20 ring plasma thrusters haul 800 crates, 2 oni plated power nacelles with over double the power gen needed to fly and double the expected amount of prop spread across the hull in separate prop nacelles. This redundancy and armour buys you time to escape harmful situations should any jealous pirates try to "salvage" your hauler and cargo. However no cargo ship can survive attack forever, but any attacker must also deal with the high speed this hauler travels at, with no speed loss for all ore/alloy out of gravity, and only goes 2 m/s under max speed in gravity carrying exutium alloy. To add further security, the high weight capacity and power gen allows for a more liberal use of tripods should you have the players to act as gunners, meaning an attacker must also face return fire. Because of the max speed, the pursuing ships must also be max speed, limiting the ship in size making it killable by tripods, or expensive making the attacker invest more capital to attack you. But finally if all this fails, and the ship is brought to a standstill, all explosive components are placed away from the cargo, ensuring that possible recovery of the ship/cargo is possible. Unlike some who prefer to deny the pirate the chance at cargo, I prefer to leave it intact, so that I may attempt to recover it myself, and engage in further PvP. Due to the size of the ship, any attacker will have to commit time and resources to recover it or transfer the cargo away, giving you the chance to turn the tables. As a final added bonus, the ship can take off the moment the plasma has finished charging, having enough gens and battery's to launch the moment you need too, some fighters can not even gen fast enough to pursue if both are spawned at the same time. Sold as Bp. Contact forgetemplar on Discord or Bentley in game to buy today. //Discord// SOONtm

BP: 5 M
1

Skalpell

Ark's Sparks

Miner

Dry Max Speed: 150 m/s

Model Number: MMAPM-089D\ Name: Skalpell\ Type: All-Purpose Miner Features: - Speed: 150 m/s (dry) - 212 crates - All-purpose 4-laser drill system - NavSuite - Onboard reconstruction machine - Dual-mode asteroid avoidance v2 - Andargor's gyro direction finder Designed as a mid-range miner catering to players aspiring to move on in the world, the sleek Skalpell strikes an odd sight with its long and slender nose, with its 4-laser drill mounted on top. Its name is drawn from its surgical surface mining capability. Unlike the larger miners in the Ark's Sparks catalogue that can brute force a large pit using excessive amounts of lasers, the Skalpell mines smart by incising a small hole in the surface, drilling deep before spreading its lasers out to the sides in order to collapse the ground in a large radius around itself. It is heavily reliant on the crew disembarking to get at the exposed ores with a pickaxe, however. As with other surface mining-capable ships in the AS lineup, the Skalpell carries a reconstruction machine onboard in case of mining accidents. The Skalpell is equally at home in the belt as it is on a lunar surface, its drill capable of easily demolishing asteroids given enough time. **CAUTION: The Skalpell has an extremely small margin of error when used in the surface mining role hovering over a central pillar owing to its small drill and can easily crash if not well aligned with gravity! It is recommended to use the surface mining mode only within a safe zone until you've grown confident with its use.**

Ship: 2.5 M
7

HKAS YF-405 Octagram

[HKAS]

Fighter

Dry Max Speed: 150 m/s

The YF-405 Octagram is a more compact cousin of the YF-404. Small and less heavily armed, this ship made up for it with high maneuverability and acceleration, More over, the ship have increased armor, it can take a beating and still dish it out. Features: - 4 Laser cannons - Laser sights - Weapons power up/ down button - Small frontal profile - 3h flight time - Aiming mode -2-3 layers of armor

BP: 7 M
11

Zippy

Silra

Multirole

Dry Max Speed: 150 m/s

In need of one-way trips, at maximum speed, anywhere, for a disposable cost? Zippies will do 150m/s easily. Zippies will get you 5000km of travel. Become a space-litterbug when you're done. Zippies are expendable. Printing each Zippy is *under 30000* in combined ore and assembly fees if you pre-craft a few of the parts. Use a Zippy for the one-way-trip to fetch ships that you've left parked at a station after an insurance transfer. *Since the removal of fast travel cores from the game, Zippies can now fly through fast travel gates without issue!* *Your blueprint includes the Zippy SCOUT, a Zippy with **luxury** features such as a 'ponder, roll and upwards strafe, and passenger seats. The ultimate leetl 'splorer.*

BP: 1
8

Pod Racer - Volterra

Shipwright CO

Multirole

Dry Max Speed: 150 m/s

**Volterra** is a land speeder inspired by *Star Wars*. The **Volterra** is the first in the series of pod racers that I will be putting out. Our company will also be hosting a Pod Race on the moon when bases are enabled (TBD). If there is a pod racer you are specifically looking for, you can contact me on discord with a picture or name of the existing racer. *Discord:* **Knox#9473** *In-Game:* **Shipwright**

Ship: 230 K
BP: 320 K
2

DAMk5P

Thaccus

Miner

Dry Max Speed: 150 m/s

The DAMK5P is the latest edition of my everyday driver and a demonstration of the tools that the [NavSuite](https://github.com/Thaccus/Starbase-Nav-Suite) can provide. This function first ship has proven sturdy and reliable in the harshest conditions. They have been taken all over the universe: Elysium, Szellem, Alstel, Neso, Chemosh, Kumi, and more. From Elysium deathzones to wrangling asteroids in belts where you and the rocks are fighting gravity, this ship has seen it all. ## Software Features include: - Asteroid Avoidance: 0.2s response time code with prioritization should two opposing sides detect. It also comes with strafe arrest integration so that you stop drifting laterally after you are out of the way of the rocks. Feel free to grill me on this as safety is my number one concern. - Inertial Navigation: Ever want coordinates outside of the transmitter ranges? Want to be able to go straight back to zone 3 in a far moon belt without fuss? This ship does that. - Strafe Arrest: Does drifting laterally when you turn your ship while moving at max speed make you nervous? Worry no more, strafe arrest will quickly slow all lateral movement while maintaining forward speed. - ESTOP: How many other ships can park in gravity? This ship can do not only that, but also come to a full stop automatically regardless of your facing/velocity at the press of a button. - Vectored Speedometer: Basic speedometers are great, but this ship can tell you how fast you are moving in each ship relative axis individually as well. - Autopilot: Originally based on FixerID's autopilot system. Load a waypoint from your list and hit the Nav button. The ship goes there. - Approach: DarkyShadow's profiled motion approach script. By far the most reliable approach I have encountered. - Waypoints: 20 waypoint storage with a manual edit progress bar and copy/paste-able strings to pass to/from your friends quickly. - Galactic Alignment: Aligns you to Z+ forward Y+ up in case you want to go precisely forward into the belt. - Compass: Firestarr99's bubble compass on a text panel. - Scanning: New rock who dis? - Laser charging on fire: Just in case you forget to turn them on or get surprised, the ship automatically makes sure the lasers are charging if you try to fire. - All flight controlling software is built on a human priority control system so that you always have the final say. The ship can control the levers, but you can always override the ship just by using your normal keys. When you let go, the ship will resume any automated control. ## Hardware features include: - Four converged(500m) laser cannons, just in case you need to speak the local language. - The ability to go 150m/s with most full loads. 140m/s if you have a load full of Lukium. This thing is literally covered in thrusters. - Converging rangefinders to cover the high visibility cockpit without getting in the way. The always-on pointing lasers also double as a visual indicator of both asteroid size and distance. (note: Rangefinders do not show for those viewing the ship in Potato LOD. Pirates can't see them unless they are super close) - Laser Designator Translation Sensor for vectored speed and a Speedometer placed on a CoM so balanced that it doesn't move more than 1cm when the ship is loaded. - Dual FCU/MFC stacks for increased fuel efficiency. - 99% ducted connection with crate redundancy. Very Few pipes on the whole ship. Those wires that exist are primarily on the rangefinder cage for easy repair. - All custom bolted with an unladen strength factor of 42.069 for the memes. - Hidden bolt, high visibility dash board and cockpit layout. - Easy Access service tunnel to get through the interior of the ship. - Rotationally aligned yolol chips and fuel rod spares: No mucking about with orientation, just put the thing in the spot and get on with your life. Yolol is facing away from the cockpit for that little extra frame-rate. - Refuel point for easy prop tank refilling in the field. - Passenger seat with easy access to the reverse lever for unforeseen circumstances. - Scalable modular design. Add or remove rings to fit your needs. I like this configuration best but, I'm not your dad, do what you want. In testing the original ship flew well over 40 hours without touching the controls (or an asteroid of course) on automated flights out to ISAN limit and back to prove to myself and now you that this is a highly robust automated flight platform. Current version has been used everyday for about 6 months and all versions have a usage lifetime measured in years. Any purchasers who provide feedback that gets included into the ship get rewards scaling with value of the input(including unadvertised BP's and beta testing for future models). All code is available for review in the link at the top of the page as I believe any safety system worth its salt should stand up to public inquiry. Test flights upon request. Please do not distribute or share this blueprint.

BP: 2 M
5

DAMk4P

Thaccus

Miner

Dry Max Speed: 150 m/s

The DAMk4P is a tried and true workhorse. This function first ship has proven sturdy and reliable in the harshest conditions. They have been taken all over the universe: Elysium, Szellem, Alstel, Neso, Chemosh, Kumi, and more. From Elysium deathzones to wrangling asteroids in belts where you and the rocks are fighting gravity, this ship has seen it all. That being said, this is an old model. [The latest edition is the DAMk5P.](https://sb-creators.org/makers/Thaccus/ship/DAMk5P) ## Software Features include: - Asteroid Avoidance: Single line (0.2s response time) code with prioritization should two opposing sides detect, feel free to grill me on this as safety is my number one concern. - Approach: DarkyShadow's profiled motion approach script. By far the most reliable approach I have encountered. - Waypoints: 20 waypoint storage with a manual edit progress bar and copy/paste-able strings to pass to/from your friends quickly. - Autopilot: Originally based on FixerID's autopilot system, all you have to do is load a waypoint from your list and hit the Nav button. The ship goes there. - Galactic Alignment: Aligns you to Z+ forward Y+ up in case you want to go precisely forward into the belt. Also comes with alignment vector progress bars so that you can manually align to whatever orientation you like. - Compass: Firestarr99's legendary bubble compass on a text panel. It's a home run and everyone who has seen it has loved the visual feedback of where their waypoints are. - Scanning: New rock who dis? - Laser charging on fire: Just in case you forget to turn them on or get surprised, the ship automatically makes sure the lasers are charging if you try to fire. - Automatic AAS on Cruise and Cruise cancel on full brake - Speedometer: MoriWatari's CargoLock frame speedometer. Reliable and accurate. - All flight controlling software is built on a human priority control system so that you always have the final say. The ship can control the levers, but you can always override the ship just by using your normal keys. When you let go, the ship will resume any automated control. - High density memory backup fields for button states: 8 memory chips worth of fields for less than the mass of one chip and its lightest chip slot. Standalone BP available [here.](https://github.com/Thaccus/Starbase-Nav-Suite/blob/main/Extras/MemorySocket80.fbe) - Room for 24 more yolol/memory chips: I built for 40 and only use 16 ## Hardware features include: - Four converged(500m) laser cannons, just in case you need to speak the local language. - The ability to go 150m/s with all but the heaviest of loads. - Converging rangefinders to cover the high visibility cockpit without getting in the way. The always-on pointing lasers also double as a visual indicator of both asteroid size and distance. (note: Rangefinders do not show for those viewing the ship in Potato LOD. Pirates can't see them unless they are super close) - Dual FCU/MFC stacks for increased fuel efficiency - 99% ducted connection with crate redundancy. Very Few pipes on the whole ship and wires primarily on the rangefinder cage for easy repair. - All custom bolted with a strength factor of 42.069 for the memes. - Hidden bolt, high visibility dash board and cockpit layout. - Easy Access service tunnel to get through the interior of the ship. - Rotationally aligned yolol chips and fuelrod spares: No mucking about with orientation, just put the thing in the spot and get on with your life. - Refuel point for easy prop tank refilling in the field. - Passenger seat with easy access to the reverse lever for unforeseen circumstances. - Scalable modular design. Add or remove rings to fit your needs. I like this configuration best but, I'm not your dad, do what you want. In testing this ship has flown well over 40 hours without touching the controls (or an asteroid of course) on automated flights out to ISAN limit and back to prove to myself and now you that this is a highly robust automated flight platform. In practice, this ship has been used everyday for months. Thank you to everyone who has tested this ship, and a special thanks to Sinsidious for his exceptional dedication to the testing and development of this craft. Any purchasers who provide feedback that gets included into the ship get their choice of several rewards scaling with value of the input(including unadvertised BP's). All code is available for review as I believe any safety system worth its salt should stand up to public inquiry. Test flights upon request. Please do not distribute or share this blueprint.

BP: 500 K
1

Eselin H

Ark's Sparks

Hauler

Dry Max Speed: 150 m/s

Model Number: HHBRS-077D\ Name: Eselin H\ Type: Blockade Runner Hauler\ Features: - Speed: 150 m/s (dry, boost level 2), 135 m/s (wet, 26k mass, boost level 3) - 216 crates - Small frontal profile for squeezing through asteroid fields - Multiple boost settings The Eselin H is a small and fast 216-crate hauler. It is targeted mainly at fledgeling companies building towards capital ships and also traders plying their wares in contested space, with the speed to keep pace with interceptors in a straight line and the advantage of a small frontal profile making asteroid collisions far more unlikely despite its sizable crate count. It comes with variable boost levels similar to the Holsteiner B, allowing sets of thrusters to be switched off for fuel efficiency. It can easily hit 150 m/s on boost level 2, but boost level 3 will be needed when loaded down. An extra set of modular thrusters will be designed at a later date that can be welded onto the sides to further increase wet speed, sacrificing the profile slightly. The ship is already overgenned as is and can support even more thrusters.

BP: 3 M
3

JPTech Rhino

JPTech

Ship

Dry Max Speed: 150 m/s

## How to buy Rhino 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Please check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **πŸš€βš”-rhino-info** channel. 4. Wait for an admin or moderator to reply.

BP: 3 M

JPTech Nano-C

JPTech

Multirole

Dry Max Speed: 150 m/s

# JPTech Nano-C ## Introduction This ship can reach a speed of 150 m/s. There is a resource blitch on the nose. By connecting it, you can fire the Tripod weapon. ## How to buy Nano-C 1. Join the JPTech Discord Server Click here! 2. Please check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **πŸš€-nano-c-info** channel. 4. Wait for an admin or moderator to reply.

BP: 200 K
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