Starbase Ship Shop
Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!
Learn the basics of buying and selling here. More features coming soon!
Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy
P.12 Sidewinder MkII tier 2
Neunzehn's Replica
Multirole
**_This is the tier 2 version of the [P.12 Sidewinder MkII](https://sb-creators.org/makers/Neunzehn%27s%20Replica/ship/P.12%20Sidewinder%20MkII)._** Ship price is 490000 with ore. 3.2 stacks of glass are also needed besides the listed ores. Buy now and receive a free copy of the blueprint for the MkI(the old model). Small outfit requirements like livery can be accommodated for free.
Fafner MkII 858
Ark's Sparks
Multirole
Model Number: MMAPXL-079F Name: Fafner MkII 858 Type: Superheavy All-Purpose Miner Features: - 858 crates - All-purpose 12-laser drill system for both belt and surface mining - Tractor beam assist - Speed: 150 m/s dry, 100 m/s wet - Darkyshadow's profiled PID approach system - Heavy automation allows the ship to be flown with a single pilot - Dual-mode asteroid avoidance v2 - Full interior with meeting room - Rear turret-mounted tow beam, 22kt towing capacity - Ark's Sparks signature triangular cockpit with incredible field of view - Onboard reconstruction machine - Andargor's gyro direction finder - Thaccus' NavSuite The next generation Fafner is even better equipped than its predecessor. Compared to the MkI, the MkII has a more lightweight and responsive 12-laser drill, and has a plethora of extra features including tractor beam assistance while mining, surface mining capability, a built-in tow beam and an onboard reconstruction machine. No other miner is kitted out to perform exceptionally well at both belt and surface mining in a single package, making the Fafner MkII indispensable for long trips out to moons where you may be doing both kinds of mining. The inclusion of a pair of tractor beams allows the ship to wrestle an asteroid into optimal position in front of the drill for mining, with an option to hold on to the asteroid for when you're dealing with pesky falling rocks in Alstel's belt. The interior has also received a makeover and now features a meeting room with separate displays for each participant. As such the Fafner is now fully equipped to act as the flagship of your mining fleet and can even help recover stricken members of the fleet that have been disabled by asteroid impacts with its new rear-mounted tow beam.
Beluga MkII
Ark's Sparks
Other
Model Number: ETLXM-065D Name: Beluga MkII Type: Tour Shuttle Features: - Seats for 20 endos and 2 pilots - Extremely good field of view out the sides down the canted wings - Automatic rear sliding doors - Amphibious capability for operation under lunar gravity - Open rear deck - Distinctive swing-out fuel chambers in the wings - Boltless construction The Beluga MkII makes for a perfect tour bus with large panoramic windows lining the sides of the passenger compartment, ample amounts of space for 20 passengers and more if you remove the seats. It can carry 20 endos to the moon and back, and is designed for use in gravity. P.S: The Beluga MkII has landing gear, but it is not advised to use them to land on moons.
Gyllr
Ark's Sparks
Hauler
Model Number: HHHDL-071D Name: Gyllr Type: Hauler Features: - 828 crates - Dry speed: 142 m/s - Wet speed (w/ lukium): ~90 m/s - Spacious interior - ~3.5 hours of fuel time and ~4.5 hours of prop time fully refuelled - Dual-mode asteroid avoidance v2 The Gyllr was built as a medium-large hauler capable of making long trips out to distant stations, with a spacious interior for comfort. It gets good mileage out of its unangled thruster setup and has a cockpit with a good field of view. A dual-mode avoidance system helps it to dodge asteroids, though care must be taken given the large size of the ship. The ship can accommodate a furnace in the back of the ship's interior, allowing it to act as a mobile refinery. The floor plates do need to be moved slightly to do this though. Caution: The Gyllr's asteroid avoidance is automatically disabled if either of its doors are open. Please close all doors before turning on avoidance.
Elefant
Ark's Sparks
Other
Model Number: TBMLM-068DW Name: Elefant Type: Multipurpose tug/salvager/scavenger/repair ship Features: - 36 crates - 22kt maximum towing capacity - Flatbed - Dry speed: 140+ m/s - Heavy automation allows the ship to be flown with a single pilot - Dual-mode asteroid avoidance - choice of stopping and waiting for pilot input, or autonomous dodging - Interior - NavSuite Tow in style with an Elefant, the first tug off the AS drawing boards. Careful thought has been put into the cockpit placement and design, allowing the pilot to operate and aim the towing beam from the pilot's seat while maintaining a good field of view out the front and above the ship. The ship is well-equipped to handle ship recovery missions, with a flatbed for bolting down loose parts from ships that have undergone Rapid Unscheduled Disassembly, and a towing beam for pulling along the main bulk of the ship, up to 22 kilotons. It even has a little interior space for a small salvage crew. If your friend roving around outside the safe zone finds a ship for you, you can use NavSuite to help you navigate to it. Special thanks: - Armide (Icarus Project), for the original stacked inward canted thruster module. This uses a derivative of it.
Jormungandr B
Ark's Sparks
Miner
Model Number: MMAML-055EL Name: Jormungandr B Type: Surface Miner Features: - 592 crates - 30-laser drill - Large generator setup for endurance - Dual cockpits with independent controls - Capable of autonomous downwards descent while drilling, can be toggled off. (manual descent by pickaxing the central pillar) - Autobalancer - RF first to level with the ground, and then gyro to maintain attitude while drilling. - Reconstruction machine The pinnacle of drill surface mining. The Jormungandr series of ships all feature utterly massive 30-laser drills that dominate almost the entirety of the ship's rear end. There is no ship better than a Jormungandr at moving lots of earth really, really fast. Like other Ark's Sparks surface miners, Jormungandrs can fit into the holes they dig autonomously by itself, allowing them to create deep mining shafts with little supervision beyond shutting down the lasers every now and then to allow an endo to get at the leftover ore nodes. Be warned, the ship is lightly armoured, slow and cannot survive in contested space! Your neighbours may not appreciate what amounts to a flying apartment building taking up their view of the moonscape! There are 2 variants of this ship planned for the far future. Special thanks to: - Sasqtch for the nose art
Bat Tumbler
JamsJelly Edition
Ship
With this Fast Fighter and iconic look you wont fear the Dark you'll be the DARK! You can be the vigilantly the galaxy has needed. no crates 2 autocannons 2 generators w/ tier 2 Enhancers charodium plated from the underside mainly (for balance) sliding top entrance / exit as seen IRL version its fast but have yet to actually clock the speed 8 small batteries 3 heat sinks 8 rear triangle thrusters 1 box thruster extra room for yolol working on finding room for isan final paint scheme is Black with Grey/White accents (will customize upon request) message Jamsjelly #6931 on discord for purchase or inquiries
[FREE] Morty
Haywire Dynamics
Multirole
# Morty (Mk3) An extremely simple and inexpensive long range scout ship/shuttle for all your grunt work. Great for station hopping, long commutes, reconnaissance missions, or just sightseeing. Get your Morty today! [Download from GitHub](https://github.com/Gradient-336/Starbase/raw/main/morty/blueprints/Morty-Mk3.fbe). ## Statistics: - Speed: 148m/s (passengers carrying loads bring the speed down) - Range: ~2700 km (~4500 if a spare fuel rod is brought) - Seats: 5, bring your friends! ## Features Include: - Automatic Generator Output Management - Automatic Hover (for moon surfaces with gravity) - Automatic Asteroid Avoidance - Transponder Readout (Safezone, Damage, etc) - Turtle Mode (low control sensitivity and low speed) - Sensitive Mode (High control sensitivity) - Speedometer [More info on the GitHub page](https://github.com/Gradient-336/Starbase/blob/main/morty/REAME.md). Feedback is appreciated. Donations are appreciated but not expected.
[FREE] Flipper
Egomaniac
Other
The Flipper is a ship for hauling a single T10 asteroid, designed to be used in the safe zone. It flies in one direction to easily load the asteroid and then you can flip around and fly load in the opposite direction, still with decent speed. It has load automation to approach and load the asteroid as well as a material scanner that gives estimated credits for selling the asteroids. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/flipper/download/?ref=sss) Website: https://starbase.egotech.space/ships/flipper # Features The ship has the following features: - Standard Cruise function - Turtle and Sloth function with adjustable rates - 24 T2 generators with eight T2 fuel chambers and 16 spare rods on racks - Four large propellant tanks with 48,000,000 units of propellant - 150 batteries - 20 T2 box thrusters providing thrust in one direction when not loaded (110m/s top speed) - 60 T2 box thrusters providing thrust in other direction when loaded (120m/s top speed, max speed when unloaded) - 48 T2 manuever thrusters - Material scanner that will output the materials in stacks as well as the estimated credits you will get for dropping the asteroid off at Origin stations - Rangefinder guides to help judge forward distance and for approach - Load automation that will approach and load a single T10 asteroid - Resource bridge for refueling
The Brutalizer
Brutal Builds
Fighter
Ever want to Gate camp in style with friends? Escort a hauler? provide backup in the heat of things? Well look no further. With this battleship you can do just that, fitted with a mix of x4 laser and x4 plasma cannons, you can swoop in and hit where it hurts. and not only that, but you can also do it with friends! the brutalizer sports X4 dedicated tripod points with ports, 2 rear chase, and 2 front/side. some specs: Armor: 4-5 layers of charodium minimum all round, with some vital places covered in as much 5-7 layers. hand crafted Spall armor as well as fully armored thrusters for added protection. being used as armor themselves. A very thick Cockpit window, fully armored and sealed interior. - Control redundancy: a complete set of controls tucked away in the ship should the ones in the cockpit get shot up so you can keep blasting. - Easy access Rod Maintenace and Repair - Wire and pipe redundant: Hand-Layed along beams with no hull/plate clipping for easy repair. (NO DUCT's) - Laser ammo container - 1270km of flight range - self-sustaining coolant dissipation with 2 extra racks for emergency that will kick in when needed incase of damage to radiators. - More then enough heat syncs for battle - 15k eps - simple control table with adjustable slider for fuel chamber output - fully redundant battery blow-out system. - 100% hand bolted - Perfectly aligned - decent speed for the absolute unit that it is - It looks cool ;] - ores + credits Discord BruticusX#6669
[FREE] Hopper
Egomaniac
Other
The Hopper is small personal transport that can be used to quickly get around a station or taking short trips. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/hopper/download/?ref=sss) Website: https://starbase.egotech.space/ships/hopper # Features The ship has the following features: - Standard Cruise function - Turtle and Sloth functions - One resource bridge - Auto generator rate script with adjustable minimum rate - Three T2 generators with one T2 fuel chamber - Radiator and heat sink that provide more than adequate cooling - Two small tanks with 2,000,000 units of propellant - Four batteries - Four T2 triangle thrusters providing forward thrust - Four T2 manuever thrusters providing braking thrust - Eight T2 manuever thrusters
[Free] OSA Azathoth Mk3
Open Source Armada
Miner
Azathoth Mk3 is a 1040 crate late game miner, with 12 mining lasers, 5 tractor beams, 4 collectors and 145 m/s dry. Third of 6 free ships to be released everyday leading up to Eos Con. //Download// https://github.com/Open-Source-Armada/OSA-Azathoth-Mk3 //Specs// 145 m/s max speed dry using T2.5 thruster setup. 19063554 kg in weight. 1040 Crates. Basic workbench and Tools workbench. Mat scanner using Happytrigger's scanner scripts. 12 mining lasers using Happytrigger's advanced cradle sweep, 4 collectors. 5 tractor beams, 1 fixed, 4 on turrets, turrets point inwards when grabbing, useful for mining shell or in Astel's grav belt. 8 large + 8 medium prop tanks for 104 million prop, 3 hours 50 mins estimated flight time. 24 T3 fuel chambers + 72 T3 generators + 24 T1 enhancers, estimated flight time 3 hours 30 mins. Basic script for current Fuel/Prop times. //Cost// Aeg 109.9 stacks (189928 kv) Aja 5.3 stacks (9224 kv) Ark 26.7 stacks (46198 kv) Bas 393.5 stacks (679942 kv) Cha 297.5 stacks (514041 kv) Exo 31.1 stacks (53715) Ice 74.1 stacks (128000 kv) Kar 0.9 stacks (1557 kv) Kut 28.0 stacks (48469 kv) Luk 10.8 stacks (18577 kv) Nhu 33.6 stacks (58079 kv) Vok 165.6 stacks (286094 kv) Ymr 22.9 stacks (39576 kv) Total ore 1199.9 stacks (1073401 kv) Assembly cost 385286 credits Manufacturing cost 2255310 credits Total cost 2640595 credits //Purpose// Back when living out at Arma, i asked a question. How hard is it to build a 1000+ crate miner like the Gido? Turns out pretty hard. This is the result, a personal made miner for my tastes, refining away what i did not need within the Elysium belt while adding some features i needed (or just wanted). This ship has little autonomy, this means no CAS, no auto approach, no isan. I am a manual flyer, preferring to navigate the shorter distances around Arma without CAS, and i despise auto approach. It is also lighter on both prop and fuel than the Gido, this is due to me preferring to do my hauling with dedicated haulers, and leave my miner at stations/cap ships. Where it excels is speed and carrying capacity. 1040 crates leaves more room for chunkers (the Gido would often come short on my last T10, unacceptable) 145 max speed dry, with angled thruster pods to help keep this beast on the straight and narrow, has surprising agility. This ship is a brute, a massive box surrounded by thrusters, perfect for those who want to manual fly around stations and cap ships without distraction. A huge thank you to Happytrigger for his free mods, and allowing me to borrow from his Pangasius Bp, this ship would not be without him. (SB link https://sb-creators.org/makers/Happy%20Ship%20Shop) A huge thank you to Zehtuka for allowing me to use the M1K cockpit + turret cradles, this ship started as a mod to the M1K, before starting from scratch. (SB link https://sb-creators.org/makers/Nomads%20Shipyards)
Orbiter
Jakkobar
Multirole
The Orbiter is an exploration ship but planned to operate with a capital ship within a range of 5000 km from its machine reconstruction, in a planet or moon orbit. It is based on instrument flight and makes it easy to carry out complicated routes. It was designed and used to be a complement to the usual explorer and nav chip buy and sell systems. From a point at the level of a belt, it can move along this belt for a given distance or a given angle of orbit, inside (between the planet or the moon and the belt) as outside (after the belt). As well as navigation in a belt, in particular to make jump points in areas. It is designed in a very symmetrical way to ensure excellent weight distribution and the most perfect precision possible. That's why he has 2 dataloggers when just 1 would have been enough. But during an unmarked trip over a distance of 5000km, the slightest shift can prove fatal (exceeding the distance and arriving in the belt, etc.). Its capacity is 7000 - 8000 km outside a belt and 6000 - 7000 km inside a belt (significant use of maneuvering thrusters). It is small, agile and responsive compared to interplanetary explorers. Its operation is based on the center of the orbit (center of the planet / moon), and from there all modes of operation are open. It uses trigonometry and 3D trigonometry to ensure the accuracy of its operation. During a lap of EOS, it proved to be particularly accurate with over distances of 4500km, an error of around 10km. Its relative distance calculation with respect to the trajectory axis is particularly useful for finding an area in a belt. You point the planet, you fly over the belt until you reach the desired distance by following the belt (which represents a torus). Once the distance is reached, simply position yourself at 90° and calibrate the gyro then descend into the belt for the desired distance. Generally dodging asteroids, ... will cause you to deviate from your trajectory and make the search difficult for you. With the relative distance, you will have information on the distance traveled compared to your initial trajectory in real time. Searching for the area is therefore much simpler. As you will have understood, this ship is a complement to what is currently being done in terms of exploring. His goal is to travel a maximum of 5000km to make a navigation disk, to use his machine reconstruction of his capital ship and to move him to find your Orbiter. Although it was designed to be as accurate as possible, the precision of the reference points is essential. In this sense, a calibration "Grid" system is present on the ship in order to facilitate the alignment and accuracy of the reference point of the center of a planet or moon. The grid is only used initially to calibrate the gyroscope. Distance and trajectory calculation modules should soon see the light of day to allow those who wish, to add this to an existing ship (or being created). -- Specifications: - 288 million of propellant (about 7 - 8k km range) - 90+ hours of exorium - 2 x 7 rings plasma - 176 thruster T3 for backward + Maneuvering -- Features: - absolute distance calculator (in real time) - relative distance calculator (in real time) - auto stop - gyroscope - path tracker (360x360 turret laser designator) - path radar - speedometer + speedframe + anti drift - aim assist + grid assist calibration - trigonometry calculation (pytagore + al kashi) - autonomy calculation
[Free] OSA Wamp Mk1
Open Source Armada
Multirole
Small T1 excavator with 2 mining lasers, perfect moon base companion for construction and mining. //Download// https://github.com/Open-Source-Armada/OSA-Wamp-Mk1 //Specs// 227060.984 kg 2 fixed mining lasers 4 T1 fuel chambers, 10 T1 generators, 8 T1 enhancers, for 1 hour of fuel at max gens. Advanced FCU, full mobility in all directions. //Cost// Aeg 0.3 stacks (518 kv) Aja 1.8 stacks (3176 kv) Bas 6.0 stacks (10336 kv) Cha 11.1 stacks (19127 kv) Exo 5.1 stacks (8859 kv) Ice 0.6 stacks (1000 kv) Kar 0.3 stacks (513 kv) Nhu 0.8 stacks (1364 kv) Vok 9.2 stacks (15932 kv) Total ore 35.2 stacks (60823 kv) Assembly cost 28742 credits Manufacturing cost 29134 credits Total cost 57876 credits //Purpose// Made in a few hours while warping to a distant moon to replace the need to use your pickaxe while surface mining. Also useful for odd jobs around the base. All T1 bar the FCU, making this little tool affordable for all levels. It is best used along with a larger surface miner, the Wamp is used to clear any remaining ore left by the larger miner. The pilot simply connects to the larger ships storage and collects the remaining ore with there mining backpack, the pilot can offload the ore to the station. Can also be used as a disposable outside SZ, however i would recommend using a dedicated ship for crater mining.
Exec Shuttlecraft A
ITC Shipyard
Other
"We got tired of bolting on gate drives to ships, so we made a ship out of a gate drive, and when those went away, we realized we had all this space." - ITC CEO. Presenting the **ITC Executive Class Shuttlecraft A**! When a gate drive married a Lamborghini, they produced this max-speed armored sport utility Endo transport vehicle - a vehicle which graduated from an elite Special Forces academy at the top of its class, and served as an agent in the Interstellar Secret Service before making itself available for civilian use. The Executive Class Shuttlecraft and its variants have been micro-engineered by ITC's incredible team of engineers, and QA'ed meticulously to provide a maintenance-free experience while delivering the highest quality in flight control and performance. You will literally oil the underside of your pilot seat the first time you launch it into space. We have provided a complimentary YOLOL pad near the pilot seat to help with cleaning up any messes afterward. Replace with any interior you desire, making this a multi-role vessel supporting a number of mission profiles from fighter, to respawn assault lander, S.O.S. rescue ship, and deep space exploration vessel (see the Tier 2 version for details). At max speed, any threats you encounter will be hard pressed to intercept you. For those that are foolish enough to give chase to your space limo, tripods may be mounted onto the fold-out ramp doors for rapid hidden deployment, and the vessel supports any configuration of mounted weapons on its available hardpoints. This vessel exists to protect your corporation's top executives and VIPs as they travel in style. At only 547k per ship for the Tier 1 version (assembly and ores), and 557k for the Tier 2 version (assembly and ores), your search for an expendable gate-capable max-speed armored assault transport, fighter, and rescue vehicle for your corp, is now over. **Both the Tier 1 and Tier 2 blueprints are included in your Tier 2 or A class blueprint purchase, and come with an unlimited corp distribution license so you can share with all your corp members:** **[Tier 1](https://sb-creators.org/makers/ITC%20Shipyard/ship/Exec%20Shuttlecraft%20T1):** 1.5 hour propellant range, 2 hardpoints, Tier 1 Gens/Engines/Chambers **[Tier 2](https://sb-creators.org/makers/ITC%20Shipyard/ship/Exec%20Shuttlecraft%20T2):** 3.5 hour propellant range, 6 hardpoints, Tier 2 Gens/Engines/Chambers **[A](https://sb-creators.org/makers/ITC%20Shipyard/ship/Exec%20Shuttlecraft%20A):** 7.5 hours propellant range, 4 hardpoints, Tier 2 Gens/Engines/Chambers Comes with Asteroid Avoidance, Speedometer, ISAN, Fuel Warning Script, and more. To enable Asteroid Avoidance, hit the AAS button and adjust the slider to set the AAS speed. Recommend keep speeds under 100 when flying through dense roid fields. We have made these ships available to our members for free. It's one of the many benefits to joining the best corp in Starbase. Feel free to check out the ITC Discord to learn more! https://discord.gg/H6cPBHy **ITC Executive Class Shuttlecraft Credits:** - Chief Designer - Inigma - Programmers - Angelklaine, Rubick, and Silra - Subsystems Design & QA - Angelklaine, Inigma, and Firebird
Maximus Depot II
ITC Shipyard
Ship
The Interstellar Trading Corporation presents the all-new ITC Maximus Ore Depot II - the only modular and scalable solution for Origin, station, base, and capital ship shared storage you will ever need! Anyone can slap together a cube of 2000 crates, but only ITC has engineered a fully scalable, modular, and towable rack storage solution of 48 independent cargo racks that you join with a simple pipe tool enabling you to scale up your inventory into the managed inventory solution of your dreams. Capable of independently storing every single ore and alloy this game has to offer and then some, this near-voxel limit wonder allows you to pipe together racks of crates to create any combination from **5 to 2000** crates to satisfy your growing inventory needs anywhere in a single spawn! - Thirty-six 50 crate racks make up the central core of racks arranged in rings labeled A-E - Eight 10 crate cracks are arranged on the upper and lower levels - Four 5 crate racks supplement the upper and lower levels We make organizing your storage as easy or as complicated as you desire! Labeled for easy indexing, you can join racks together via your pipe tool by simply piping adjoining blue crates for easily visibility and configuration. All racks have a dedicated resource port and a configurable Progress Bar for easy labeling as you configure each rack. A central stack of basic chips is available to index your depot for easy reference once configured. Join 9 or more racks, and you will go over voxel limit easily, which securely locks the container in place giving you the added benefit of preventing it from ever being bumped or moved. When empty and unconfigured with pipes, the Maximus is fully towable, so feel free to print it and tow it anywhere! Designed in the perfect orientation for side-loading hangars, feel free to rotate the depot in your editor to the orientation you wish before you print it. As the lastest depot storage offering by ITC, the Maximus II has been re-engineered to fit inside hangars as small as 16x16x16 (Origin SSC is 34x34x34). This is maximum scalable storage inside the most minimum footprint! The ITC Maximus II: for solo players, to small groups, to mega corporations, this is *the* perfect player-made solution for shared corp storage until the devs can design something better. A set of these depots will enable you to scale any storage operation from the solo industrialist, to the mega conglomerate. **We are ITC, and we can help you put the C in Corporate Cargo.**
Wolf Miner
ChienLoup
Miner
The WolfMiner can mine in Belt or Moon ! He have 19 000 object warning if you have a little computer. This ship is a Frensh ship. 640 crates 48 t2 Chambers 144 T3 generator 150 m/s Empty 130 m/s full eos zone 1 110 m/s full lukium 144 Enhenser t2 6 Collector 14 Large propellant tank 1 Reconstruction machine 1 belt furnace 1 moon atmosphere furnace T3 thrusters rear T2 maneuvre Thrusters 4 Autocanon Lasers 11 Mining Laser too belt 21 Mining laser too Moon 1 Gyroscop
Skytanker M1.1
Skytanker
Miner
https://www.youtube.com/@ColtStarbase/videos **Ship price:** **BP:** FREE Autonomy Liquid exorium: Automode: 700h + Mining mode: 15h+ Fullpower: Not tested. Propellant : 4h20. The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). If you destroy your ship, it will be reproduced in the same way, with the same cost EXCEPT the 3/12M credits of course. **Useful information:** 608 crates + 8 crates (Emergency material) 1 Tank of liquid exorium. 1 Exorium processing unit. 2 Capital Ship Super Generators. 2 Plasma thrusters (2x17 rings). 18 Large Hydrogen tanks (Propellant). 1 Large Hydrogen tank for emergency recharging with its on-board Hydrogen pump system. 48 Batteries. 7 ore collectors. 12 Mining Lasers. 1 Ore scanner. 1 Alloy Crating Furnace (Belt Atmosphere). 1 Alloy Crafting Furnace (Moon Atmosphere). 1 Equipped Crating Table (yellow) // 1 Equipped Crating Table (blue). And more
Aernavis (FREE)
Northwest Industries
Multirole
BLUEPRINT IS FREE - Tips appreciated (Lambert in-game) Welcome to Northwest Industries! (Join here for Blueprint: https://discord.gg/3Ap2p5W3QV) If you would like to obtain the blueprint for the Aernavis, please join our Discord (https://discord.gg/3Ap2p5W3QV) and create a ticket under the Aernavis section in the Catalogue. Blueprint is free. (This is primarily a gunship, and has been combat tested on the PTU roughly 20 times, improving each time. Space for 60 tripods) Prices: Blueprint: FREE (Tips appreciated) Ship: n/a Credits The Blueprint for this is free, but credit tips in game would be greatly appreciated as this ship has taken me 300+ hours to create. I will be updating it regularly too as it's combat tested even further. In game name is 'Lambert' Thanks to CalenLoki for the initial dome! Combat video: https://youtu.be/KeJC4eYE3Tc
[Free] OSA Night Gaunt Mk1
Open Source Armada
Fighter
A experimental 6 gun stealth ship, made to target slow vulnerable civilian ships like surface miners, comes in autocannon and laser variants. //Download// https://github.com/Open-Source-Armada/OSA-Night-Gaunt-Mk1 //Specs// 6 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). BoostMin and BoostMax act as a aim keybind without yolo (yolo is avoided where possible due to the 0.2 delay) these should ALWAYS be bound to the same key. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Boost keybind removes these limits allowing for faster pitch/yaw. This can be altered to be the more common method of aiming, having higher sense as standard, and having the ships pitch/yaw slow down for aiming. (Swap the BoostMin/BoostMax Off values with its On values, remember to set it in the pitch/yaw lever fields too) 140 m/s max speed using T2 maneuver thrusters, no trails. 354387.656 kg in weight. 3 small prop tanks for 3 million prop, 50 mins estimated flight time. 3 T1 fuel chambers + 6 T1 generators + 3 T1 enhancers gens idle at 16.7% for 7 hours 40 mins idle time, estimated flight time 4 hours 50 mins. Basic script for current Fuel/Prop times. Uses advanced FCU. //Cost// Aeg 4.1 stacks (7072 kv) Aja 2.3 stacks (3942 kv) Ark 0.1 stacks (220 kv) Bas 21.0 stacks (36362 kv) Cha 16.3 stacks (28107 kv) Exo 1.2 stacks (2140 kv) Ice 2.4 stacks (4224 kv) Kar 0.1 stacks (192 kv) Kut 0.0 stacks (43 kv) Nhu 8.1 stacks (13993 kv) Vok 24.4 stacks (42079 kv) Total ore 80.1 stacks (138375 kv) Assembly cost 59158 credits Manufacturing cost 886970 credits Total cost 946128 credits Stats based on autocannon, other versions will differ. //Tactics// Starting as an attempt at a new armoured fighter, i changed the goal when plating was not providing the needed protection i wanted. The frame was reworked into the largest amount of guns i could keep above 140 ms, without trails. Most if not all miners, haulers and any other civilian ship are unarmoured, 6 guns will make quick work of them. Most dont go max speed either, so you are not missing many targets of value. Where i believe this ship will do best is hunting surface miners, as most are slow, and are practically stationary when mining. Endos should be easy to kill with 6 guns, but remember that they can kill you too. The unarmoued hull means you are relying on gank tactics, the element of surprise is your main advantage. Dodfights should be avoided, even a tripod skiff can crit you. There is no shame in running away from a fight in this ship, you have already left honour at the door when you pilot it. I believe the hull of this ship is ripe for modification, different weapons, higher tier components, even armour and regular thrusters to convert over to the original goal.
Luxury Laborer
ibuildblasters
Miner
This is something I threw together based on my old, wildly customized laborer. I got some help from THK and SilentSymphony in order to make the generators. I will probably upgrade this with ISAN and such in the bigger version. Otherwise, this is a cheap blueprint because I just want to see other people enjoy it. This is a slow, casual ship. It's completely unpractical, and essentially a show ship. I don't know why you would want this. The only reason it costs anything is so that I can know when you buy it, to see if you would want me to make a bigger and better version. If you ask I will give it to you free of charge.
Sphinx
Angelwing Industries of Angelwing Empire
Fighter
The Sphinx is a super cool-looking fighter that is ALSO very much combat capable. It is heavily armored with high firepower. 10 plasma cannons work together with 6 autocannons. While the plasma cannons sheer off the enemy plating the autocannons penetrate inside to cause maximum damage. The fighter is close to being invincible. Even if you aren't an experienced fighter pilot you'll find your opponent running out of ammo before the Sphinx would blow up. Despite its heavy weight, the tier 3 thrusters make her fly at maximum speed. The ship is fully automated and very user-friendly despite its many features. It has 2 sets of turn sensitivity settings, of which both are easily adjustable with 1-1 levers even during combat(!), no need to U-tool anything. Smart, beginner-friendly crosshairs will help you land your shots! Find yourself in combat close to a safe zone, the fighter will save itself if you would lose control of the ship for any reason -like being dead-. Every single Sphinx has its own serial number. Have the satisfaction when people recognize your Sphinx without a transponder, will your number be the most famous? ;) While the Sphinx is relatively expensive, upon your purchase you don't just get one of the coolest fighters in the game, but with a luxurious fighter comes luxurious customer service. You also get 2 copies of it on the public test server (PTU) so you can practice anytime you want to get to know the fighter and get yourself skilled so you can be confident when you take your cool fighter out on the live server. It is recommended to use this ship in a squadron as it is much easier to save it if you have some friendly cover.
Brute Bomber
Brutal Builds
Fighter
*The first pair of the Brute Bombers! * This ship is meant to be a short-range bomber whether it's in the form of support to fighters or bombing runs on your unsuspecting enemies, they will never see you coming! - duel ready-to-fire 9 pod missile launchers - turtle - fast ascend, descend, and roll capabilities - cheap! Can be discarded when done or brought back for re-arm - fast! all armor and beams are Aegisium, strike hard and fast. 140 m/s - simple controls, just pull up V to button map! - 441km range -Looks like a stealth bomber! Cool - thoroughly Jank tested for hours, no missile jank!
Brute Bomber (T-Varient)
Brutal Builds
Fighter
*The Second brute bomber in the pair! * This ship is meant to be a short-range bomber whether it's in the form of support to fighters or bombing runs on your unsuspecting enemies, they will never see you coming! - 1 set of ready-to-fire torpedo's - turtle - fast ascend, descend, and roll capabilities - cheap! Can be discarded when done or brought back for re-arm - fast! all armor and beams are Aegisium, strike hard and fast. 125 m/s, (torp tubes are heavy) - simple controls, just pull up V to button map! - 441km range -Looks like a stealth bomber! Cool - thoroughly Jank tested for hours, no torpedo Jank! *Disclaimer: Not responsible for endo death to self-exploding due to not slowing down before firing torpedo's, torpedoes only move 110 m/s. make sure to prep/arm the ship for torpedo fire by pushing the red button, this will slow your ship down below the torpedo speed.