Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


1

LRPS

RegiShips HQ

Multirole

Dry Max Speed: 150 m/s

The LRPS (Long-Range Personal Shuttle): - 1500km travel on one rod and propellent tanks. - 150m/s (effected by Player inventory) - cheap shuttle - Assembly+Manufacturing+Ore costs less than 100k - fast transport - auto power - guide range finder

BP: 100 K
11

Void Ripper [Free BP]

Cafe Incorporated

Miner

Dry Max Speed: 150 m/s

Welcome to the Void Ripper our new 108 crate miner Check the specs below. --- **Specs** * 108 Crates * 150m/s dry * 148m/s Loaded with 26t * 4 Lasers with mining pattern * ISAN Mono * 72mil propellant * Reactive lighting animation --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

3

Bob Cat

Red Moon Dynamics

Other

Dry Max Speed: 150 m/s

The BOB CAT is a small stealth utility moon transport designed to be a cheap means of doing some light salvage and scouting on a moon.

BP: 1 M
1

Brute Bomber (T-Varient)

Brutal Builds

Fighter

Dry Max Speed: 150 m/s

*The Second brute bomber in the pair! * This ship is meant to be a short-range bomber whether it's in the form of support to fighters or bombing runs on your unsuspecting enemies, they will never see you coming! - 1 set of ready-to-fire torpedo's - turtle - fast ascend, descend, and roll capabilities - cheap! Can be discarded when done or brought back for re-arm - fast! all armor and beams are Aegisium, strike hard and fast. 125 m/s, (torp tubes are heavy) - simple controls, just pull up V to button map! - 441km range -Looks like a stealth bomber! Cool - thoroughly Jank tested for hours, no torpedo Jank! *Disclaimer: Not responsible for endo death to self-exploding due to not slowing down before firing torpedo's, torpedoes only move 110 m/s. make sure to prep/arm the ship for torpedo fire by pushing the red button, this will slow your ship down below the torpedo speed.

BP: 1 M
4

[FREE] Eco fighter

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

This is the eco fighter. It is meant to be a cheap fighter to serve as an introduction to PvP. It can also be used as a cheap corporation fighter should you ever need to spam loads of fighters It is also moon compatible ( has a very easy to use ground avoidance system ) making it suited for most situations There are 2 BP : with and without the fast travel. All of the screenshots are without the fast travel It packs a lot of features making it's usage very pleasant : - speedometer - range calculator - roughly 2800km of range - ground avoid system - warning system - power management - sensitivity manager - 4 autocannons - 2 dedicated slots for tripod weaponry - damn cheap You can grab the BP on my discord directly for free : https://discord.gg/EbnF7X6UWS 😁

BP: 1
4

[FREE] Gemini

Icarus Project

Other

Dry Max Speed: 150 m/s

Gemini is a scavenging and moon prospecting ship. - It includes a grid for bolting ores and/or found parts to. - Basic ground avoidance system with variable altitude. - Three thrust modes for travelling fast, economically or stealth. - Max speed 150+ even when lightly loaded. - Two 360-degree turntable mounts for tripod weapons. - Crew of up to six (pilot, 2 tripod gunners, 1 fire-director passenger, 2 idle passengers). Icarus Project's Dredwerkz Shipyard provides this blueprint for free: https://discord.gg/2HCUk2sJXc Other links: Steam forum page for Gemini: https://steamcommunity.com/app/454120/discussions/0/3414306773848205769/ Notes: - Mount tripod laser cannons (or your preferred tripod weapon) to the rotators. - 18 tier 2.5 thrusters. - Two T2 fuel chambers, four T2 generators, two T2 enhancers. - Two medium propellant tanks.

8

[FREE] moon racer

Happy Ship Shop

Other

Dry Max Speed: 150 m/s

This is the moon racer It's a racing ship that is designed to allow you to have as much fun as possible on the moon or be used as a fun taxi 😁 I however also packs a lot of features making it's usage very pleasant : - speedometer - range calculator - roughly 2800km of range ( if you have 2 spare rods ) - ground avoid system - warning system - power management - sensitivity manager - damn cheap 😁 It's a lot of fun to use x) you can grab it for free on my discord : https://discord.gg/eDyHXdCqKd

BP: 1
6

Haulzilla MK5

Hyperion Trading Co.

Hauler

Dry Max Speed: 150 m/s

Haulzilla MK5 is Optimized from the ground up to do one thing, Speed! This ship has hours of maximizing voxel space for performance! Using a new method to bolt crates together, saving more space for more engines! Using this unique stack design, we use 20% fewer bolts per crate than our leading competition! We told our endo engineers that we must transport 800 crates full of *Exorium* at top speed at no expense! *150ms test using Nav Settings/ISAN 160 Bounces* *Working on acquiring 800 stacks of max heavy ore but I'll say roughly 145. SSC crates are filled to 30k for testing and hit max speed according to ISAN bounces at 156, but I need to verify it live.* This Mecha of a hauler is equipped with the following 1. Tripple Plasma 11 rings. 3 Plasma Body, 96 superconductors, 36 superconductor structs. 2. 162 rear Triangle Thrusters 3. 800 Ore Crates 4. Quad ISAN Nav 5. Avoidance Ready *In the testing phase, Working on new systems* 6. 500M stopping distance with front assist thrusters 7. Can hit max speed before leaving Arma Save Zone. 8. Can Enter Low orbit max speed going to Arma from Gate 9. 614km Range. *Range can be extended if you don't plan on moon hauling but this has a full time balanced warp core* Discount for Repeated customers Discount with purchase Fueldorah, Package Deal 1175000 Haulzilla MK-1 variant available without a Warp Core. Adds another 200km to range

BP: 1 M
4

Pod Racer - Planterra

Shipwright CO

Multirole

Dry Max Speed: 150 m/s

**Planterra** is the second *Star Wars* pod racer to hit the scene. This is for the racers who like to get rough on the track. With its wide birth and multiple engines, it can bump and knock other racers off your line. Its a max speed personal craft, bigger and more tanky than its younger sibling **Volterra**. It has wider turns but still capable to catch crafts on straits. If there is a pod racer you are specifically looking for, you can contact me on discord with a picture or name of the existing racer. *Discord:* **Knox#9473** *In-Game:* **Shipwright**

Ship: 250 K
BP: 320 K
7

Pod Racer - Volterra

Shipwright CO

Multirole

Dry Max Speed: 150 m/s

**Volterra** is a land speeder inspired by *Star Wars*. The **Volterra** is the first in the series of pod racers that I will be putting out. Our company will also be hosting a Pod Race on the moon when bases are enabled (TBD). If there is a pod racer you are specifically looking for, you can contact me on discord with a picture or name of the existing racer. *Discord:* **Knox#9473** *In-Game:* **Shipwright**

Ship: 230 K
BP: 320 K
8

TriMoon [FREE]

Silverstar Spaceships

Multirole

Dry Max Speed: 150 m/s

# Behold the TriMoon! A free fast cutting edge moon miner. Perfect for getting all of the precious moon ore. The ship features a full automated mining process that will go as deep as the ship itself within 30 minutes. The ship also has a full grid display cockpit with many cool features for you to play around with. # Super cheap and super fast! This super fast and cheap moon miner will make a giant hole shown in the thumbnail in under 2 hours! # Setup Controls: Bind "FD" + and - for forward thrust Bind "BD" + and - for backward thrust # HOW TO 1: Face the ship towards the ground 2: Activate turtle mode 3: Activate align and look at the pitch and yaw panels to the right. 4: Gently tap pitch and yaw accordingly to get the panel values as close to zero as possible (use the universal tool to see if you are going in the correct direction if you are having issues) 5: Deactivate align mode 6: Activate mine mode and the ship will now automatically dig in to the ground until you stop it 7: Once at desired depth deactivate mine mode and activate clear mode 8: Once satisfied with a large enough hole deactivate the clear mode. 9: Done! You can now harvest all of those juicy ores or get another ship down the hole and continue making the hole bigger. Enjoy! Note! You can mine the ore whilst digging/clearing the hole. This is actually recommended to make sure that no ore is going to touch the ship. Also note that if you de-load the area any exposed ore will most likely disappear. For example when logging out and when leaving the area. # Aligning: Press "Align" and look at the "pitch" and "yaw" values to the right to align the ship to the surface. When done with the alignment press "gyro" to reset the gyro in case you accidentally touch the controls. # Mining: Press "Mine" to enter mine mode and let it do its thing (make sure the ship is clear of any debris). When the ship is at your desired depth deactivate mine mode. To open up the hole click "clear" to clear the hole. (make sure the ship is clear of any debris) # Known bugs If ship looses power scripts might act up # Blueprint and more of my ships https://github.com/Se-sSi/Simon-s-Starbase-ships Enjoy!

Ship: 258.98 K
BP: 59.26 K
9

Megalodon

Happy Ship Shop

Multirole

Dry Max Speed: 150 m/s

This is the Megalodon, a double 16 plasma rings, 900 crates long range and heavy duty mining ship It has a very potent defensive system and uses the crates as armour and as a way to hide components making it impressively durable This ship takes two things very seriously : player security and player comfort in order to do so it implements the following : - 141 m/s when loaded which 900 crates of Lukium or Exorium, else almost always 150 m/s - a mouse aimed mining laser system that requires no configuration ( you press the MC button - Mouse Control - to choose between controlling the ship and controlling the mining laser turrets ) - a very serious AAS ( 0.2 second reaction time + priority avoid management ) - a reconstruction machine - a bit over 2000 km of range - 2 cockpits - passenger seats to go from one seat to another fast and efficiently - my ground avoid system - my autonomy calculator - my inertia dampener - my scanner Come and check it on my discord : https://discord.gg/9TYWY5VYyF

BP: 4 M
15

Silure

Happy Ship Shop

Multirole

Dry Max Speed: 150 m/s

This is the Silure, a heavy duty miner / blockade runner It boasts 700 crates and is FAST : 150m/s empty and 139m/s when loaded with Lukium ( 27'000kg per crate ) The main goal of this ship is to be a ship that is going to allow you to mine in the most hostile of places. Those pirates waiting for you at the gate are in for a very very bad surprise It's main features are : - a heavy duty / mouse aiming defense system made of 14 autocanons + designators ( the red allows you to see them even on Elysium's belt ) - autopilot : set the waypoint, sit back and let the ship go by itself do it's destination autonomously ( uses a combination of Kompass / ISAN / Waypoint system / custom code ). The autopilot uses the AAS so as long as you are within ISAN range you can use it wherever - custom ground avoidance system - custom - good - AAS ( manages priorities for the top / bottom and left / right to prevent collisions on numerous and / or big objects ) - custom scanner that is fast, does not flash, can scan up to 8 different materials per object and does not require you to press 20 buttons+ to get it to work - custom warning system for generators / battery / radiators / propellant - advanced autonomy calculator ( the calculator gives the times but also the distance you can travel before having to refill the fuel and / or the rods ) - good range ( 2400 km approximatively but depends on how you use the ship => this information is given by the autonomy calculator ) - spare rods included in the BP - multiple different laser patterns for different use cases. 3 fixed and 2 that move and that are customisable without using the YOLOL ( configuration through memory chip ) - very very good manoeuvrability and top / down movements - very good reverse speed - fast travel included - 2 completelly fonctionnal cockpits to suit your needs / have redundancy - it looks cool ! 😁 Please note that unlike the Pangasius, the Silure puts a heavy emphasis on going through zones that are made dangerous due to players and is equiped adequatly to deal with them ^^ What to chat about it ? Any questions ? Suggestions ? I would be more than happy to talk about it ^^ https://discord.gg/Aftc7Fxb9C

BP: 3 M
2

Mantis

Happy Ship Shop

Multirole

Dry Max Speed: 150 m/s

The mantis is a ship that shares many common points with the hss-brochet This one however is a bit more armoured and implements the mouse-controlled-turrets allowing you to control the ship independently from it's turrets. This, combined with the firepower of 28 autocanons makes it absolutely deadly against small pirate fighters This ship does require a bit of configuration, check the youtube video in order to see how to set it up properly : https://youtu.be/GBht7wObRBw You can check it out here : https://discord.gg/Vwg5jmg8sr

BP: 4 M
5

Brochet

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

The Brochet is a heavy fighter that packs a punch It's main features are : - 28 autocanons - double layered armour ( mainly aegissium + charodium in the important places ) - speedometer - Range calculator - Fast travel - roughly 1000 km of range - 4 different settings for sensitivity - ISAN quad - extended fins and resource bridges for crewmates with tripod armament - range finder aim assist The main focus of this ship is going to be medium / light fighters and anything that is not protected by thick layers of armour It's main role is to ensure complete domination of space in a given area It gets the job done x) Interested ? any questions ? Come and chat on the discord : https://discord.gg/q5c28XAjtZ

BP: 2 M
29

Exec Shuttlecraft T2

ITC Shipyard

Multirole

Dry Max Speed: 150 m/s

"We got tired of bolting on gate drives to ships, so we made a ship out of a gate drive, and when those went away, we realized we had all this space." - ITC CEO. Presenting the **ITC Executive Class Shuttlecraft T2**! When a gate drive married a Lamborghini, they produced this max-speed armored sport utility Endo transport vehicle - a vehicle which graduated from an elite Special Forces academy at the top of its class, and served as an agent in the Interstellar Secret Service before making itself available for civilian use. The Executive Class Shuttlecraft and its variants have been micro-engineered by ITC's incredible team of engineers, and QA'ed meticulously to provide a maintenance-free experience while delivering the highest quality in flight control and performance. You will literally oil the underside of your pilot seat the first time you launch it into space. We have provided a complimentary YOLOL pad near the pilot seat to help with cleaning up any messes afterward. Replace with any interior you desire, making this a multi-role vessel supporting a number of mission profiles from fighter, to respawn assault lander, S.O.S. rescue ship, and deep space exploration vessel (see the Tier 2 version for details). At max speed, any threats you encounter will be hard pressed to intercept you. For those that are foolish enough to give chase to your space limo, tripods may be mounted onto the fold-out ramp doors for rapid hidden deployment, and the vessel supports any configuration of mounted weapons on its available hardpoints. This vessel exists to protect your corporation's top executives and VIPs as they travel in style. At only 547k per ship for the Tier 1 version (assembly and ores), and 557k for the Tier 2 version (assembly and ores), your search for an expendable gate-capable max-speed armored assault transport, fighter, and rescue vehicle for your corp, is now over. **Both the Tier 1 and Tier 2 blueprints are included in your Tier 2 blueprint purchase, and come with an unlimited corp distribution license so you can share with all your corp members:** **[Tier 1](https://sb-creators.org/makers/ITC%20Shipyard/ship/Exec%20Shuttlecraft%20T1):** 1.5 hour propellant range, 2 hardpoints, Tier 1 Gens/Engines/Chambers **[Tier 2](https://sb-creators.org/makers/ITC%20Shipyard/ship/Exec%20Shuttlecraft%20T2):** 3.5 hour propellant range, 6 hardpoints, Tier 2 Gens/Engines/Chambers In addition to tripods, the Tier 2 can mount and support 4x dual laser cannons for that satsfying X-Wing pew pew feel as you melt the face off of any pirate that is foolish enough to give chase. We'd add more, but we feel it wouldn't be fair... to the pirates. Comes with ISAN, autolanding scripts for both stations and gravity, and more. We have made these ships available to our members for free. It's one of the many benefits to joining the best corp in Starbase. Feel free to check out the ITC Discord to learn more! https://discord.gg/H6cPBHy **ITC Executive Class Shuttlecraft Credits:** - Chief Designer - Inigma - Programmers - Angelklaine, Rubick, and Silra - Subsystems Design & QA - Angelklaine, Inigma, and Firebird

BP: 1.25 M
23

XL-1200 | XL-1452 | XF-960 | [FREE]

Roman Shipyard

Hauler

Dry Max Speed: 150 m/s

This is a bundle of 3 plasma hauler blueprints all for only 2 million credits! First up is the XL-1200, a gargantuan hauler for the largest loads. Not only does it haul, it hauls FAST. Twin plasmas can move this ship up to 150 empty, 127 with random ores, (calculated as 15 tons per stack) and 107 fully loaded with lukium. (26 tons per stack) Next is the XL-1452. This is pretty much the XL-1200 but with an additional 252 crates and double the propellant tanks. This ship is more economical too, due to it only using 1 plasma it is much cheaper to construct, however it is much slower too, roughly 30-50m/s slower than the XL-1200 Lastly is the XF-960! Have you ever wanted more speed? More hauling power? Introducing the XF-960! Featuring a twin plasma setup with a whopping total of 36 rings, as well as 56 tier 3 box thrusters, this monster boasts a speed of 150m/s empty, and guess what? also 150m/s loaded, all while carrying 960 crates of ore! Speed... above all else! (Having a full 960 crate load of lukium does manage to drag it down to 146 point something according to the ship calculator here https://starbase.codes/ship_calc/ but its close enough, and id be really confused on why you would have THAT much lukium...) :P (heat updated as well) >> https://discord.gg/RarSABb3N5 <<

4

Sphinx

Angelwing Industries of Angelwing Empire

Fighter

Dry Max Speed: 150 m/s

The Sphinx is a super cool-looking fighter that is ALSO very much combat capable. It is heavily armored with high firepower. 10 plasma cannons work together with 6 autocannons. While the plasma cannons sheer off the enemy plating the autocannons penetrate inside to cause maximum damage. The fighter is close to being invincible. Even if you aren't an experienced fighter pilot you'll find your opponent running out of ammo before the Sphinx would blow up. Despite its heavy weight, the tier 3 thrusters make her fly at maximum speed. The ship is fully automated and very user-friendly despite its many features. It has 2 sets of turn sensitivity settings, of which both are easily adjustable with 1-1 levers even during combat(!), no need to U-tool anything. Smart, beginner-friendly crosshairs will help you land your shots! Find yourself in combat close to a safe zone, the fighter will save itself if you would lose control of the ship for any reason -like being dead-. Every single Sphinx has its own serial number. Have the satisfaction when people recognize your Sphinx without a transponder, will your number be the most famous? ;) While the Sphinx is relatively expensive, upon your purchase you don't just get one of the coolest fighters in the game, but with a luxurious fighter comes luxurious customer service. You also get 2 copies of it on the public test server (PTU) so you can practice anytime you want to get to know the fighter and get yourself skilled so you can be confident when you take your cool fighter out on the live server. It is recommended to use this ship in a squadron as it is much easier to save it if you have some friendly cover. You also get a manual that will explain everything you need to know about the Sphinx heavy fighter. If you buy at least 5 units the price goes down to 15.000.000/unit and i will customize the paintworks for you and place personal/company logo on the ship if you wish.

Ship: 17 M
1

Skytanker H1

Skytanker

Hauler

Dry Max Speed: 150 m/s

**Ship price:** 3M credits + Assembly cost + Manufacturing cost and of course provide the necessary resources listed below **BP:** 4M The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). If you destroy your ship, it will be reproduced in the same way, with the same cost EXCEPT the 4M credits of course. **Useful information:** 1000 crates. 8 large hydrogen tank. 16 fuel chamber T2 32 generators T3 + 32 enhancers T3. 2 Plasma thrusters (2x20 rings). 32 little thrusters T3.

Ship: 3 M
BP: 4 M
13

Rhincodon MK5

Hyperion Trading Co.

Hauler

Dry Max Speed: 150 m/s

Rhincodon MK5 Cargo Master is for all things hauling! From small rocks to massive ship salvage! Skill Level - **Medium-Advanced** This is designed primarily for DZ hauling which means minimal beams to reduce the impact of asteroids and bouncing. This is still an amazing SZ Hauler with lots of SZ Features! Includes the following **Automatic Gen script:** To help balance power between traveling and mining. Note, before leaving your mining area you should enable 100% Generators and shut off AutoLocking. **x3 10x20M CargoLocks with Independent AutoLocking:** You can slowly fly up to any astroid in turtle mode and let the laser gates automatically open and close your cargo locks without the need to use your button! Also includes manual; locking mode **Note** Some piloting skill is needed to shift cargo loads from front to back of the ship. Working on better AutoGate scripts for future iterations. Updates are always free. You will need to shut off AutoGate momentarily while shifting loads. **Note** Autolocking should only be used traveling speeds below 10ms to avoid range finders drifting into the CargoLocks. **2 Flight decks:** one traditional forward deck and one Rear deck to make navigating astroids a lot easier! **Retractable Centering Laser:** To help guide rocks into your cargo locks easier! can be retracted for when you are in DZ flying. *due to recent updates, hinges are a bit glitchy so you may need to manually turn on the laser.* **Retractable Astroide gates:** These will help to keep asteroids within your cargo locks within the save zone only! Enough Power for 4 massive hauling trips 100km into the belt if you use your energy right and haul the right roids. Should net roughly 1.5+ mil an hour if you are a skilled and quick pilot. otherwise every 2 hours. The ship is **150ms Empty and 90ms Full** x3 Cargo Locks Hauling roughly 6-8 rocks per lock. **Note:** *I have had difficulty finding T10s to test with recently so I have not tested for that size of roid. I consider this to be a midrange hauler that can get to point 2 or 3 into the belt for quick and effecent hauls. You can scoop quickly spending less than 15 mins mining for rock and haul back. With this type of mining, I acquire my 1.5mil an hour if not more looking for Charodium* BP Included with ship price. **Please allow 2-4 hours for crafting parts depending on what's in stock** Why so cheap? if you like the ship you will tip me :D

Ship: 2.5 M
BP: 150 K
2

SunFire [Free BP]

Cafe Incorporated

Miner

Dry Max Speed: 150 m/s

Welcome to the Sun Fire a 40 crate work horse with the ability to add a mining laser and collector. --- ***specs*** * 150m/s dry * 120m/s With 40tones per cate * 40 ore crates * gen script * Advanced Fcu * 10 mil propellant --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to! --- Ship Guide - https://youtu.be/SMPaxilh1kY Time-lapse of the build - https://youtu.be/AGtIQNEKqvA

15

CS. Polaris V2[Free BP]

Cafe Incorporated

Miner

Dry Max Speed: 150 m/s

**CS.Polaris v.2** is upgraded from the v.1 with Upgraded ore capacity, speed and runtime. --- **Key Points** * Mono Isan * 30 mil propellant * Turtle mode * Cruise * Two mining Lasers * 100 Ore Crates --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

1

[FREE] Guns ZZZ

Happy Ship Shop

Multirole

Dry Max Speed: 150 m/s

This is the guns-ZZZ ( Zoom Zoom Zoom with guns 😁 https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Zoom%20Zoom%20Zoom ) It's main features are that it is super cheap and can accommodate 4 tripods mounted on rotating plates allow you to get the gunners to face any direction you want ! This makes it an effective ship that you can spam. It also features 2 autocanons, the inertia-dampener , the autonomy-calculator and the sensitivity-control allowing it to turn very sharply and avoid most of the enemy fire while also dishing out a punishment 😁 You can expect to go full speed solo and around 130 m/s with 4 fully loaded endos and 4 tripod autocanons The combination of the inertia dampener, high speed, high manoeuvrability and small size makes it a dangerous opponent even though it was never designed to take a beating You can download it for free here : https://discord.gg/zwrGEQSzdY

BP: 1
7

[FREE] AutoVex

Fate SSC

Fighter

Dry Max Speed: 150 m/s

The AutoVex is a FREE 2-Autocannon, low-cost fighter ship designed by me, Vexus! This ship is made to be a low-cost, short-range fighter ship. It has (2) Tier2 Box Thrusters, (2) Tier2 Triangle Thrusters, for a combined thrust of 1.76M thrust. At a weight of around 248k tons this gives a thrust to weight ratio of over 7, achieving max speed of 150m/s or greater. The total ore cost, including nominal assembly cost of this ship, is around 130k credits, making it affordable for anyone to fly. The open-style cockpit is wrapped in glass - one of the more costly materials used to make the ship (but easy and cheap to produce on your own!) - for great vision in almost every direction. The balance of the ship is superb, requiring zero maneuvering thrusters. Four "roll" thrusters are used for manual roll control using YOLOL (ensure you bind Roll keys in the ship flight control editor while on the pilot chair by pressing V while in the chair). Other features include: - Compact, easy to use and read console buttons - Rangefinder aiming point at the front of the ship controlled by RF button on console - Standby mode for keeping guns and generators hot when you expect the possibility of action, along with an Info button for changing those values to your desired levels (SbGun is gun charge limit, SbGen is generator limit) - Armed mode for putting all systems (generators and gun charge limit) at 100% - Cruise mode for long distance flying - Turtle mode for a bit more control in tight spaces - Transponder for meeting friends or alerting them to your location during a fight - Precision mode for precise aim, along with the ability to modify button values to achieve a precision you prefer (PValue sets a precise lever min/max, and LeverMoveSpeed changes LeverBindsMoveSpeed of levers to that value; Roll lever is unaffected) - Propellant cut-off button, acts as an "off" button preventing the ship from being used without disabling the button, or to ensure a propellant leak can be fixed before you lose it all - Durable, with mostly Aegesium plating, larger plates and a heavy armored front for withstanding direct fire. Charodium plating is used on the underside for both defense from ground troops as well as (and mainly for) weight balancing - Heat and electricity balance allows for constant autocannon firing non-stop - Weapon ammo container explosions don't disable your ship; make your way home and craft new guns as needed. Watch this ship take multiple rocket launcher hits: https://www.twitch.tv/videos/1488970787 - Easily swap to Laser Cannons or Plasma Cannons, though usage will be limited due to a single battery; still, you could repair or refit with weapons you find in the field, just make sure you re-name the proper fields (Fire and Charge) - Exceptional thruster efficiency - Resource bridge for refueling propellant anywhere you go - No hard to obtain ores needed - FREE! A little getting used to: going hot by pressing Armed and activating full thrusters from idle will sap your battery quickly. Warm up gens with flight, or Armed/Standby mode while stationary, and then continue on your way. Either way the custom generator script will work it all out for you! Note: To ensure maximum cost reduction when buying the custom ship from the SSC, either buy or make the weapons, which include 2x autocannon barrel, 1x autocannon structure, 1x autocannon structure mirror, 1x mounted weapon body, 1x mounted weapon body mirror, and 2x full autocannon magazines. This reduces the assembly price dramatically! Always pre-craft weapons! To get this free blueprint, join my Discord and check the pinned messages in the Starbase channel. Instructions on how to import blueprints are posted there as well if you're unfamiliar with how to do it. Please come back and leave a Like if you liked the ship! Discord: https://discord.gg/Q7ydGZwVaP Check me out on stream at: https://www.twitch.tv/VexusOnTwitch

Ship: 130 K
BP: 1
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