Starbase Ship Shop
Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!
Learn the basics of buying and selling here. More features coming soon!
Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy
Laser Eagle MKI
Kepler
Fighter

*By purchasing this lot, you get blueprints of Laser Eagle and Plasma Eagle (modifications with plasma weapons) in the "industrial blue" color palette.* The Eagle MKI is a light fighter armed with three guns. Main purpose of the ship is scouting and hunting for miners. Features of the propulsion system allow you to stay on track even with serious damage to the shunting engines. But be careful. Turns vertically and horizontally are carried out simultaneously with forward movement. The thrusters on the wings are only for spinning the ship and dodging up/down. For purchase and questions - write to the discord.
Battleship Ship
Bombg Creations
Other

This is a ship. But it's not just any ship; you can play battleship on this ship! Features: Set your ships where you want them! Sounds for game start, end, shot missed, shot hit, and sunk ship. See where your adversaries missed shots Ship also has a built in generator script, so your fuel rods will last for many many gaming sessions. A video of an earlier version of the ship here. https://www.youtube.com/watch?v=jNMaSBIdoz4
Skytanker Bundle - Excavator
Skytanker
Miner

A bundle to allow you to travel to the moons with two super nice ships! The E1 will be perfect for exploring, doing "one shot" operations with long distances and at maximum speed. The E3 will be perfect for doing large excavations in a safe zone. The cards present in the sale of this bundle are as follows: Mélusine Amethystos/Ostrum Magindara Melia 4 places where you can mine rare resources, some of which are very expensive at the tower on Origins stations.
Fate GO decal art
Nyctibius Designs
Other

A character from Fate GO originally commissioned by MCC. Just print out the plate by itself from ship designer or add it to another blueprint. - Comes on a regular 432 by 432 plate made with material of your choice (bastium by default) - Takes up 125 out of 600 possible decals - As of right now (build 627) can't be repainted because of poorly implemented decal tool - As of right now (build 627) can't be moved from that plate in ship designer because it messes up the order in which decals are rendered. You'll have to install the whole plate unto your ship as it is.
StoraSphere
Darkwiiyou
Other

Spherical Storage crate with 2048 Crates. A more aesthetic ship designed to expand Capital Ship Storage or Origin Storage. Doesn't move. Has 4 resource bridges on all 6 *edges* (24 total). Inside has 3 batteries and the maneuvering thruster. DM for Blueprint
Astra Fighter
Nova Imperium
Fighter

- 2 railgun ( 3 tir before load battery [12s reload time] ) - Layered armor charodium ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ - 2 railgun ( 3 tir avant de recharger ( 12s de rechargement) - Charodium armor ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ Buy order on discord https://discord.gg/KSNFp3VcxD
Leviathan
Nova Imperium
Fighter

**Leviathan** is a Multicrew Corvette __**It's main features are :**__ - 16 lasers - 4 autocannon - 2 railgun - 4 plasma - 9 tripod on max power - Layered armor like capital ship (Tallium beam+ Exutium plates) - Speedometer - Range calculator - Roughly 2000 km of range - ISAN quad - Pilot railgun aim assist > It's main role is to provide fire support to the fighter close to him ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ **Leviathan** est une Corvette de combat multicrew **__Ses principales caractéristiques sont :__** - 16 lasers - 4 autocannon - 2 railgun - 4 plasma - 9 tripod on max power - Capital ship armure (Tallium beam+ Exutium plates) - Speedometer - Calculateur d'autonomie - Environ 2000 km d'autonomie - ISAN quad - Aide à la visée pour les railgun du pilote > L'objectif principal de ce vaisseau va être d'apporter un trés gros support de feu au fighter alier autour de lui ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ Buy order on discord https://discord.gg/KSNFp3VcxD
Board Dragon HX
Hextek Creatures
Multirole

Small Dragon, It is told among endos that this creature has some connection to the legendary Magic Dragon, but no one really knows where it came from. Board that turns with a dynamic center of mass, doesn't need mfc nor fcu, it recharges energy with solar panels and because it only moves with 2 maneuvering thrusters, you can easily remove them, and cargo-lock your board, so you can have a little fun everywhere. It can be grabbed. -Owning the Magic Dragon, Space Knight of Crail, Hydragon will allow you to claim this for free!
[FREE]Daphnis
Kill To Conquer
Other

The Daphnis is a relatively cheap medium range small personel carrier, that can reach a speed of 125m/s. - 48 million Propellant - 4 Fuel chambers 12 Generators - 2 Resource Points - Retractable Cockpit - 8 Passenger seats - Backup Coolant in cases where the Rads are non-operational - 2 layered Charodium plating. - **FREE BP** - https://www.dropbox.com/sh/18aia5qvsxuire4/AAC9vXj4hbKpUN0k9nkpoJKNa?dl=0 Like all my ships, it is free. if you make changes or just want to experiment to make the ship/ process better/more effcient feel free to. - **Note: I realize it looks like a massive dong from above, Unintentional, but welcome addition.**
P.12 Sidewinder MkII tier 2
Neunzehn's Replica
Multirole

**_This is the tier 2 version of the [P.12 Sidewinder MkII](https://sb-creators.org/makers/Neunzehn%27s%20Replica/ship/P.12%20Sidewinder%20MkII)._** Ship price is 490000 with ore. 3.2 stacks of glass are also needed besides the listed ores. Buy now and receive a free copy of the blueprint for the MkI(the old model). Small outfit requirements like livery can be accommodated for free.
Hunter Seeker
Sasqtch Skunkworks
Multirole

Stats: 150 m/s in full forward, 54ish in Stealth drive Maneuver only. Features: 1 autocannon Charodium plate towards the front. Glass canopy with custom bolt for accurate gun-sight. (Little to no side armor for the pilot.) Combat button to warm up the guns, gen / batt indicators on the dash to help with situational awareness, and an ammo count, so you know when to start looking for an exit. Stealth Mode: forward thrusters cut off and maneuver thrusters for forward momentum only carry you invisibly out of the battle zone. (Or for sneak attacks.) The ship has 3 variants: Scale fighter ship, tier 2 thruster version that doesn't get to max speed, tier 3 thruster variant to get 150 when in full forward. $Free (go to Icarus Project discord) [ You would need 0.7 stacks of glass for the windshield not listed in the list below. ]
[FREE] Eco Billboard
Happy Ship Shop
Ship

This is the ECO billboard, a simple simple to allow you to broadcast whatever text you want It has a 12x12 screen that has 3 different animations : - text wrap - color change - text wave It is easy to to use and does not require any kind of Yolol knowledge, simply change the progress bar named LineX ( X being a number ranging from 1 to 12 ) and make sure that your line is 12 characters long exactly ( use spaces if needed ) Everything is configurable without having to touch the Yolol ! You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post
YF-7000
[HKAS]
Fighter

Space is dangerous, and the YF-7000 is built to survive in this harsh environment. Commissioned by Omaya#2070, this well armed and armoured fighter is now available for the public. Armed with 8 laser cannons and plated with 3 layers of armor, this might be the fighter you are looking for.
DragonHoarder1136(Heat update)
Dragon_Ventures
Hauler

Updated on 5/31/22- added heat sinks, removed excess batteries, added more fuel rod spares, added yaw thrusters, removed gen script for a simple pinned number, removed warp core, added crafting tables, added cabin floor, removed broken buttons from dash Price dropped to 2,000,000 credits for BP due to this old design not meeting my current quality standards. Be aware this ship is functional, but not super polished. Original Description: Tired of making multiple trips? Do you need something that can get through the belts intact? Want to make your friends envious of your supreme power? Dragon_Ventures has you covered! Introducing the DragonHoarder1136 (H) Designed from the ground up to be extremely durable, repairable, and to get your cargo to far away destinations safely. This ship is designed for big companies moving huge amounts, or wealthy solo players looking for the best on the market. The entry price is high, but the payoff is only a couple runs away! Build your hoard like a pro! Over 40 hours of Min-Maxing the editor's build limits has delivered this creation to reality. It features an enclosed engineering section to ensure your explody bits stay unexploded, and ablative beam structures on the front to keep your critical systems in working order for any chance impacts. Ducting is bolted double the normal amount to reduce time spend repairing. Crates are arranged in a protective buffer all around your core thruster and system. The Asteroid Avoidance YOLOL has been revamped to increase the effectiveness. The cross section was carefully maintained to ensure the ship can avoid threats before they even get into one of the 240+ rangefinders paths. The asteroid avoidance system is a "Pause and strafe" style system, it checks in 3 sections (top mid, bottom) and then strafes away from the detected threat. For Top and Bottom, it cuts forward power while it maneuvers, and resumes old thrust level once clear. For the middle section, it pitches the ship down slightly, and does not cut power to main engines (however this pitch may trigger the Top section power cut and strafe). after a short pause to allow the vector to change away from the middle detected threat, the ship resumes the old heading. Known shortcomings of the system as it stands are that it may strafe at low speed (<25 m-s) into a threat on the top or bottom in unlucky circumstance, but this is an edge case scenario, and the ship is robust enough to just bounce off these with little care. Features: -Avoidance YOLOL with dense checkerboard pattern for comprehensive coverage of threats. -Avoidance YOLOL display, designating when system is active, what action is being taken, stats for number of activations on current trip, and lifetime of ship. -1 20 ring Plasma main drive, with 92 supporting T2 Triangle thrusters. -24 T2 Triangle thrusters for PITCH, ROLL and Up-Down Strafe -NO BRAKES. ship is designed to point towards destination and let 'er rip. -147 M-s empty, strength 1.028 -135 M-s with common ores (14,000 weight) -126 M-s with Exorium (24,600 weight) -1136 capacity for ores. -Turtle, Cruise modes. -MONO Isan 2.5 -Transponder -High cable&pipe budget and still over 1000 bolts available for repairs. -Critical systems are able to be accessed in most cases for repair. Stuff that is not accessible is buried in crates and unlikely to be damaged. -3 resource ports. One for pilot and general use, 2 in engineer bays near back exit with in/out flow buttons for double duty as tanker (roughly 40 million propellent extra will remain once fuel rods are exhausted) -10 generator modules, with 6 t2 units per generator. -50 backup fuel rods, giving approx 2588 km range. -Open "air" control section, with double pane glass to avoid "asteroid-in-face" syndrome -2 passenger seats at the control section. -1 "suicide seat" on a pole at the rear. not protected by AA YOLOL. For those that have more bravery than sense, or do it for the memes. Nice views though! -Non default color scheme of Red, Black and gold. Subject to change from Images. Cost: Need more details? Message me on discord at Tegxra#0836. I will have a model ship to tour soon and allow for test drives and demonstrations within the Safe Zone.
[Free] OSA Zoog Mk2
Open Source Armada
Other

Cheap and disposable stealth skiff, made without FCU/MFC to shave print cost. Made as a disposable ship and assault pod for up to 2 people, there may not be a cheaper, more stress free way to zerg into the fight. For a total of 4 stacks of t1 ore, and a print cost of 22 001 credits print without crafting parts, i can confidently say it does not get cheaper than this for brave one way trips. For good measure, i made a 5 pod launcher variant, giving you possibly one of the most affordable stealth bombers to have fun with. //Download// https://github.com/Open-Source-Armada/OSA-Zoog-Mk2 //Specs// Comes unarmed for scouting or with 5 missiles for bombardment. LaunchMissile+ and LaunchTube+ are your missile triggers, bind both to the same key, this system uses no yolo and is a simple way to cycle and launch missile tubes. 148 m/s max speed using T1 manoeuvre thrusters, no trails. 68277.5234 kg in weight without missiles, 74437.3047 kg armed with missiles. One small prop tanks for 1 million prop, 40 mins estimated flight time. One T1 fuel chamber + one T1 generators, gens must be ran at max to fly. Roll is performed using Roll_L and Roll_R buttons. This ship has no FCU/MFC, it is manually balanced, and uses direct lever control. See attached photo of bindings for this ship. This is done to make the print cost incredibly low, and further make a cheap ship cheaper. //Tactics// Zerging the enemy has been, and always will be a strong method to win, low to no cost attacks with handheld weapons is the simplest form of combat. It is also the basis for station assault, so i made the Zoog. Cheaply printed even without tech tree unlocks, fast and stealthy, can be used by anyone as a easy trip into combat. Has two pilot seats for pilot to fly based on preference, doubles as a passenger seat to allow two endos per trip. The missile variant takes full advantage of the near zero cost of the hull, allowing you to deploy 5 missiles with next to no ship cost attached, it is basically the launcher and missiles. Ideally the launcher will be used to breach stations during siege, but I also expect it to be used as a risk free way to deploy some missiles.
JPTech Erebus
JPTech
Fighter

# JPTech Erebus ## Introduction This ship is very high-firing with 12 lasers. ## Visibility As the ship has limited down visibility, it is recommended to pursue the enemy in the Yaw direction. ## Armour The laser magazines are spaced to avoid induced detonation between them. The forward armour is made up of two layers of 432x432 plates for extra durability. ## Weapons It is equipped with 12 laser cannons. ## How to buy Erebus 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **🚀⚔-erebus-info** channel. 4. Wait for an admin or moderator to reply.
[free]SB2048
Duh idk
Other

just a storage box 2048 crate [download here](https://drive.google.com/file/d/1btvJkYBHkjlssoJ8QOlk4AvquzzGyz3x/view?usp=sharing)
Void Raiders (Arcade)
Glitch Lab
Multirole

# Void Raiders This is a arcade machine that holds the yolols for the game Void Raiders in it. This specific version is a more yolol heavy one as it comes with a PvP and PvE mode. In PvE: A alien ship will randomly jump between the lines and tries to shoot you, dodge all of it shots with the switch and survive till support arrives...if it will ever. A highscore page will push you to become better. In PvP: At the start of the session player :A can choose how many lifes you want to play with on each person invidually. When both Endos are ready you can use the switch to move on your oppents line and the button under it to shoot them. The first to loose all its hearts lost. It is a 2 year old machine that i just repacked and checked for buggs. It comes with speakers so that in the future there is a potential sound upgrade to these games. Side note: The sound devices are for future uptades. It has no sound yet.
Locust Lite MK5
Hyperion Trading Co.
Explorer

Hyperion Trading Co. Bringing you the New MP or Moon Platform Ship Series! This is the Hyperion Locust Lite! We are using new ways to help us land and VTOL off the moon! This is an Ultralite capable of 150ms in VTOL mode. Standard travel mode is slow and easy and up to 60ms. This unique craft is meant to get you to the moon through warp gates or by printing at Arma. The Locust has enough fuel to make it to the Moon Gate and land on the Moon or enough for a one-way trip. You can pack extra fuel rods and a Fuel canaster to help extend your range! The Adjustable hover script will stop you "Hopefully" in a balanced flight mode to help you easily maneuver down. Still in testing but very responsive! Simple Lightweight craft is meant for any endo to print and dispose of! meaning it's great for new players too!
[FREE] Tugger
Egomaniac
Other

The Tugger is a small tug ship with enough power generation to tow a ship of up to 7,500,000kg at up to 50m/s. The pilot seat can be spun to face the back, looking out the back window for ease of locking on ships using the back facing tow beam. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/tugger/download/?ref=sss) Website: https://starbase.egotech.space/ships/tugger # Videos | Channel | Video | | --- | --- | | [Krawll Unchained](https://www.youtube.com/channel/UCCqloSZ0VHn0BCFhIlJNS8A) | [Starbase - Community Ship Showcase - The Tugger by "Egomaniac" - New "Towing mechanic"](https://www.youtube.com/watch?v=I1Zl2mli1YQ) | # Features The ship has the following features: - Back facing tow beam for towing ships, with a towing capacity of 7,500,000kg - Spinning pilot chair to view out the back of the ship through generous sized back window - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - One resource bridge - Auto generator rate script with adjustable minimum rate - Button to automatically adjust the minimum generator rate acoording to towed mass - 24 T2 generators (with 48 T1 enhancers) with eight T2 fuel chambers and 16 spare rods on racks - Radiators and heat sink that provide more than adequate cooling - Six medium tanks with 24,000,000 units of propellant - Propellant time and fuel time panels - 144 batteries - 38 T2 triangle thrusters providing forward thrust - 16 T2 manuever thrusters providing braking thrust - 32 T2 manuever thrusters - [Compass System by Firestar99](https://gitlab.com/Firestar99/yolol/-/tree/master/src/compass) - Speedometer - Timer panel - Odometer panel - Top speed of 140 m/s while not towing
Trident C250
Vintage Incorporated (Marki)
Multirole

The third variant from the great Trident ship series, a very maneuverable and pretty fast ship, and just like it's smaller brothers, properly stress/field tested capable of hauling a full load of heavy ores. - **Ship Blueprint: Not for sale or trade** - **Ship status: Vintage ship shop(outdated)** - **Ship version: v4** --- Extra info: - 2 Mining Drills - 2x Ore collector - 4x mining lasers - 108 Batteries - 10x 3/1 generator/fuelchamber reactor setup(Tier2) - 10x T1 enhancers - 10x Spare rods - 4 large propellant tanks - ISAN Mono V2 + Ship Transponder - Power management script - Material scanner - Ship speed reader - Ship auto stop feature - T1 thrusters - V.m rated: 40000kg Max(full load, 10.000.000kg) --- Usermanual: Bridge section: - The "Cruise" button is used for locking the forward lever in place(off by default), cruise is also used for auto stoppig the ship when it's off - The "Turtle" button is used for slow, accurate maneuvers(off by default) - The material scanner and readout have two unlabeled buttons, the one on the left turns the scanner on or off, button on the right is for swiching between scan results(core material or rock material) - The lights can be toggled with the "Lights" button(on by default) - The "ID" button toggles the ship transponder(off by default) - To activate the plasma thrusters you need to press "Plasma" this charges the thrusters before use - Lever on the left is the FcuForward lever, lever on the right is for changing the laser focus point on the drills - "Centering" trying to mine efficiently? put the asteroid somewhere in the center of those beams - "Auto" sweeps the lasers, however manual mode is better in most cases - "Drill" toggles the mining drills and lasers(the drill always takes priority, and the lasers safely disable when they closing, activating the drills also ramps up the generators before the lasers turn on - "Laser" toggles the lasers on/off Engineering section: - The "Power" button is for toggling the power management script, this forces the ship to run on batteries only! - Use the twist handle to manually restart the generators(turn and hold for a few seconds) when the batteries are dead and the ship has no power --- **Contact me on discord if you like the ship, i also accept personal requests(depending on the request. e.g, large redesigns will not be accepted!)** **For support and questions you can always contact me, or post them on the Vintage discord!**
[Free] OSA Ghast Mk2
Open Source Armada
Multirole

Latest variant of the Ghast, now with 20 missiles for bombardment. Since its release the Ghast has been used as my test bed for missile and torp testing before committing to a specific new design. When the 5 pod launcher was finally added, they easily attached to the Ghast, and was very reliable (for missiles anyway). The default scout variant has also been updated with some of the new additions made on the launcher variant. //Download// https://github.com/Open-Source-Armada/OSA-Ghast-Mk2 //Specs// Comes unarmed for scouting or with 20 missiles for bombardment. LaunchMissile+ and LaunchTube+ are your missile triggers, bind both to the same key, this system uses no yolo and is a simple way to cycle and launch missile tubes. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. 150 m/s max speed using T2 manoeuvre thrusters, no trails. 104255.96 kg in weight without missiles, 131225.469 kg armed with missiles. Two small prop tanks for 2 million prop, 1 hours 10 mins estimated flight time. One T1 fuel chamber + Two T1 generators, gens idle at 14.5% for 8 hours 30 mins idle time, estimated flight time 2 hours 30 mins. Basic script for current Fuel/Prop times. Uses basic FCU, roll is performed using Roll_Left and Roll_Right buttons, this is to allow fast handling by isolating the roll thrusters from the FCU/MFC. //Tactics// Despite the very hindersome bugs launchers and their munitions have, the 5 pod launcher is surprisingly reliable. Reliable enough for them to be mounted onto the cheap, fast and stealthy hull of the Ghast, making it a fun and easy way to deploy the max amount of missiles onto a target. Unfortunately all missiles/torps have a chance of failure on launch due to bugs, and the ordinance itself is well known to fail at hitting moving targets, limiting there use. Where I personally see use, even if bugs are fixed, is in station bombardment and breaching. Small or large bombers may be a key aspect to siege warfare, and thus I believe small, cheap and stealthy bombers will be very valuable in the possible future. The Ghast has excellent range for a tailless ship, and can carry all its missiles at max speed. Low tech components keep the potentially one way mission more cost effective, missiles are only cheap to a point. Could possibly be used to ambush stationary ships, like surface miners.
[FREE] Shifter
Egomaniac
Miner

The Shifter is a 450 ore crate capacity mining ship with a spacious interior allowing for multi crew operations. The controls, tools and features are similar to the [Stocker](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Stocker). The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/shifter/download/?ref=sss) Website: https://starbase.egotech.space/ships/shifter The Shifter (v1.1.0) is also available to buy in game at Central Showroom of Rando 1 Ship Shop at stations with Rando ship shops. # Videos | Channel | Video | | --- | --- | | [Flames_Yue](https://www.youtube.com/@flames_yue550) | [EGOTech Shifter Asteroid Miner Showcase](https://www.youtube.com/watch?v=xvv7hNlfqLY) | # Features The ship has the following features: - 450 ore crates - Spacious double level interior - Two additional seats for co-pilots - Standard Cruise function - Turtle and Sloth functions with adjustable rates and preset profiles - Transponder system with ping function - Two automated rotating drills with four mining lasers each - Six ore collectors - Material scanner with display of materials in stacks - Approach and auto mine functions - Two external and four internal resource bridges - Auto generator rate script with adjustable minimum rate - 36 T2 generators (with 40 T1 and 16 T2 enhancers) with 12 T2 fuel chambers and 48 spare rods on racks - Radiators and heat sinks that provide more than adequate cooling - Nine large propellant tanks with 108,000,000 units of propellant - Estimated flight time of 4 hours and range of 2,000km - Propellant time and fuel time panels - 216 batteries - 42 T2 box and 124 T2 triangle thrusters providing forward thrust - 48 T2 triangle thrusters providing braking thrust - Eight T2 maneuver and 72 T2 triangle thrusters for maneuvers - Basic crafting bench to craft refills with meter upgrade plus the other two benches - Extra two small propellant tank with its own resource bridge for emergency refueling - Two extra hardpoints (all cabled and piped) - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - Warning lights and alarm for obstacle detection and avoidance, powered by 35 rangefinders - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 135m/s when empty
Trident C512
Vintage Incorporated (Marki)
Multirole

The biggest Trident ship in the series, a very maneuverable and fast ship with double capacity - **Ship Blueprint: Not for sale or trade** - **Ship status: Vintage ship shop(outdated)** - **Ship version: v4** --- Extra info: - 2 Mining Drills - 4x Ore collector - 4x mining lasers - 208 Batteries - 14x 3/1 Generator/Fuelchamber setup (tier 2) - 14x T1 enhancers - 18x Spare rods - 8 large propellant tanks - ISAN Mono V2 + Ship Transponder - Power management script - Warpgate Module(removed, but still in the photo's) - Material scanner - Tractorbeam - Basic Crafting + Tool benches - Ship speed reader - Ship auto stop feature - Main thrusters T2.5, everything else is T1 - 2x 6 ringed plasma thrusters - V.m rated: 40000kg Max(full load, 20.480.000kg) --- Usermanual: Bridge section: - The "Cruise" button is used for locking the forward lever in place(off by default), cruise is also used for auto stoppig the ship when it's off - The "Turtle" button is used for slow, accurate maneuvers(off by default) - The material scanner and readout have two unlabeled buttons, the one on the left turns the scanner on or off, button on the right is for swiching between scan results(core material or rock material) - The lights can be toggled with the "Lights" button(on by default) - The "ID" button toggles the ship transponder(off by default) - "Aim" projects a safe path(width of the ship), this path can be used for easy asteroid dodging for traveling long distances outside the safe zone - To activate the plasma thrusters you need to press "Plasma" this charges the thrusters before use - Lever on the left is the FcuForward lever - Lever on the right is used for adjusting the angle of the lasers - "Tractor_B" is for toggling the tractorbeam - "Centering" trying to mine efficiently? put the asteroid somewhere in the center of those beams - "Auto" sweeps the lasers, however manual mode is better in most cases - "Drill" toggles the mining drills and lasers(the drill always takes priority, and the lasers safely disable when they closing, activating the drills also ramps up the generators before the lasers turn on - "Laser" toggles the lasers on/off - "Collect" use this if you want to collect the mess that you made with the mining lasers ;) Engineering section: - The "Power" button is for toggling the power management script, this forces the ship to run on batteries only! - Use the twist handle to manually restart the generators(turn and hold for a few seconds) when the batteries are dead and the ship has no power --- **Contact me on discord if you like the ship, i also accept personal requests(depending on the request. e.g, large redesigns will not be accepted!)** **For support and questions you can always contact me, or post them on the Vintage discord!**