Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


7

Refuelld

ITC Shipyard

Multirole

Item Crates: 0 crates

**RefuelldMK1** - **Ajatite Plated.** - **Multifunctional Ship** - **Basic Crafting Bench Onboard** - **10 Ore Crates** - **32 Spare Fuel Rod Racks** - **32 T2 Box Thrusters (Main)** - **Max Speed** - **30 Maneuver Thrusters** - **2 Resource Bridge** - **8 T2 Fuel Chambers** - **8 T2 Generators** - **7 Large Propellant tank** - **16 Batteries** - **Advanced Yolol Scripts & Eco scripts** - **5.3 Hours Flight** - **2737km Range with full ore crates** - **Ship Strength Status Readout** - **Warning Lights** - **ISAN QUAD ** -** ** - **Designer: {ITC}Chesty** - *Need this BP modified to your needs before purchase? Feel free to DM me on discord to discuss*

BP: 500 K

tester

JamsJelly Edition

Ship

No Image
No attributes :-(

BP: 2.5 M
4

HORNET MK2

Danket

Miner

Ore Crates: 94 crates

Ship: 5 M
BP: 25 M
1

[FREE] Eco tugboat

Happy Ship Shop

Hauler

Dry Max Speed: 140 m/s

This is the ECO Tugboat A simple tug boat capable of pulling up to 30 thousand tons It's not super fast but it is cheap and reliable 😁 You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
2

AAzathoth

CODE.

Multirole

Ore Crates: 1,040 crates

Posted with permission from original developer This is a modification for the Azathoth that includes an asteroid avoidance system, a detachable ponder, and a few other changes. The original Azathoth was great, but not having AA hurt quite a bit. This fixes that. It's free here https://drive.google.com/file/d/1QB9b6PM2EqYCuSPrrxzrch_luYzw7rGp/view?usp=share_link If you find any issues, or have any suggestions let me know. Turn on the avoidance with the "ACAS" button The original Azathoth is here https://sb-creators.org/makers/Open%20Source%20Armada/ship/%5BFree%5D%20OSA%20Azathoth%20Mk3

Ship: 1
BP: 1

HKAS Vigour 5

[HKAS]

Fighter

Primary Thrusters: 90 units

There was once a happy player who was flying his ore ship from Origin to the Moon gate. All is good until a couple of pirates decides it was fun to shoot up his miner. The happy player becomes a sad player, and in his grief, he dived into the Ship Designer. After he borrowed parts from his friends, he created a monster to unleash on the pirates. The result is a massive heavily armored assault ship featuring 16 laser cannons, a generator that can support continuous firing, internal space for more ammo or for your battle buddies, and flat top deck for tripod weapons. If you are not short on credits and want to melt ships with your friends on a Sunday mining trip, this is the ultimate toy for you. Features: - 3 layers of Charodium - Asteroid Avoidance System - Speed ~120 - 52,000,000 propellant - Safe zone indicator - Transponder ping - 16 laser cannon - Reconstruction machine - Aim mode + laser aim sight - 6 Resource Bridge (deck) for pulling electricity for 6 tripods - 4 Ore crates for repairs, with room to fit more.

BP: 10 M
4

ARGUS

Danket

Miner

Ore Crates: 28 crates

Ship: 800 K
BP: 15 M
10

Solar_Longrange mk1

Supahffej

Ship

Flight Time: 100 hrs

The pinnacle of affordable, long range, solar space exploration is finally here! Solar_Longrange mk1 is the solution for affordable high speed long range deployment! Boasting 450,000,000 propellant this ship can 100% sustain power from the sun! **INCREDIBLE 73,500km range** **144m/s with included t3 nozzles - refit t2 nozzles for even more cost savings!*** Extremely cost effective compared to other long range ships! $499,000 to print! This ship design has traveled to unknown 1 and its satellites! Proven design with important life/ship saving features! -afk mode makes sure your ship won't turn due to glitches, desync, and connection issues -solarspin mode rotates the ship on axis to keep the sun within 10 degrees of the panels -Easily accomodates removable warp core -Easily accomodates crafting benches to extend your range to inifnity! -Dedicated LARGE refuelling tank/system to refill propellant in the field!

Ship: 1.5 M
BP: 250 K
2

DAMk5P

Thaccus

Miner

Ore Crates: 296 crates

The DAMK5P is the latest edition of my everyday driver and a demonstration of the tools that the [NavSuite](https://github.com/Thaccus/Starbase-Nav-Suite) can provide. This function first ship has proven sturdy and reliable in the harshest conditions. They have been taken all over the universe: Elysium, Szellem, Alstel, Neso, Chemosh, Kumi, and more. From Elysium deathzones to wrangling asteroids in belts where you and the rocks are fighting gravity, this ship has seen it all. ## Software Features include: - Asteroid Avoidance: 0.2s response time code with prioritization should two opposing sides detect. It also comes with strafe arrest integration so that you stop drifting laterally after you are out of the way of the rocks. Feel free to grill me on this as safety is my number one concern. - Inertial Navigation: Ever want coordinates outside of the transmitter ranges? Want to be able to go straight back to zone 3 in a far moon belt without fuss? This ship does that. - Strafe Arrest: Does drifting laterally when you turn your ship while moving at max speed make you nervous? Worry no more, strafe arrest will quickly slow all lateral movement while maintaining forward speed. - ESTOP: How many other ships can park in gravity? This ship can do not only that, but also come to a full stop automatically regardless of your facing/velocity at the press of a button. - Vectored Speedometer: Basic speedometers are great, but this ship can tell you how fast you are moving in each ship relative axis individually as well. - Autopilot: Originally based on FixerID's autopilot system. Load a waypoint from your list and hit the Nav button. The ship goes there. - Approach: DarkyShadow's profiled motion approach script. By far the most reliable approach I have encountered. - Waypoints: 20 waypoint storage with a manual edit progress bar and copy/paste-able strings to pass to/from your friends quickly. - Galactic Alignment: Aligns you to Z+ forward Y+ up in case you want to go precisely forward into the belt. - Compass: Firestarr99's bubble compass on a text panel. - Scanning: New rock who dis? - Laser charging on fire: Just in case you forget to turn them on or get surprised, the ship automatically makes sure the lasers are charging if you try to fire. - All flight controlling software is built on a human priority control system so that you always have the final say. The ship can control the levers, but you can always override the ship just by using your normal keys. When you let go, the ship will resume any automated control. ## Hardware features include: - Four converged(500m) laser cannons, just in case you need to speak the local language. - The ability to go 150m/s with most full loads. 140m/s if you have a load full of Lukium. This thing is literally covered in thrusters. - Converging rangefinders to cover the high visibility cockpit without getting in the way. The always-on pointing lasers also double as a visual indicator of both asteroid size and distance. (note: Rangefinders do not show for those viewing the ship in Potato LOD. Pirates can't see them unless they are super close) - Laser Designator Translation Sensor for vectored speed and a Speedometer placed on a CoM so balanced that it doesn't move more than 1cm when the ship is loaded. - Dual FCU/MFC stacks for increased fuel efficiency. - 99% ducted connection with crate redundancy. Very Few pipes on the whole ship. Those wires that exist are primarily on the rangefinder cage for easy repair. - All custom bolted with an unladen strength factor of 42.069 for the memes. - Hidden bolt, high visibility dash board and cockpit layout. - Easy Access service tunnel to get through the interior of the ship. - Rotationally aligned yolol chips and fuel rod spares: No mucking about with orientation, just put the thing in the spot and get on with your life. Yolol is facing away from the cockpit for that little extra frame-rate. - Refuel point for easy prop tank refilling in the field. - Passenger seat with easy access to the reverse lever for unforeseen circumstances. - Scalable modular design. Add or remove rings to fit your needs. I like this configuration best but, I'm not your dad, do what you want. In testing the original ship flew well over 40 hours without touching the controls (or an asteroid of course) on automated flights out to ISAN limit and back to prove to myself and now you that this is a highly robust automated flight platform. Current version has been used everyday for about 6 months and all versions have a usage lifetime measured in years. Any purchasers who provide feedback that gets included into the ship get rewards scaling with value of the input(including unadvertised BP's and beta testing for future models). All code is available for review in the link at the top of the page as I believe any safety system worth its salt should stand up to public inquiry. Test flights upon request. Please do not distribute or share this blueprint.

BP: 2 M
2

[Free] OSA Migo Mk5

Open Source Armada

Fighter

Dry Max Speed: 145 m/s

Latest Migo redesigned to be a true micro fighter, under 400 tons and made of accessible Eos mats. This new model of the Migo has returned to its roots, using 2 copies of the largest plate, then form fitting the ships internals into these plates for a compact, high HP micro fighter. It is also overgunned with 4 autos to give it a chance of delivering a fatal hit, and to overpower other ultra light fighters. Micro fighters generally can not circle fight with the majority of ships, so the Mk5 utilises a more jousty, evasive strategy to make use of the ships high speed and small size. Perfect ship for infantry bombardment, swarm tactics and a intro ship for pilots starting out. Included is a experimental missile variant, armed with 20 missiles tuned to be as safe to fire as i can, use at your own risk ;) //Download// https://github.com/Open-Source-Armada/OSA-Migo-Mk5 //Specs// 4 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). LaunchMissile+ and LaunchTube+ are your missile triggers, bind both to the same key, this system uses no yolo and is a simple way to cycle and launch missile tubes. Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). Sensitivity settings are adjustable from a yolo chip located in the cockpit, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating. Materials and components are on the low end, Incredibly cheap, still recommended to craft the guns to fully lower the print cost. Comes in 4 auto/4 auto 4 missile launchers. 357877.469 kg in weight, 145ms at 60fps. 1 small prop tanks for 1 million prop, 1 hour 40 mins estimated flight time. 1 T1 fuel chamber, 1 T1 generator, 3 T1 enhancers 2 hour 40 mins estimated fight time. Basic script for current Fuel/Prop times. Uses basic FCU, no reverse, Roll_L and Roll_R are your keybinds for roll. Entry is through a small gap from the front of the ship.

Ship: 1
BP: 2
4

[FREE] Gemini

Icarus Project

Other

Warp Class: 49 

Gemini is a scavenging and moon prospecting ship. - It includes a grid for bolting ores and/or found parts to. - Basic ground avoidance system with variable altitude. - Three thrust modes for travelling fast, economically or stealth. - Max speed 150+ even when lightly loaded. - Two 360-degree turntable mounts for tripod weapons. - Crew of up to six (pilot, 2 tripod gunners, 1 fire-director passenger, 2 idle passengers). Icarus Project's Dredwerkz Shipyard provides this blueprint for free: https://discord.gg/2HCUk2sJXc Other links: Steam forum page for Gemini: https://steamcommunity.com/app/454120/discussions/0/3414306773848205769/ Notes: - Mount tripod laser cannons (or your preferred tripod weapon) to the rotators. - 18 tier 2.5 thrusters. - Two T2 fuel chambers, four T2 generators, two T2 enhancers. - Two medium propellant tanks.

5

Big Bertha [FREE]

Silverstar Spaceships

Multirole

Ore Crates: 272 crates

# Behold the Big Bertha! A core mining fast and agile armoured miner. Perfect for low-medium range trips. Asteroid approach, miner patterns, ISAN, compass and other info panels. # Crates are expandable! Simply add more on the inside or outside! You can add hundreds of crates! # Setup Bind "MiningLaserBeamLenghth" + and - Bind "TurretPitch" + and - # Known bugs Stuck in chair - solved by changing the "Chair" button "ButtonOnStateValue" value to 160 # Blueprint and more of my ships https://github.com/Se-sSi/Simon-s-Starbase-ships Enjoy!

Ship: 1.02 M
BP: 261.1 K
3

[FREE] ECO 0

Happy Ship Shop

Miner

Ore Crates: 64 crates

This is the ECO 0, it's meant to be an even cheaper version of the ECO1 ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco%201%20starter%20ship ) it's a starter ship meant to be useful yet cheap ; it has 1 laser, 1 collector, a little bit of Yolol and goes 130 m/s when empty it is extremely simple and is very very cheap all components are designed to be as easy as possible to access and fix You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
3

Velvet

HarryZack Originals

Fighter

Dry Max Speed: 150 m/s

# My newest Fighter, the Velvet ## Key Features 1. Strong Armoured (3 Layer glas cockpit) 2. 4 Autocannons 3. max speed with good fps 4. Warp class 3.024 5. 2 passengers seats in cockpit. #System 4 t2 box thrusters 10 t2 triangle - t3 nozzles 2 heatsinks, 5 t3 gens 1 enhancer, 2 fuel rods t2. 3Mio tank, 4 bats. -very good maneuverability. Reverse thrusters ( for anti gravity and maneuverability) Custom Cockpit with Grid Panels Disclaimer: -entry is through seat swap with a small hole in the back. -Mags are sealed and can only be changed through repair hall. -Rods are accessable through cockpit. -Ship is actually faster then shown in grid panel due to suboptimal yolol, for accurate speed use a small display -The cockpit is angled and fov is somewhat limited, if you like spacey cockpits with 180 view this ship is probably not for you

BP: 2 M
1

WI-T10

Wyvern-Innovations

Hauler

Primary Thrusters: 272 units

The Wyvern-Innovations T10 is a large freighter with a capacity of 1116 Creates. It is inexpensive because it does not use Plasma-Engines, but it still achieves 147m/s when empty. A sophisticated system of tripod turret cradles makes work difficult for any pirate, even without a crew. The engine room is protected by double armor made of charodium. In addition, there is a redundant emergency cockpit with all functions in the armored engine room. The main cockpit offers space for the pilot, co-pilot and one passenger. It contains understandable controls and a switchable HUD. --- ## Features: - Proven asteroid evasion system even at full Speed - "Compass" from Firetar99 for an easy Navigation - Easy Destination set throug progressbars - Save the current Position with a single click and if needed set them as the new Destination - Fuel and Propellant ind % and in time - Anti-leakage system in the event of damage to pipes - Generator script - Repair system - Transponder timer (ping) that can be set via progressbar - Doubble charodium layer armor for the engine room - Emergency cockpit with all control and display systems - 2 advanced tripod turret cradles in the rear, which cover a very large part of all potential attack vectors --- ## Ship data: - 1116 Crates Rated to 40,000kg per crate - 272 Main Box T2 Thrusters (T3 Nozzles) - 44 Box T2 Maneuvering and Braking - 16 Fuel Chamber with 48 T2 Generators - 16 Enhancer Module T1 - 6 Large Propellant Tanks - 116 Range Finders - Speed (Empty): 149 m/s - Speed (20T): 102m/s - Propellant Range (Empty): 1455km - Propellant Range (20T): 975km - Weapons: 2 Advanced-Tripod-Turret-Cradles - Generator Tier: T2 - Thruster Tier: T2.5 - Mininglaser: No - Ore-Scanner: No - Asteroid Avoidance: YES

Ship: 13 M
3

Hnoss

Ark's Sparks

Hauler

Dry Max Speed: 150 m/s

Model Number: HHAHL-098F Name: Hnoss Type: Roid Hauler Features: - Speed: 150 m/s dry, ~135 m/s wet (3x T10 charodium) - Capacity for 3x T10 asteroids - Auto alignment and auto load - Darkyshadow's approach system - Ore scanner with memory for 3 scans - Cargo lock failsafe - Credit yield calculator - NavSuite - Extensive automation Ark's Sparks' first production asteroid hauler is specialized for hauling 3x T10 asteroids, and incorporates some automation features to make the job less of a chore by automating initial alignment and asteroid loading. A conscious decision has also been made to prioritize wet speed over range through the use of T3 thrusters, with the goal of reducing turnaround time and improving credit yields over time to offset the increased refuelling costs. Note that the ship lacks an avoidance system and is not optimized for unsafe zone operation, so fly carefully if you choose to do so. Thaccus' NavSuite will also be a feature, enabling autopilot back to your Origin of choice after choosing your 3 T10 asteroids. The ship also features a credit yield per load calculator that estimates the total income for each individual asteroid you have loaded up, based partially on Egomaniac's yield calculator found on his asteroid haulers. It takes time to do its job, but it gives you a good idea of how much credits you're bringing in per run, and coupled with the onboard timer can help you to better understand your earnings over time. Note: Buyers with non-English language settings may need to change the ore names on the chips to reflect their language for the yield calculator to work correctly. Special thanks: - Egomaniac for the original yield calculator

BP: 4 M
15

[Free] Self Destruction Device

Luciferium

Other

No attributes :-(

Since more and more videos popup about Self Destruction devices and players in the comments ask about how it works. Here it is and for free. The Self Destructor doesnt require any power, thats because the Yolol inside the Torpedo is executed even when no power is available. Most players dont seem to know that, lol. This is no fancy design, i mean why would you paint a target at a crucial device? The Torpedo will detonate by itself if its removed from the launcher or if the launcher is hit or unlocked. It will also start its countdown if the buttons are damaged or removed. So the yolol is basically not accessible from the outside and one would have to cut into it and that would always trigger an explosion no matter from which side one tries. Even disconneting the torpedo launcher from the rest of the destructor will activate it. The only option an attacker has is to cut the whole thing out of the ship and move it quickly (for grabbing it is to many parts). For that he only has 60 Seconds. Thats the Coutdown. The self destructor is activated by setting :Trigger to 1. It can be disarmed with a password of your choice thats hardcoded in the yolol chip and by then turning the :Disarm handle. As said the destructor needs zero energy, so you dont need to connect it with your ship, but if you do then you can trigger and disarm the destructor from anywhere in your ship. Just dont forget your password. The Self Destructor can also be activated from a far with a laser designator if you know the right frequency, so you should set a uniquo to it. https://www.youtube.com/watch?v=RZjP8oyalFE Message me in Discord for the free blueprint

7

Fate GO decal art

Nyctibius Designs

Other

Dry Weight: 22,286.39 kg

A character from Fate GO originally commissioned by MCC. Just print out the plate by itself from ship designer or add it to another blueprint. - Comes on a regular 432 by 432 plate made with material of your choice (bastium by default) - Takes up 125 out of 600 possible decals - As of right now (build 627) can't be repainted because of poorly implemented decal tool - As of right now (build 627) can't be moved from that plate in ship designer because it messes up the order in which decals are rendered. You'll have to install the whole plate unto your ship as it is.

BP: 300 K

[Free] OSA Ghast Mk2

Open Source Armada

Multirole

Dry Max Speed: 150 m/s

Latest variant of the Ghast, now with 20 missiles for bombardment. Since its release the Ghast has been used as my test bed for missile and torp testing before committing to a specific new design. When the 5 pod launcher was finally added, they easily attached to the Ghast, and was very reliable (for missiles anyway). The default scout variant has also been updated with some of the new additions made on the launcher variant. //Download// https://github.com/Open-Source-Armada/OSA-Ghast-Mk2 //Specs// Comes unarmed for scouting or with 20 missiles for bombardment. LaunchMissile+ and LaunchTube+ are your missile triggers, bind both to the same key, this system uses no yolo and is a simple way to cycle and launch missile tubes. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. 150 m/s max speed using T2 manoeuvre thrusters, no trails. 104255.96 kg in weight without missiles, 131225.469 kg armed with missiles. Two small prop tanks for 2 million prop, 1 hours 10 mins estimated flight time. One T1 fuel chamber + Two T1 generators, gens idle at 14.5% for 8 hours 30 mins idle time, estimated flight time 2 hours 30 mins. Basic script for current Fuel/Prop times. Uses basic FCU, roll is performed using Roll_Left and Roll_Right buttons, this is to allow fast handling by isolating the roll thrusters from the FCU/MFC. //Tactics// Despite the very hindersome bugs launchers and their munitions have, the 5 pod launcher is surprisingly reliable. Reliable enough for them to be mounted onto the cheap, fast and stealthy hull of the Ghast, making it a fun and easy way to deploy the max amount of missiles onto a target. Unfortunately all missiles/torps have a chance of failure on launch due to bugs, and the ordinance itself is well known to fail at hitting moving targets, limiting there use. Where I personally see use, even if bugs are fixed, is in station bombardment and breaching. Small or large bombers may be a key aspect to siege warfare, and thus I believe small, cheap and stealthy bombers will be very valuable in the possible future. The Ghast has excellent range for a tailless ship, and can carry all its missiles at max speed. Low tech components keep the potentially one way mission more cost effective, missiles are only cheap to a point. Could possibly be used to ambush stationary ships, like surface miners.

Ship: 1
BP: 2
29

Exec Shuttlecraft T2

ITC Shipyard

Multirole

Primary Thrusters: 16 units

"We got tired of bolting on gate drives to ships, so we made a ship out of a gate drive, and when those went away, we realized we had all this space." - ITC CEO. Presenting the **ITC Executive Class Shuttlecraft T2**! When a gate drive married a Lamborghini, they produced this max-speed armored sport utility Endo transport vehicle - a vehicle which graduated from an elite Special Forces academy at the top of its class, and served as an agent in the Interstellar Secret Service before making itself available for civilian use. The Executive Class Shuttlecraft and its variants have been micro-engineered by ITC's incredible team of engineers, and QA'ed meticulously to provide a maintenance-free experience while delivering the highest quality in flight control and performance. You will literally oil the underside of your pilot seat the first time you launch it into space. We have provided a complimentary YOLOL pad near the pilot seat to help with cleaning up any messes afterward. Replace with any interior you desire, making this a multi-role vessel supporting a number of mission profiles from fighter, to respawn assault lander, S.O.S. rescue ship, and deep space exploration vessel (see the Tier 2 version for details). At max speed, any threats you encounter will be hard pressed to intercept you. For those that are foolish enough to give chase to your space limo, tripods may be mounted onto the fold-out ramp doors for rapid hidden deployment, and the vessel supports any configuration of mounted weapons on its available hardpoints. This vessel exists to protect your corporation's top executives and VIPs as they travel in style. At only 547k per ship for the Tier 1 version (assembly and ores), and 557k for the Tier 2 version (assembly and ores), your search for an expendable gate-capable max-speed armored assault transport, fighter, and rescue vehicle for your corp, is now over. **Both the Tier 1 and Tier 2 blueprints are included in your Tier 2 blueprint purchase, and come with an unlimited corp distribution license so you can share with all your corp members:** **[Tier 1](https://sb-creators.org/makers/ITC%20Shipyard/ship/Exec%20Shuttlecraft%20T1):** 1.5 hour propellant range, 2 hardpoints, Tier 1 Gens/Engines/Chambers **[Tier 2](https://sb-creators.org/makers/ITC%20Shipyard/ship/Exec%20Shuttlecraft%20T2):** 3.5 hour propellant range, 6 hardpoints, Tier 2 Gens/Engines/Chambers In addition to tripods, the Tier 2 can mount and support 4x dual laser cannons for that satsfying X-Wing pew pew feel as you melt the face off of any pirate that is foolish enough to give chase. We'd add more, but we feel it wouldn't be fair... to the pirates. Comes with ISAN, autolanding scripts for both stations and gravity, and more. We have made these ships available to our members for free. It's one of the many benefits to joining the best corp in Starbase. Feel free to check out the ITC Discord to learn more! https://discord.gg/H6cPBHy **ITC Executive Class Shuttlecraft Credits:** - Chief Designer - Inigma - Programmers - Angelklaine, Rubick, and Silra - Subsystems Design & QA - Angelklaine, Inigma, and Firebird

BP: 1.25 M

Bat Tumbler

JamsJelly Edition

Ship

Ore Crates: 0 crates

With this Fast Fighter and iconic look you wont fear the Dark you'll be the DARK! You can be the vigilantly the galaxy has needed. no crates 2 autocannons 2 generators w/ tier 2 Enhancers charodium plated from the underside mainly (for balance) sliding top entrance / exit as seen IRL version its fast but have yet to actually clock the speed 8 small batteries 3 heat sinks 8 rear triangle thrusters 1 box thruster extra room for yolol working on finding room for isan final paint scheme is Black with Grey/White accents (will customize upon request) message Jamsjelly #6931 on discord for purchase or inquiries

Ship: 1 M
BP: 2 M
6

HSM Badger L

Serilian

Miner

Ore Crates: 900 crates

HSM Badger is designed to search and farm T10 Asteroid. Turn Avoidence on. Hit Brake if you see a Titan and go after the titan. The Approach work with the speedometer save from 995 meter to 12 meters. If you lost the contact with the asteroid the ship allway stop. The Antidrift is new and i dont have seen a ship that use something like that. It is possible to steer during flight and antidrift reduce the speed in the previous direction. Additinal the Antidrift reduce the evade from the Avoidence to minimal to avoid crashes in the side. With antidrift and a little patience it is possible to land the ship on the moon it works fine. The wet speed test was made with 864 Stacks Targium round 24 million kg more than the dry speed test. I have set the Adjustable Avoid speed to 60%, i usually use 90%. The mininglaser script adjust it self to the Tier of the Asteriod after scanning and is adjustable. You only need to Aim in the middle and let it works. The Ship has now a a Belt Atmosphere Alloy Furnace incl. the Yolo and the necessary buttons to set it to off, min, max You can start crafting during farming. The flytime depends on the use of the furnace. During the Laser use the energie transfer to furnace is 0. 2 Cockpit 12 Mininglaser 4 Orecollektor 282 Battery 36 T2 Fuelchamber 108 Generator t2 part enhanced 36 Spare Fullrods Automatic Adjust Mininglaser Pattern to Asteroid Tier 3 Side Speedometer Speedometer Based Approach up to 995 Meter Speedometer Based Brake Speedometer Based Antidrift (Stop Speed in y,z do sterring or after Avoid) automatic powermanagment with aim that the batterys at 95% Quad ISAN Navisuite with 30 Waypoints Runtime Fuelrods/Propellant incl. excepted reach Fuelstation for manually refill Propellant adjustable yaw, pitch, roll, approach min down to 12m , approach max up to 20, Avoidspeed Avoidsystem 4 direction with all possible variants Streammode Button

BP: 2.5 M
13

Rhincodon MK5

Hyperion Trading Co.

Hauler

Item Crates: 3 crates

Rhincodon MK5 Cargo Master is for all things hauling! From small rocks to massive ship salvage! Skill Level - **Medium-Advanced** This is designed primarily for DZ hauling which means minimal beams to reduce the impact of asteroids and bouncing. This is still an amazing SZ Hauler with lots of SZ Features! Includes the following **Automatic Gen script:** To help balance power between traveling and mining. Note, before leaving your mining area you should enable 100% Generators and shut off AutoLocking. **x3 10x20M CargoLocks with Independent AutoLocking:** You can slowly fly up to any astroid in turtle mode and let the laser gates automatically open and close your cargo locks without the need to use your button! Also includes manual; locking mode **Note** Some piloting skill is needed to shift cargo loads from front to back of the ship. Working on better AutoGate scripts for future iterations. Updates are always free. You will need to shut off AutoGate momentarily while shifting loads. **Note** Autolocking should only be used traveling speeds below 10ms to avoid range finders drifting into the CargoLocks. **2 Flight decks:** one traditional forward deck and one Rear deck to make navigating astroids a lot easier! **Retractable Centering Laser:** To help guide rocks into your cargo locks easier! can be retracted for when you are in DZ flying. *due to recent updates, hinges are a bit glitchy so you may need to manually turn on the laser.* **Retractable Astroide gates:** These will help to keep asteroids within your cargo locks within the save zone only! Enough Power for 4 massive hauling trips 100km into the belt if you use your energy right and haul the right roids. Should net roughly 1.5+ mil an hour if you are a skilled and quick pilot. otherwise every 2 hours. The ship is **150ms Empty and 90ms Full** x3 Cargo Locks Hauling roughly 6-8 rocks per lock. **Note:** *I have had difficulty finding T10s to test with recently so I have not tested for that size of roid. I consider this to be a midrange hauler that can get to point 2 or 3 into the belt for quick and effecent hauls. You can scoop quickly spending less than 15 mins mining for rock and haul back. With this type of mining, I acquire my 1.5mil an hour if not more looking for Charodium* BP Included with ship price. **Please allow 2-4 hours for crafting parts depending on what's in stock** Why so cheap? if you like the ship you will tip me :D

Ship: 2.5 M
BP: 150 K
44

The Kraken [FREE]

Roman Shipyard

Ship

Ore Crates: 720 crates

The Ship you have all been waiting for, THE KRAKEN. View the new operation manual here. https://docs.google.com/presentation/d/1JUp06Ra5_GMwRc-M7ZaFBWXxWNIA1A8pon4eWHFDfjw/edit?usp=sharing - 12 robot tentacles with mining lasers attached, - Full auto pilot just input cords and fly, - Full ACAS system to have peace of mind whilst flying, - Full a pattern system with 8 included pre programmed patterns including 3 different sized - Automatic Asteroid Annihilation patterns and 8 more on the horizon. - Warp core and Reconstruction machine for long safe voyages. - Armoured core where it matters and most important of all 720 crates to increase profit from runs. https://discord.gg/RarSABb3N5 Join the Roman Shipyard Discord to find out more and browse the rest of our fleet. https://www.youtube.com/watch?v=rxGy1ta9o3E

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