Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


5

Solar Explorer MK-1

Urza-S-hips

Explorer

Ore Crates: 0 crates

Urza-S-hips is proud to present to you our first of its class, The Solar Explorer! A barebones explorer vessel that has top performance in its class! Over 3 days of travel time! (or approx 30,000k) Cruise at a solid 120m/s 8 Solar Panel ran on a intelligent script to keep them always at the best angle! ( Keep in mind planets/moons can block the sun) Custom scripting Free lifelong tech support to those that buy Urza-S-hips and free blue print upgrades to those that buy the BP's Ship Design and Yolol Scipting credited to Spyingwind

Ship: 750 K
BP: 1.5 M
5

R.A.T mini V1

Leolix Shipyard

Miner

Ore Crates: 440 crates

R.A.T ======= the R.A.T mini is our version to mine on moons/planets, we do not provide support but a quick tutorial at start if needed once. We use it on the live and we had no problem so far we kept it minimalistic and simple to use, the ship basically work with 3 buttons and 2 levers in that respective order : buttons - RT ( cradles rotation for lasers offset) - MG ( auto. advance and cradle pitch auto. alignment ) - LASER ( laser on/off ) levers - MTL ( lasers depth ) - TPM ( lasers inclination back and front manual ) *** angles on cradles are lock for safety reason ## Features : ------------- - R.A.T YOLOL // Mr. T. - Display % Batteries Rods Gas and individual progress bars for rods // myself - Diagnostic display, durability, strength factor // myself - Generator manager // Jericho modified ## Components : -------------- - 1 Exorium Rod chamber - 2 Exorium Generators - 12 larges prop. tanks - 96 T3 Maneuvering triangles thruster Box - 8 T3 Backward thrusters Box -120 T3 Forward trhusters Box - HeatSinks -15 lasers HOVER and LANDING buttons are still in dev and work with the lever on the front seat to adjust height but use it at u'r own risks but there is no need for them we'll keep it updated. 3300km range empty ore crates Special home made lasers cradles :D

BP: 10 M
5

DAMk4P

Thaccus

Miner

Ore Crates: 272 crates

The DAMk4P is a tried and true workhorse. This function first ship has proven sturdy and reliable in the harshest conditions. They have been taken all over the universe: Elysium, Szellem, Alstel, Neso, Chemosh, Kumi, and more. From Elysium deathzones to wrangling asteroids in belts where you and the rocks are fighting gravity, this ship has seen it all. That being said, this is an old model. [The latest edition is the DAMk5P.](https://sb-creators.org/makers/Thaccus/ship/DAMk5P) ## Software Features include: - Asteroid Avoidance: Single line (0.2s response time) code with prioritization should two opposing sides detect, feel free to grill me on this as safety is my number one concern. - Approach: DarkyShadow's profiled motion approach script. By far the most reliable approach I have encountered. - Waypoints: 20 waypoint storage with a manual edit progress bar and copy/paste-able strings to pass to/from your friends quickly. - Autopilot: Originally based on FixerID's autopilot system, all you have to do is load a waypoint from your list and hit the Nav button. The ship goes there. - Galactic Alignment: Aligns you to Z+ forward Y+ up in case you want to go precisely forward into the belt. Also comes with alignment vector progress bars so that you can manually align to whatever orientation you like. - Compass: Firestarr99's legendary bubble compass on a text panel. It's a home run and everyone who has seen it has loved the visual feedback of where their waypoints are. - Scanning: New rock who dis? - Laser charging on fire: Just in case you forget to turn them on or get surprised, the ship automatically makes sure the lasers are charging if you try to fire. - Automatic AAS on Cruise and Cruise cancel on full brake - Speedometer: MoriWatari's CargoLock frame speedometer. Reliable and accurate. - All flight controlling software is built on a human priority control system so that you always have the final say. The ship can control the levers, but you can always override the ship just by using your normal keys. When you let go, the ship will resume any automated control. - High density memory backup fields for button states: 8 memory chips worth of fields for less than the mass of one chip and its lightest chip slot. Standalone BP available [here.](https://github.com/Thaccus/Starbase-Nav-Suite/blob/main/Extras/MemorySocket80.fbe) - Room for 24 more yolol/memory chips: I built for 40 and only use 16 ## Hardware features include: - Four converged(500m) laser cannons, just in case you need to speak the local language. - The ability to go 150m/s with all but the heaviest of loads. - Converging rangefinders to cover the high visibility cockpit without getting in the way. The always-on pointing lasers also double as a visual indicator of both asteroid size and distance. (note: Rangefinders do not show for those viewing the ship in Potato LOD. Pirates can't see them unless they are super close) - Dual FCU/MFC stacks for increased fuel efficiency - 99% ducted connection with crate redundancy. Very Few pipes on the whole ship and wires primarily on the rangefinder cage for easy repair. - All custom bolted with a strength factor of 42.069 for the memes. - Hidden bolt, high visibility dash board and cockpit layout. - Easy Access service tunnel to get through the interior of the ship. - Rotationally aligned yolol chips and fuelrod spares: No mucking about with orientation, just put the thing in the spot and get on with your life. - Refuel point for easy prop tank refilling in the field. - Passenger seat with easy access to the reverse lever for unforeseen circumstances. - Scalable modular design. Add or remove rings to fit your needs. I like this configuration best but, I'm not your dad, do what you want. In testing this ship has flown well over 40 hours without touching the controls (or an asteroid of course) on automated flights out to ISAN limit and back to prove to myself and now you that this is a highly robust automated flight platform. In practice, this ship has been used everyday for months. Thank you to everyone who has tested this ship, and a special thanks to Sinsidious for his exceptional dedication to the testing and development of this craft. Any purchasers who provide feedback that gets included into the ship get their choice of several rewards scaling with value of the input(including unadvertised BP's). All code is available for review as I believe any safety system worth its salt should stand up to public inquiry. Test flights upon request. Please do not distribute or share this blueprint.

BP: 500 K
5

V4 mk4

<>Phoenix Industries<>

Fighter

Dry Max Speed: 150 m/s

**V4**/**V4L** mk4 is agile personal/tiny fighter -Price 100.000 Credits if ores delivered - Speed: 150 m/s - Armament: **V4** 2x LaserCannon / **V4L** 2x Autocannon - Range: 450 km - Systems: ISAN,ECO,FlyTime,SafeBAT - Plating: 40% Charodium 60% aegisium - Fully compatible with HEAT patch. -**Prices and ores can slightly change due tweaks.**

Ship: 100 K
5

Big Bertha [FREE]

Silverstar Spaceships

Multirole

Ore Crates: 272 crates

# Behold the Big Bertha! A core mining fast and agile armoured miner. Perfect for low-medium range trips. Asteroid approach, miner patterns, ISAN, compass and other info panels. # Crates are expandable! Simply add more on the inside or outside! You can add hundreds of crates! # Setup Bind "MiningLaserBeamLenghth" + and - Bind "TurretPitch" + and - # Known bugs Stuck in chair - solved by changing the "Chair" button "ButtonOnStateValue" value to 160 # Blueprint and more of my ships https://github.com/Se-sSi/Simon-s-Starbase-ships Enjoy!

Ship: 1.02 M
BP: 261.1 K
5

Handheld Mining Laser

Shipwright CO

Multirole

Battery: 40,000 units

Sometimes a pickaxe just isn't enough. This incredible piece of utility can be a fun toy, as well as a deadly weapon in combat. Hook this baby up to any ship that can output more than **10,000 eps** and you have yourself a great tool for hacking up salvaged ship, mining rocks with mouse precision and chopping up pirates that get a little too close. The Handheld Mining Laser is not a new concept, but being crafted without beams makes this easily storable with bolts or cargo lock frames/beams for quick access. The device can run for 8 seconds before needing to be recharged or soft-line connected through a ships resource bridge. In addition, the laser is easy to use by only turning it on and pressing **"E"** to pick up the device and dragging it close to the user with the scroll wheel to trip the rangefinder. The resource bridge from the donor ship **MUST HAVE ONLY CABLE CONNECTION** through the **hardpoint** on the back of the bridge, no piping. `FlowOut=1` `FlowIn=0`. The laser is already configured and will work out of the box. I am working on putting out a line of handheld devices in this coming week. So be sure to check them out and drop a like on anything you find interesting. DM me for suggestions or feedback. *Game:* **Shipwright** *Discrod:* **Knox#9473**

Ship: 45 K
BP: 85 K
5

[FREE]Pandora V1

Kill To Conquer

Other

Propellant: 36,000,000 units

The Pandora is a Medium range heavy troop transport ship with 2-3 layers of plating. The pandora is slow at 80-85m/s so recommended for short distances. Tested on the PTU. - 2-3 plates of charodium/aegesium - 12 resource points for tripod mounted weapons - 2 cargo lock frames for storing extra weapons - 36 million propellant - 8 Fuel chambers - 24 Generators - 1 Reconstruction machine - A backup coolant system if rads get shot out. - 3.5 ship strength - FREE BP - https://www.dropbox.com/sh/18aia5qvsxuire4/AAC9vXj4hbKpUN0k9nkpoJKNa?dl=0 Like all my ships, it is free. if you make changes or just want to experiment to make the ship/ process better/more effcient feel free to. **Note: Ship is slightly unbalanced, still flies true and still can turn on a dime.**

5

Midnight Xpress Tug Ship with Heatsink Update

Moon Designs

Other

Range: 4,365 km

Midnight Xpress is a Small but a Very Powerful ship, its is a Upgraded version of my previous ship "Thomas the Tugger" that can Tug a Load of 22 Million Kilograms Midnight Xpress has all the features such as Custom Gen Script that Spools Gens to match the Mass of the Load, Prop and Rod Calc, Speedo, and over 10 Hrs flight time so you have plenty of time to search for the wreaked ship of your dreams. If your worried you might run out the 24 fuel rods, you have a Full extra set onboard. give a shoutout to Proxymine that helped make this ship Great!

BP: 500 K
5

DragonHaul576E

Dragon_Ventures

Hauler

Primary Thrusters: 234 units

The next gen haulers From Dragon_Ventures are here! With the support of our amazing customers and their feedback, combined with 100's more hours of SSC, YOLOL and gameplay to draw upon, we have created an even better hauler than our last-gen 480! As a thank you, returning customers of the Dragon_Haul_480 will receive a 250,000 credit discount on all models. This craft was created with the intention of offering 3 models for any customer to find one to match their gameplay style, and deliver exceptional performance to boot The 3 models are P-retty, E-fficiency and M-ining/military) (M model coming soon)! The E model is a good entry point, and you can upgrade later to the P model for 500,000 credits more, or to the upcoming M model for 1 million more! This is the E model, the de-facto successor to the Dragon_Haul_480! It is a hauling machine, with no extra thought given to anything but moving ores safely through the belt. The E model keeps the beam and crate spacebrick aesthetic, so it will not be winning awards for looks, but if you care about stats and stretching your credits, this is the ship for you. Ideal for new space-truckers who want the best entry level value on the market, or for solo miners bringing back their deep hauls, you will love this ship and watching the asteroids whiz by harmlessly as you count your stacks of credits! It comes in 2 engine loadouts, T2 for ultimate cut-throat price efficiency to get your ores where they need to be, or T3 engines when you care about time and need to be there ASAP. All models include the new 2.0 system of Asteroid avoidance, which has been updated to handle more edge cases, and fit onto one chip, whilst maintaining the same .6-.8 detection time of previous iterations! It will automatically cut throttle, hit the breaks and strafe away from the threat. Afterwards it will resume it's previous thrust, so you don't have to manually interact with it! But that is not all the protection you have! A 1 meter gapped and plated grille also defends your precious bits from the cold, hard, uncaring rocks, so anything your AA misses, it will catch for you! It also doubles up as a shroud to cover up the ugly look of hundreds of rangefinder beams. Repairability was also considered, so engine clusters and the front rangefinders are all able to be accessed easily due to the space left for plating the P model, and the cargolock is perfect for bringing spares along. All models include Cargolock frame to haul items and spare parts to where they need to go, all 3 crafting benches and ISAN navigation waypoint system, which can be operated from both the pilot seat and cabin. An avoid counting system lets you know how much frustration you have avoided while AFK, as well as blinking lights and sounds while the AA is avoiding if you are nearby so you can watch it go! A warp core is included by default, but can be stripped before printing your ship for additional space, which you can cram more ore crates, fuelrods, prop, a cargolock or more into! Blueprint Files will be delivered in a .rar file so you can choose which models and version to build, as well as a bundled user guide .txt so you can have common questions answered! This model's speeds as measured by transponder hide settings are as follows: T2/T3--Dry speed is ~145/150 m/s T2/T3--wet (14,000) speed is ~1115/136 m/s T2/T3--wet (24,600) speed is ~92/112 m/s T2/T3 (9536/5893) km Rod range, 36 gen units, 12 chambers w/ t1 enhancers. 24 backup rods T2/T3 (2604/1801) km propellent range with 9 large prop tanks. More can be added in the access halls/warpcore room if you need more range w/o a pit stop.

BP: 1 M
5

FireFly

Hyperion Trading Co.

Pocket

Warp Class:

Looking for Something Small Light and cheap to build? Look no further, Hyperion Trading Co. Brings you the FireFly Pocket Rocket! This small ship is designed to bring you on short scout missions to whatever destination you choose! Designed with moon gravity in mind with liftoff thrusters! This thing is packed to the max with features! like.....Rechargeable solar batteries and full flight controls! Superlight weight, Easy to fly! any strong endo can pick up and move this to whatever location you need! *"Not responsible for ships getting stolen."* Pack away the 7 engines and flight FCU in your inventory and transport the frame via the JumpMaster, Rhinocodon MK2, or your own Hauler! *"Cannot guarantee the safety of transportation using third party ships."* This ship is Donation Based! You pay what you want! Funds go to building better cheaper ships for everyone!

Ship: 15 K
BP: 1
5

Locust Lite MK5

Hyperion Trading Co.

Explorer

Flight Time: 1 hrs

Hyperion Trading Co. Bringing you the New MP or Moon Platform Ship Series! This is the Hyperion Locust Lite! We are using new ways to help us land and VTOL off the moon! This is an Ultralite capable of 150ms in VTOL mode. Standard travel mode is slow and easy and up to 60ms. This unique craft is meant to get you to the moon through warp gates or by printing at Arma. The Locust has enough fuel to make it to the Moon Gate and land on the Moon or enough for a one-way trip. You can pack extra fuel rods and a Fuel canaster to help extend your range! The Adjustable hover script will stop you "Hopefully" in a balanced flight mode to help you easily maneuver down. Still in testing but very responsive! Simple Lightweight craft is meant for any endo to print and dispose of! meaning it's great for new players too!

Ship: 20 K
BP: 15 K
5

[FREE]Io V1

Kill To Conquer

Miner

Ore Crates: 642 crates

Io is a 640 crate ore miner with 6 lasers. limited to 1200km, but has enough room for more tanks. Mining lasers rotation controlled by the control panel plus and minus as well as pitch. Can fit a fast travel core underneath. Does not have asteroid avoidance. Free BP. Download from Dropbox https://www.dropbox.com/sh/18aia5qvsxuire4/AAC9vXj4hbKpUN0k9nkpoJKNa?dl=0 Edit: Comment from another user is stating that there is a durability error, and they are correct. this appears to be an older version on the bp where the bolts are used differently. Only way to fix durability error on this on is to bolt on frame outside scc.

4

Bearback

Atlas Drive Yards

Miner

Ore Crates: 112 crates

A cheap and useful ship, the Bearback is fit for any Endo seeking an upgrade from their starter vessel. Featuring ISAN Quad, generator management, 2 mining lasers and an ore collector; this ship is fully fledged with the capabilities of more expensive vessels but remains at an affordable price. With space for yolol chips, buttons, displays and space for more thrusters, you can use the Bearback to learn how to modify a ship and to code! The ship has 112 ore crates which makes it fit for safezone mining and with it's strong frame, even a little outside. To protect you on your ventures, there is charodium armour around the explosive parts and the fuel and batteries are strategically placed to avoid the destruction of your ship. While the ship is limited by it's propellant, there is a re-fuelling system onboard to allow you to refuel from either a station or another ship. Reviews made by customers: https://www.youtube.com/watch?v=ahsAJWRYsSI "probs to you the bearback is rly yuserfriendly ...even tho i have a bigger ship now its still my fav" Fully updated with the new heat changes. specifications: 1.8 hours propellant 6.44 hours fuel 830km range 5,000,000 propellant 2,100,000 fuel + 600,000 spare 2 spare fuel rods ISAN quad Turtle mode Cruise mode Laser pulse mode Doors over the fuel rods Flashing transponder light Refuelling system 2 resource anchors Tier 2 parts Will respond relatively fast, UK based Will give a 10% discount if you hit like and give proof Brought to you by Aegis Ship Yards

BP: 200 K
4

Gefjun

Ark's Sparks

Miner

Ore Crates: 832 crates

Model Number: MMREXL-100FL Name: Gefjun Type: Roid Eater Features: - Speed: 125m/s (dry) - 30-laser hexagonal ring - 4x large gens - 832 crates - Auto approach - Auto alignment - PID-controlled crawl mode - Simplified operation - Multiple operating modes with presets - Automated mining after initial approach phase - Extremely good field of view - open cockpit Ark's Sparks' first production asteroid eater, the Gefjun, is designed for industrial-scale extermination of asteroids in the immediate vicinity of your cap ship or station. 30 lasers make short work of any asteroid, firing in a complex multilayered hexagonal grid pattern that makes quick work of any rock that enters its maw. Operation is extremely simple requiring few buttons to ensure as little pilot stress as possible, making long mining sessions a breeze.

Ship: 8 M
4

[FREE] Trebler

Egomaniac

Miner

Ore Crates: 534 crates

The Trebler is a 534 ore crate capacity mining ship with three automated rotating laser drills for mining operations. It is designed to be a short range, high capacity and high efficiency miner used out of a capital ship. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/trebler/download/?ref=sss) Website: https://starbase.egotech.space/ships/trebler # Features - 534 ore crates - Standard Cruise function - Turtle and Sloth functions with adjustable rates and preset profiles - Transponder system with ping function - Three automated rotating drills with three mining lasers each - Nine ore collectors - Material scanner with display of materials in stacks - Approach and auto mine functions - One external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 36 T2 generators (with 36 T1 and 36 T2 enhancers) with 12 T2 fuel chambers and 24 spare rods on racks - Radiators and heat sinks that provide more than adequate cooling - Four large propellant tanks with 48,000,000 units of propellant - Estimated flight time of 2.5 hours and range of 1,200km - Propellant time and fuel time panels - 290 batteries - 126/142 T2 triangle thrusters providing forward thrust - 48 T2 triangle thrusters providing braking thrust - 64 T2 triangle thrusters for maneuvers - Basic crafting bench to craft refills with meter upgrade plus tools bench - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 125m/s when empty

4

Crawler X

Egomaniac

Miner

Ore Crates: 640 crates

The Crawler X is a premium version of the [Crawler](https://sb-creators.org/makers/Egomaniac/ship/Crawler) with two large generators and 19 mining lasers. Website: https://starbase.egotech.space/ships/crawler-x # Comparison | | Crawler | Crawler X | |---|---|---| | Ore Crates | 704 | 640 | | Large Generators | 1 | 2 | | Power Generation | 70,000eps | 140,000eps | | Mining Lasers | 10 | 19 | | Ore Collectors | 4 | 7 | | Mining Speed | Moderate | Fast | # Purchase Blueprint The blueprint is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN).

BP: 3 M
4

[FREE] Tourer

Egomaniac

Other

Battery: 80,000 units

The Tourer is a ship that can be used to transport Endos in the style of a tour bus. It has seating for 16 passengers and a cargo lock frame for cargo. The blueprint is provided for free. All in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/tourer/download/?ref=sss) Website: https://starbase.egotech.space/ships/tourer # Features The ship has the following features: - Seating for 16 passengers - Fast travel core - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - One resource bridge - Auto generator rate script with adjustable minimum rate - Six T2 generators with two T2 fuel chambers and two spare rods on racks - Radiators that provide more than adequate cooling - Three medium with 12,000,000 units of propellant - Propellant time and fuel time panels - 8 batteries - 22 T2 triangle thrusters providing forward thrust - 10 T2 manuever thrusters providing braking thrust - 35 T2 manuever thrusters - [ISAN Mono Waypoint System by Archaegeo](https://github.com/Archaegeo/Starbase/tree/45a9bb464cb71d7de7a214f8e665111d6b2b5989/ISAN-Waypoint%20System) - Timer panel - Odometer panel - Service hatches for easy access to fuel - Top speed of 105 m/s empty

4

Solaris Explorer MK II

Omygron

Multirole

Battery: 60,000 units

A small, purely solar powered scout spaceship with 5 engines that is controlled in 2 groups. Drive and navigation engines are separated from each other in order to save fuel. When the energy is full, the excess energy is used up again in a boost. Values differ depending on the use of the engine - Speed: 93m/s-120m/s-148m/s - Range: 7050km-6250km-4800km - Flight time: 22h-15h-9h Scripts and extras: - ISAN 2.5 Mono - Evadedrive (dodge script) - Solardrive MKII (automatic control of the drives depending on the incoming energy with manual bypass switch) - Timescript for battery and fuel remaining time - Ore scanner - Delta (compass) - Speedometer - Tutel button - Aim button - Isan block button button indicator for: - Savezone - Damage zone - Station allowed Flight time and range are only dependent on propellant gas and can be greatly increased with pocket refueling. - Ship Cost with Ore - 65k - Ship Cost no Ore - 200k - Ship BP no sale

Ship: 65 K
4

Jormungandr MkII

Ark's Sparks

Miner

Ore Crates: 864 crates

Model Number: MMAMXL-097FL\ Name: Jormungandr MkII\ Type: Surface Drill Miner\ Features: - 864 crates - 24-laser drill - 6 optionally manned side laser turrets - Speed: 141 m/s (dry) - Large generator setup for endurance - Dual cockpits with independent controls - Optional autonomous downwards descent while drilling, can be toggled off. (manual descent by pickaxing the central pillar) - Dual autobalancers - RF and gyro - Reconstruction machine - RF pillar alignment The Jormungandr MkII improves on its predecessor, the Jormungandr B in many ways. It is the natural next step in AS development of specialized surface miners as the pinnacle of surface drill mining. It retains the ability to drill downwards autonomously, improves in ergonomics by streamlining movement between decks, capitalizes on the latest materials to reduce the bulk of its signature massive laser drill and utilizes the saved voxels for more crates. With modern advancements in surface drill ship design, the MkII is better adapted to its role with a tapering rear end housing a proper mining cockpit and a smaller 24-laser drill. 6 lasers have been moved to the side onto optionally manned mining turrets, used for widening the pit it drills itself into, or for precision mining of leftover ore in the pit walls by endo control. Downwards speed is slower than its predecessor, but it now excavates a wider pit and reduces time spent pickaxing. Its predecessor's horizontal/vertical flight mode switch has been removed in order to simplify flight control systems, as it was a feature often left unused in practice. Note: The Jormungandr does not need gyro stabilization to be on to mine. Special thanks to: - Sasqtch for the nose art

Ship: 8 M
4

Drake

Netsmage

Multirole

Ore Crates: 680 crates

(SHIP IS CURRENTLY UNDERGOING TESTING WITH BUGFIXES AND HEAT MECHANIC) Hello everyone, First off, thank you to everyone in the community who has helped me with all the questions here and there. There is a lot to know and learn in this game and I would not have completed this ship without the communities help! This is the 4th iteration of the original ship that I started with. It has 774 Solar Panel's that I have seen peak over 17,000 which is around 13.6 free generator's and no added heat! I have been mining at the Moon with this ship and have been mining purely off solar, and never touch the fuel rods. Obviously this is circumstantial, but its been my experience playing and flying this ship for the past two weeks. I have been out mining with it in Zone5 before this iteration and it was able to do over 2200km without needing to refil propellant. With this current iteration, I have made several modifications to it. Updated Asteroid Approaching so you can point at an Asteroid and have the ship take you to it safely with visual indicators Upgraded all Generators and Fuel Chambers from T2 to T3. Added additional coverage on Enhancers for heat reduction and fuel rod efficiency. Added 4 additional Robotic mining arms that retract/extend from within the body of the ship. Added additional range finders to blind spots I found by smashing into asteroids. Updated the ISAN to v4 which supports 15 Waypoints "I know v5 is out, but I personally hardily use it." Refined the Status screen to show errors, warp class, and status on mining bay doors opened or closed. Added the 'Wiggle' system, which makes the mining arms wiggle :) "You can turn this off to force the lasers to converge for manual use" Added safety features to ensure mining arms do not activate from within the belly of the ship when its retracted. Refined the efficiency of the ship further. Added laser velocity control "how fast it moves side to side" So what is this ship and why is it called the Drake? For those that have played Star Citizen, you will know Drake. Drake makes solid ships that well, don't look the best! It may not look like an Origin ship, but man is it functional. With previous versions of this ship I have smacked head on into asteroids with the Plasma's engaged going around 130m/s at the time "speed depends on what you are hauling" and the worst that happened was I lost a solar panel. This ship has been very good to me, and it is capable of getting out there several thousands of Kilometers. Stats on ship can be found here: https://starbase.codes/ship_calc?d=XQAAAAKkAAAAAAAAAABu__43tIT8BajB_dXx72XfazfOGSYXGWlpMVaIWV5ETMtzMrj7PFkI9CPagQ4SAtT35AAZkTl8z16eA_16MRS2xsJzrbBbjev6zet_eGSN5Rjh81-oyqFoPGbc3EbGybyBlHwz9eabSK-_QhTo2Ba85w5oQQ_czwscNThkx0wyTugq70iUgQRluO26lHCcf_-UkwAA Keep in mind those flight time numbers are based on 100% use and without Yolo script efficiency aid. Also the max speed when loaded also depends on what you are hauling. I have seen varying speeds 'using the transponder method' of 120~130m/s consistently. This is a great ship for being able to get out there, do some mining or exploring. Ship is not being sold as BP, the "1" that was placed in the listing was to satisfy the listing criteria. Again I am not selling the BP. Images of the ship can be seen at the following links: https://youtu.be/mTVyAzft_bA https://ibb.co/RQ0yTHD https://ibb.co/bJmNkYX https://ibb.co/7y59zVt https://ibb.co/Df77mPK https://ibb.co/8dR8nqw https://ibb.co/xCgvvg2 https://ibb.co/Z1CspYQ https://ibb.co/6Nhc6tj https://ibb.co/GT58d69 https://ibb.co/XJQP05q https://ibb.co/h81xySL https://ibb.co/bKRcQVk https://ibb.co/yBYR9rM https://ibb.co/fxQsY9B

Ship: 30 M
BP: 30 M
4

Laser Eagle MKI

Kepler

Fighter

Dry Max Speed: 144.5 m/s

*By purchasing this lot, you get blueprints of Laser Eagle and Plasma Eagle (modifications with plasma weapons) in the "industrial blue" color palette.* The Eagle MKI is a light fighter armed with three guns. Main purpose of the ship is scouting and hunting for miners. Features of the propulsion system allow you to stay on track even with serious damage to the shunting engines. But be careful. Turns vertically and horizontally are carried out simultaneously with forward movement. The thrusters on the wings are only for spinning the ship and dodging up/down. For purchase and questions - write to the discord.

BP: 3 M
4

[FREE] The thrusticle

Silverstar Spaceships

Hauler

Item Crates: 0 crates

# Behold, The Thrusticle! A free 1024 crate hauler with a autopilot (Nav Suit) and many other features such as a smart generator script. # Crates are expandable! Simply add more on the inside or outside! You can add hundreds of crates! # Setup Make sure to let the generators spool up for about 15 seconds before going full thrust with the plasmathruster active. # Known bugs None. # Link to the ship ## As well as many other of my ships: https://github.com/Se-sSi/Simon-s-Starbase-ships # Questions? Dm me on Discord: se-ssi#0295 Enjoy!

Ship: 3.1 M
BP: 288.31 K
4

Hnoss

Ark's Sparks

Hauler

Dry Max Speed: 150 m/s

Model Number: HHAHL-098F Name: Hnoss Type: Roid Hauler Features: - Speed: 150 m/s dry, ~135 m/s wet (3x T10 charodium) - Capacity for 3x T10 asteroids - Auto alignment and auto load - Darkyshadow's approach system - Ore scanner with memory for 3 scans - Cargo lock failsafe - Credit yield calculator - NavSuite - Extensive automation Ark's Sparks' first production asteroid hauler is specialized for hauling 3x T10 asteroids, and incorporates some automation features to make the job less of a chore by automating initial alignment and asteroid loading. A conscious decision has also been made to prioritize wet speed over range through the use of T3 thrusters, with the goal of reducing turnaround time and improving credit yields over time to offset the increased refuelling costs. Note that the ship lacks an avoidance system and is not optimized for unsafe zone operation, so fly carefully if you choose to do so. Thaccus' NavSuite will also be a feature, enabling autopilot back to your Origin of choice after choosing your 3 T10 asteroids. The ship also features a credit yield per load calculator that estimates the total income for each individual asteroid you have loaded up, based partially on Egomaniac's yield calculator found on his asteroid haulers. It takes time to do its job, but it gives you a good idea of how much credits you're bringing in per run, and coupled with the onboard timer can help you to better understand your earnings over time. Note: Buyers with non-English language settings may need to change the ore names on the chips to reflect their language for the yield calculator to work correctly. Special thanks: - Egomaniac for the original yield calculator

BP: 4 M
4

[FREE] Biohazard logo

Happy Ship Shop

Ship

No attributes :-(

biohahard logo, the backplates are 576x576 and 432x432 in size The first two are bolted in the back making for a very smooth finish, the third one is auto bolted for reference All logos are 100% made with plates making transfer and usage simple You can check it out here : https://discord.gg/FkNzGyCAMv The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
Search
Filter
  • Updates

  • Sold As

  • Role

  • Features
Clear