Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


5

FireFly

Hyperion Trading Co.

Pocket

Warp Class:

Looking for Something Small Light and cheap to build? Look no further, Hyperion Trading Co. Brings you the FireFly Pocket Rocket! This small ship is designed to bring you on short scout missions to whatever destination you choose! Designed with moon gravity in mind with liftoff thrusters! This thing is packed to the max with features! like.....Rechargeable solar batteries and full flight controls! Superlight weight, Easy to fly! any strong endo can pick up and move this to whatever location you need! *"Not responsible for ships getting stolen."* Pack away the 7 engines and flight FCU in your inventory and transport the frame via the JumpMaster, Rhinocodon MK2, or your own Hauler! *"Cannot guarantee the safety of transportation using third party ships."* This ship is Donation Based! You pay what you want! Funds go to building better cheaper ships for everyone!

Ship: 15 K
BP: 1
3

Hunter Seeker

Sasqtch Skunkworks

Multirole

Primary Thrusters: 2 units

Stats: 150 m/s in full forward, 54ish in Stealth drive Maneuver only. Features: 1 autocannon Charodium plate towards the front. Glass canopy with custom bolt for accurate gun-sight. (Little to no side armor for the pilot.) Combat button to warm up the guns, gen / batt indicators on the dash to help with situational awareness, and an ammo count, so you know when to start looking for an exit. Stealth Mode: forward thrusters cut off and maneuver thrusters for forward momentum only carry you invisibly out of the battle zone. (Or for sneak attacks.) The ship has 3 variants: Scale fighter ship, tier 2 thruster version that doesn't get to max speed, tier 3 thruster variant to get 150 when in full forward. $Free (go to Icarus Project discord) [ You would need 0.7 stacks of glass for the windshield not listed in the list below. ]

1

Board Dragon HX

Hextek Creatures

Multirole

Battery: 10,000 units

Small Dragon, It is told among endos that this creature has some connection to the legendary Magic Dragon, but no one really knows where it came from. Board that turns with a dynamic center of mass, doesn't need mfc nor fcu, it recharges energy with solar panels and because it only moves with 2 maneuvering thrusters, you can easily remove them, and cargo-lock your board, so you can have a little fun everywhere. It can be grabbed. -Owning the Magic Dragon, Space Knight of Crail, Hydragon will allow you to claim this for free!

BP: 80 K
1

JPTech Electra

JPTech

Other

Power: 2,187,000 eps

The Electra is a ship boasting over 2 million power generation. This ship is capable of rapidly charging smelters and producing alloys at high speed without the need for repair halls. Additionally, it is slated for future use in supplying power to drill ships on the moon surface. ## How to buy Electra 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **🚀⚡-electra-info** channel. 4. Wait for an admin or moderator to reply.

BP: 7 M

[FREE] Eco missile

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

This is the ECO missile it is a variant of the hss-eco-fighter ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/[FREE]%20Eco%20fighter ) and shares many of the same characteristics the main difference is that the ship posses two 9 tubes missile launchers on the sides The main goal of this ship is to allow you to have fun and experiment with the missiles You can download for free here : https://discord.gg/WgRyqAJuSJ

BP: 1

[Free] JPTech Orkan

JPTech

Fighter

Range: 1,450 km

Orkan is small and cheep fighter. We have two models, Laser and Auto. This ship can disturbing the enemy at high speed. ## How to download Orkan 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. In the **🚀⚔-orkan-free**, please download a BP.

Ship: 2
BP: 1
2

[Free] OSA Xothian Mk2

Open Source Armada

Fighter

Dry Max Speed: 143 m/s

1K Joust fighter with staggered rail charge, packs high alpha strike potential into a light fighter. The Mk2 Xothian is the progenitor to the 4 railgun Cthulhu used in the 3v3 tournament, using a staggered rail charge system to pack double the rails for its gen set up, 1k weight was the goal so that the ship qualified for Kais 3v3 tournament. Estir is the 3k tournament variant, with materials min-maxed for the weight limit of 1000 tons, 143ms at 60 fps, this is provided for any future tournaments that Kai hosts. //Download// https://github.com/Open-Source-Armada/OSA-Xothian-Mk2 //Specs// 2 railguns with a staggered charge system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Sensitivity settings are adjustable from a yolo chip located in front of the pilot seat, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Materials and components are on the high end, i leave it to the user to reduces cost to your tastes. 1035656.25 kg in weight, 142ms at 60fps. 1 small prop tanks for 1 million prop, 30 mins estimated flight time. 2 T3 fuel chamber, 6 T3 generators, 4 T3 enhancers 1 hour 20 mins estimated fight time. Uses premium FCU, no reverse, Roll_L and Roll_R are your keybinds for roll. Entry is through the back, there is a small gap above the thrusters. Here is a link to Commando Doggo's video during witch i fight his heavy turret ship. https://youtu.be/Gz4rnolrmjk?t=621

Ship: 1
BP: 2
1

JPTech LandRecon

JPTech

Other

Battery: 10,000 units

# JPTech LandRecon ## Introduction This ship is a mobile reconstruction machine It is designed for cargo events. It is also equipped with an automatic landing. ## How to buy LandRecon 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **🚀🏭-landrecon-info** channel. 4. Wait for an admin or moderator to reply.

BP: 2 M
10

[Free] Voyager

Faulty Designs

Explorer

Assembly Cost: 235,469 credits

Specifically built to travel through the warp gate and onto the moon, with relatively generous range & speed at a reasonable cost. Listed build costs include the properly-constructed [Fast Travel Gate Core](https://wiki.starbasegame.com/index.php/Fast_travel_gate_core_(assembly)): removing this assembly will reduce the ship cost by about half (in addition to increasing both range & speed, of course). As the creator is incredibly lazy, the blueprint may be [downloaded immediately](https://faulty-industries.s3.us-west-1.amazonaws.com/voyager.fbe) at no cost. For exactly the same reason, it is provided with absolutely no warranty or support. Instead, it's offered on a pay-what-you-believe-is-fair donation basis: the minimum is simply a request to send a message to the creator (`Fault` in-game or `Fault#9610` on Discord) if you end up printing & enjoying the ship. Live long & prosper. -- Many thanks to `Lovel#0509` for his brilliant space photography & permission to share it here!

9

VOLE Moon Mining - Small drill ship

AZAKA Industries

Miner

No attributes :-(

VOLE and The Slut is a pack of two ships that work together to drill holes on a moon surface. They're cheap and good for afk'ing some Valkite or actively mining some of the ore chunks exposed by VOLE. A good base to get your feet wet with moon mining. VOLE can drill 40m diameter holes, while you AFK on it and suck it up with your mining backpack, which is linked to The Slut, parked on the surface above the hole. It's best used by babysitting it for a little bit while it drills straight down, then getting it to a resting position, flipping the lasers to widen the hole and then just afk'ing while it widens the hole up. Remember to empty the ore crates every now and then. Features: VOLE * TWIN Mining lasers - 3 Modes, one for drilling a very tight shaft down, and then 2 modes for widening the hole up, exposing ore chunks as it recedes the walls of the hole above itself. * Hover Mining - It mines down, and then hover takes it down auto-gravitically. * Gyroscope assisted 'align to direction of gravity' - If it bumps itself against bottom or wall, it'll correct its position automatically. * A passenger seat accessible from the pilot chair, you can use it to enter 3rd person view and see what the mining lasers are doing. Ore can be sucked from this position just fine. * It looks good, and it's built by a Sand Hobo. The Slut * Solar powered * Lights come on at night. * It's basically just crates that barely move :) Words of Caution: They are slow and meant for Safezone mining, I would not recommend using them outside a safezone. -- They should be spawnable in basically any size Hangar, they're very small. Ore Cost VOLE - https://imgur.com/a/fw5VeKF Ore Cost The Slut - https://imgur.com/a/sTVDiXH Price is 3 million, you're basically paying for VOLE and getting The Slut for free.

BP: 3 M
6

Buzzer MK2

Ring Theory

Multirole

Battery: 10,000 units

The Buzzer MK2 is a solar skateboard. Boasting a speed of 70 m/s and 6.8 hours of flight time, this little bugger can get you to where you need to be. And if you do run out of fuel, it has a resource bridge for easy refueling. This stylish skateboard may not have an FCU, but does come with a mass-shifting steering system complimented by an auto-leveling system so you can always go in the direction you wish. And if you find yourself pinned against the wall of the building right outside the SSC, the Buzzer MK2 is light enough to be picked up and carried around. Disclaimer: Currently the belt seems to block sunlight, which means this board is only useful at certain times, and probably not at all from inside the belt itself.

BP: 200 K
1

Black Persica

B00MSPLAT

Miner

Ore Crates: 336 crates

Introducing the Black Persica, a sleek and elegant deep belt diver. With its compact frontal silhouette, AAS, and automatic waypoint navigation, dive deep in to the belt with confidence, collect your ore, than return to base at a push of a button. The Black Persica is a modular build, and can be customised upon request (additional cargo, crafting area etc) Specs: - 4 Mining Lasers - 3 Ore Collectors - Ore Scanner - 48 T3 Generators with T2 Enhancers - 105 Batteries Ship Features Include: - Fully labelled ergonomic cockpit - High density Asteroid Avoidance System (AAS) - Automatic waypoint navigation - Asteroid auto approach - Multiple mining modes, including a comprehensive automatic mining pattern

Ship: 20 M
BP: 2.5 M
3

Maximus Depot II

ITC Shipyard

Ship

Ore Crates: 2,000 crates

The Interstellar Trading Corporation presents the all-new ITC Maximus Ore Depot II - the only modular and scalable solution for Origin, station, base, and capital ship shared storage you will ever need! Anyone can slap together a cube of 2000 crates, but only ITC has engineered a fully scalable, modular, and towable rack storage solution of 48 independent cargo racks that you join with a simple pipe tool enabling you to scale up your inventory into the managed inventory solution of your dreams. Capable of independently storing every single ore and alloy this game has to offer and then some, this near-voxel limit wonder allows you to pipe together racks of crates to create any combination from **5 to 2000** crates to satisfy your growing inventory needs anywhere in a single spawn! - Thirty-six 50 crate racks make up the central core of racks arranged in rings labeled A-E - Eight 10 crate cracks are arranged on the upper and lower levels - Four 5 crate racks supplement the upper and lower levels We make organizing your storage as easy or as complicated as you desire! Labeled for easy indexing, you can join racks together via your pipe tool by simply piping adjoining blue crates for easily visibility and configuration. All racks have a dedicated resource port and a configurable Progress Bar for easy labeling as you configure each rack. A central stack of basic chips is available to index your depot for easy reference once configured. Join 9 or more racks, and you will go over voxel limit easily, which securely locks the container in place giving you the added benefit of preventing it from ever being bumped or moved. When empty and unconfigured with pipes, the Maximus is fully towable, so feel free to print it and tow it anywhere! Designed in the perfect orientation for side-loading hangars, feel free to rotate the depot in your editor to the orientation you wish before you print it. As the lastest depot storage offering by ITC, the Maximus II has been re-engineered to fit inside hangars as small as 16x16x16 (Origin SSC is 34x34x34). This is maximum scalable storage inside the most minimum footprint! The ITC Maximus II: for solo players, to small groups, to mega corporations, this is *the* perfect player-made solution for shared corp storage until the devs can design something better. A set of these depots will enable you to scale any storage operation from the solo industrialist, to the mega conglomerate. **We are ITC, and we can help you put the C in Corporate Cargo.**

BP: 5 M
1

Uppercut

PinkGoo‘s Surplus

Other

No attributes :-(

Fun little ramming ship

BP: 16
1

Baudroie

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

The Baudroie is a hunting / interceptor / ambush ship It is designed to inflict heavy damage on bulky / armoured targets as fast as possible using 6 railguns The railguns shoot one by one and the ship has enough power to sustain the firing for about a minute before needing a 10 second pause to recharge the battery It is based on the same chassis as the Mantis and shares many common points The railguns have extra layers of armour to increase durability and are turned vertically to reduce visibility loss Check it out on my discord : https://discord.gg/6Wwu47RtyK

BP: 3.5 M
1

[FREE] ECO torp

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

this is the ECO torp, it is a variant of the hss-eco-fighter ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco%20fighter ) it shares many of the same characteristics The main difference is that the ECO torp has 8 torpedo tubes with non-guided torpedos The goal of the ship is to allow to experiment with torpedoes and have fun 😁 It can also be used as a cheap and lethal kamikaze ship You can download for free here : https://discord.gg/Cc5x4vpXTU

BP: 1
6

Solar Skater

Orbis Vipera

Multirole

Dry Max Speed: 115 m/s

Orbis Vipera, The Solar Skater, Are you a pirate who wants a stealthy, cost effective ship that has no giveaways in the outer reaches of space to allow you to sneak up on your prey quickly? Well Orbis Vipera has the ship for you. Introducing the Solar Skater. A small fast and undetectable ship designed for pirates and pvpers who want to get in quick and silently for the kill. Its so light and efficient you can even PICK IT Up Then this compact, stealthy and efficient ship is perfect for you at only 100k its a steal. Price Full Ship - 100,000 Specs - 115m/s - Solar converter - 3x Solar panels - 4x T2 Maneuvering thrusters - 1x Resource Bridge for on the go refuels - Perfectly weight balanced - Easy to us control panel - Max Speed - Lightweight - Stealthly - Can be picked up with E - Perma cruise mode for max control - Light Sensor We don't require ore we just charge for cash

Ship: 100 K
BP: 1 M

[Free] OSA Migo Mk3

Open Source Armada

Fighter

Dry Max Speed: 142 m/s

A cheap 2 gun meta fighter, an experiment in making a small ship while maintaining meta armour techniques. Comes in autocannon, laser and plasma variants. 4th of 6 free ships to be released everyday leading up to Eos Con. //Download// https://github.com/Open-Source-Armada/OSA-Migo-Mk3 //Specs// 2 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). BoostMin and BoostMax act as a aim keybind without yolo (yolo is avoided where possible due to the 0.2 delay) these should ALWAYS be bound to the same key. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Boost keybind removes these limits allowing for faster pitch/yaw. This can be altered to be the more common method of aiming, having higher sense as standard, and having the ships pitch/yaw slow down for aiming. (Swap the BoostMin/BoostMax Off values with its On values, remember to set it in the pitch/yaw lever fields too) Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Its primarily plated using alloys, char is used in the prow mounted gun armour (voxel armour). 142 m/s max speed using T2 thrusters. 502681.312 kg in weight. Two small prop tanks for 2 million prop, 1 hours 20 mins estimated flight time. 1 T1 fuel chamber, 1 T1 generators, 3 T1 enhancers. Uses basic FCU, no reverse, roll is performed using Roll_L and Roll_R buttons, this is to allow fast handling by isolating the roll thrusters from the FCU/MFC. Entry is through a small gap on both sides of the glass. //Cost// Aeg 2.6 stacks (4460 kv) Aja 0.6 stacks (994 kv) Ali (Alloy) 0.3 stacks (588 kv) Bas 9.8 stacks (17003 kv) Bas (Alloy) 3.2 stacks (5453 kv) Cha 7.8 stacks (13463 kv) Exo 0.5 stacks (940 kv) Glass (Alloy) 0.7 stacks (1289 kv) Ice 1.4 stacks (2408 kv) Kar 0.1 stacks (192 kv) Kut 0.1 stacks (172 kv) Nhu 3.0 stacks (5122 kv) Vok 8.8 stacks (15261 kv) Total ore 39.0 stacks (67345 kv) Assembly cost 51874 credits Manufacturing cost 315494 credits Total cost 367398 credits Stats based on autocannon, laser and plasma versions will differ. //Tactics// "bigger is better" is very often the name of the game in starbase. This does not help the new combat pilot/designer when starting out, but only those with skill issues ignore the value of micro fighters. The first advantage is low cost, this ship can be swarm built by players starting out or by experienced players/corps. This is important for lowering the risk of PvP, allowing even the newest of pilots to get flight time in combat. The second advantage is tempo, micro swarms are constant, hard to hit, and a waste of time to focus fire, giving new pilots breathing room is large battles. When used to supplement larger fighters, these micro's act as a reserve fleet for downed pilots of bigger ships, keeping the tempo of the fight in your favour. The third advantage is dogfights in gravity, the larger the ship, the harder it is to orbit fight without loosing altitude. When fighting larger ships, they will have to pitch/yaw or apply strafe thrust to manage grav, where as you wont need to nearly as much, flying low to the ground will allow you to force this, causing the larger ship to break off to manage altitude, the perfect chance for you to score free hits. It is also better to engage endos is smaller ships, as there is little risk of boarding, and large ships have better things to shoot at.

Ship: 1
BP: 3
4

Centurion Falcon MK l

JamsJelly Edition

Multirole

Battery: 100,000 units

- isan quad - doors close after 5500 thrust - upgradable hardpoints for 2 mining lasers and top reasource bridge can be replaced with collector. - refueling transfer in and out port (ducted) - Eco Generator script - Turtle, Cruise, GEN on/off - fully ducted {1 duct piece at each prop. tank and gen pipe connection} (excluding resource conatainers fully piped and cabeled) - 18 spare fuel rods - 36 Million propellant - 55 resource containers - 10 generators - 16 cooling cell slots (8 racks) - Captain Lando's style paint - top/bot fueling hatches + service hatch - arkanium/kutonium used for lights only (can be removed) - Safezone Only recommended Alternate version coming: Dedicated miner edition with 100-150 crates (tier 1 and 2 versions) Plasma thruster edition Disclaimer: This is the first ship (second frame) i have ever built in this game. I've done my best to make it work well and be fast using all the technical knowledge Y.T can teach! The ship has the slightest roll but as far as I can tell in test mode it only affects roll and not your trajectory. This is unnoticeable after leaving origin. Everything on this ship is used to balance it so it will fly well. (move it and risk it all)

Ship: 750 K
BP: 2 M
2

Baragon (Free BP)

Happy Little Accidents

Ship

Ore Crates: 1,104 crates

**Baragon [FREE]** Surface Scraper Miner **Ship Specs:**\ **1113 Crates**\ **Speed: ** 144-147\ **Mining:** 30 Lasers, 4 Collectors\ **Power:** 3 Large gens -2 Exo tanks\ **Propellant:** 144M Prop\ **Fwd Thrust:** 72 T2 Box w/ T3 Nozzles, 88 T2 Triangle w/ T3 Nozzles\ **Maneuvering Thrust:** 64 T2 Box w/ T3 Nozzles\ **Rev Thrust:** 32 T2 Box w/ T3 Nozzles\ \ **Ship Systems:**\ **All Systems/Code, Tuning, and Optimization by DarkyShadow** - **Moon Landing:** Point at a Moon Surface, Press a Button and Safely Auto Land Surface mining ship! - **Auto Cruise** with and without Asteroid Avoidance: Set a Distance and Automatically Travel To It - **Flight Profiles Lever Controller:** Allows you to set custom settings to each mode of the ship via a multi-function display in cockpit, 4 Modes Automatically Switched: MiningMode, MiningOn (Lasers On), Turtle, Normal - **Adjustable Laser Length** - **Adjustable Laser Rake Angle:** Helpful when mining up or down a hill - **Auto Stop Timer:** Set a time and mining will automatically stop to prevent overusing fuel - **Selectable Crosshair/Reticle Styles** with On/Off - **Low Fuel Prop Warning** - **Gyro** w/ Calibrate and **Auto Ship Reorient** to last Calibrated Orientation - Automatic Generator Warm Up and **Automatic Power Management** - Fuel Rod and Propellant Time/Distance **Remaining Estimation** - **Laser Pulsing for Power Management** as Gens Warmup: Automatically monitors Generator Warmup and turns on/off the lasers until power can fully support lasers at 100% Mining - **Speedometer** and **Odometer** (TripMeter) - **Status Display** with Realtime Speed, Safezone, Station Placement Ability, Ship Strength Factor, Durability - **Multiple Safeties:** Cruise Cancel on Full Reverse, Fuel Low Cutoff, System Shutdown on Damage Taken, Safety Disables Cruise and others if pilot is more than 1000m from ship. https://drive.google.com/file/d/1_wPcpFfs4UAGBqwzSu35FhL_8N6nXiIs/view?usp=drive_link

Ship: 1
BP: 1

[Free] OSA Night Gaunt Mk1

Open Source Armada

Fighter

Dry Max Speed: 140 m/s

A experimental 6 gun stealth ship, made to target slow vulnerable civilian ships like surface miners, comes in autocannon and laser variants. //Download// https://github.com/Open-Source-Armada/OSA-Night-Gaunt-Mk1 //Specs// 6 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). BoostMin and BoostMax act as a aim keybind without yolo (yolo is avoided where possible due to the 0.2 delay) these should ALWAYS be bound to the same key. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Boost keybind removes these limits allowing for faster pitch/yaw. This can be altered to be the more common method of aiming, having higher sense as standard, and having the ships pitch/yaw slow down for aiming. (Swap the BoostMin/BoostMax Off values with its On values, remember to set it in the pitch/yaw lever fields too) 140 m/s max speed using T2 maneuver thrusters, no trails. 354387.656 kg in weight. 3 small prop tanks for 3 million prop, 50 mins estimated flight time. 3 T1 fuel chambers + 6 T1 generators + 3 T1 enhancers gens idle at 16.7% for 7 hours 40 mins idle time, estimated flight time 4 hours 50 mins. Basic script for current Fuel/Prop times. Uses advanced FCU. //Cost// Aeg 4.1 stacks (7072 kv) Aja 2.3 stacks (3942 kv) Ark 0.1 stacks (220 kv) Bas 21.0 stacks (36362 kv) Cha 16.3 stacks (28107 kv) Exo 1.2 stacks (2140 kv) Ice 2.4 stacks (4224 kv) Kar 0.1 stacks (192 kv) Kut 0.0 stacks (43 kv) Nhu 8.1 stacks (13993 kv) Vok 24.4 stacks (42079 kv) Total ore 80.1 stacks (138375 kv) Assembly cost 59158 credits Manufacturing cost 886970 credits Total cost 946128 credits Stats based on autocannon, other versions will differ. //Tactics// Starting as an attempt at a new armoured fighter, i changed the goal when plating was not providing the needed protection i wanted. The frame was reworked into the largest amount of guns i could keep above 140 ms, without trails. Most if not all miners, haulers and any other civilian ship are unarmoured, 6 guns will make quick work of them. Most dont go max speed either, so you are not missing many targets of value. Where i believe this ship will do best is hunting surface miners, as most are slow, and are practically stationary when mining. Endos should be easy to kill with 6 guns, but remember that they can kill you too. The unarmoued hull means you are relying on gank tactics, the element of surprise is your main advantage. Dodfights should be avoided, even a tripod skiff can crit you. There is no shame in running away from a fight in this ship, you have already left honour at the door when you pilot it. I believe the hull of this ship is ripe for modification, different weapons, higher tier components, even armour and regular thrusters to convert over to the original goal.

Ship: 1
BP: 2

Plasma Falcon (in DEV)

JamsJelly Edition

Ship

No attributes :-(

Exact same as MK ll with a plasma thruster for maximum speed! No motivation to complete this until there is more interest in starbase. Only Version left coming is an accurate interior to Son holo's ship

Ship: 3 M
BP: 5 M
1

Rat Mk2

Meta Tech

Other

Battery: 10,000 units

Meta Tech presents its 1st ship the RAT! An agile racing scooter great for small spaces and hopping origins in style - Forward: 2 tier3/3 tri @ 780,000 thrust - Backward: 2 tier3 Maneuver @ 104,000 thrust - Maneuver: 8 tier3 ~104,000 thrust / 6 directions - Cargo Beam Hud - Forward Range Finder - Hover(Coming Soon) - Auto Breaking+Break Lights - Honk @ endos!

Ship: 1 M
BP: 3 M
2

Christmas Tree

PinkGoo‘s Surplus

Other

No attributes :-(

Christmas tree that can be welded to any ship

BP: 16
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